The Final Straw -- Cc Blocking

24

Comments

  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Personaly I dont like CC blocking because of one reason, you cant jump over them.

    TF, Armoury blocking I feel is ok because if the commander has enough res to drop TF's then spam away.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>Hi guys!

    CWAG! :D Your sig<span style='color:red'><3</span>

    On topic: You have computers in Australia? Hahaha but I joke. Seriously, AUS servers can do what they want, because nobody really cares much about AUS servers. I can say that and not be a liar because this is the first time I've even heard about AUS servers. I suppose I might have deducted the possibility that they exist, but nobody really THINKS about Australia that much. Anyway, the pings are all too high for the majority of the people who play this game, so there's an additional reason we're all completely disinterested.

    Nobody really cares much about CC spamming or structure blocking because, lets be honest, how often do you see it? I've lost track of how many months since the last time.

    If they fix it they fix it. If not, then not. Try to have a little context. It's a videogame. It's not even that. It's a beta.

    Have fun with your servers there Dundee. Swiftout</span>
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    <!--QuoteBegin-Swift Idiot+Aug 29 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Aug 29 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-size:8pt;line-height:100%'>Hi guys!

    CWAG! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Your sig<span style='color:red'><3</span>

    On topic: You have computers in Australia? Hahaha but I joke. Seriously, AUS servers can do what they want, because nobody really cares much about AUS servers. I can say that and not be a liar because this is the first time I've even heard about AUS servers. I suppose I might have deducted the possibility that they exist, but nobody really THINKS about Australia that much. Anyway, the pings are all too high for the majority of the people who play this game, so there's an additional reason we're all completely disinterested.

    Nobody really cares much about CC spamming or structure blocking because, lets be honest, how often do you see it? I've lost track of how many months since the last time.

    If they fix it they fix it. If not, then not. Try to have a little context. It's a videogame. It's not even that. It's a beta.

    Have fun with your servers there Dundee. Swiftout</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    your name suits you very well...

    Out of that whole post there was 1 line on topic
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Rue+Aug 29 2004, 04:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ Aug 29 2004, 04:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personaly I dont like CC blocking because of one reason, you cant jump over them.

    TF, Armoury blocking I feel is ok because if the commander has enough res to drop TF's then spam away. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, all creatures save the gorge can jump over an CC.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But it doesnt matter what he says, because he doesnt own the server. You pay for the server? You make the rules..it's that simple. If I ran my own server, and I said no flashlights or reloading. Welp, those are the rules.

    I'm not saying I agree with said rules, but I don't see your base of argument here.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You make NO sense pooh bear, just because it's "Their server llke OMGZ!" doesn't make them any less wrong.

    They can do whatever they want, but they are still wrong. CC blocking is fine.

    Again - They can do whatever they want, but they are wrong.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We simply have a rule - no using structures for what they're not intended for - This includes CC blocking, using structures to draw fire, blocking nodes with buildings, etc.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    EEK:

    Whose to say CC's aren't meant for blocking?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    ----No comment----<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Legat:

    In case you didn't realize, CC's do not block. You can jump and crouch over them with even the onos. The only way CC blocking is unfair is with vents, because then it really is a wall and can cut off a portion of the map and takes too long to destroy.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I do not accuse them of laziness, but its one thing to fix an exploit that actually "imbalances" the game because it favors one side, like silent bunnyhopping compared to fix an exploit that is somehow balancing the game.

    Let's take Marinebouncing, or whatever you like to call it. It is considered legit. I heard varous excuses why its still in game.
    Some say, it resembles the marines evasive maneuvers that can't be displayed otherwhise, other say it adds "da skillz" to the game and many other reasons.

    Regardless of what some people say, it is annoying and kills much of the games atmosphere. Besides, it flaws the games fundametal concept of different teams (Firepower vs. closecombat), because it gives marines a considerable amount of closequarter survivability.

    Yet, its not fixed because it is actually nessesary to balance the game. Biting marines would be simply too easy otherwhise, and fixing it would require complete rebalancing.

    Same goes for things like DMS. There is a solution for the problem which is existing as long as NS itself. It's unchaining the chambers. Its simple. Theres alread a plugin for it. Its fun. Yet, it is not going to be implemented (at least at this time) because it would require additional testing and rebalancing.

    The devs are not lazy, but they tend to deny some of the really big issues and call them "legit". <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Legat this is your oppinion, and most of it is wrong.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->On topic: You have computers in Australia? Hahaha but I joke. Seriously, AUS servers can do what they want, because nobody really cares much about AUS servers. I can say that and not be a liar because this is the first time I've even heard about AUS servers. I suppose I might have deducted the possibility that they exist, but nobody really THINKS about Australia that much. Anyway, the pings are all too high for the majority of the people who play this game, so there's an additional reason we're all completely disinterested.

    Nobody really cares much about CC spamming or structure blocking because, lets be honest, how often do you see it? I've lost track of how many months since the last time.

    If they fix it they fix it. If not, then not. Try to have a little context. It's a videogame. It's not even that. It's a beta.

    Have fun with your servers there Dundee. Swiftout<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    haha
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Rue+Aug 29 2004, 08:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ Aug 29 2004, 08:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swift Idiot+Aug 29 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Aug 29 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-size:8pt;line-height:100%'>Hi guys!

    CWAG!  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->  Your sig<span style='color:red'><3</span>

    On topic:  You have computers in Australia?  Hahaha but I joke.  Seriously, AUS servers can do what they want, because nobody really cares much about AUS servers.  I can say that and not be a liar because this is the first time I've even heard about AUS servers.  I suppose I might have deducted the possibility that they exist, but nobody really THINKS about Australia that much.  Anyway, the pings are all too high for the majority of the people who play this game, so there's an additional reason we're all completely disinterested.

    Nobody really cares much about CC spamming or structure blocking because, lets be honest, how often do you see it?  I've lost track of how many months since the last time.

    If they fix it they fix it.  If not, then not.  Try to have a little context.  It's a videogame.  It's not even that.  It's a beta.

    Have fun with your servers there Dundee.  Swiftout</span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    your name suits you very well...

    Out of that whole post there was 1 line on topic <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Irony
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--QuoteBegin-Hobojoe+Aug 28 2004, 08:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Aug 28 2004, 08:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NO SPAWN CAMPING

    NO JUMPING <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    best post on this topic
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Zek said it best in the same topic in Frontiersman Strategy. It was rather long so i'll sum it up in a line:

    "Viable tactic? Yes. Balanced? No."
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    edited August 2004
    The main cause for its unbalance, in my opinion, would have to be the incredible amount of health even an unbuilt Comm Chair possesses; alot of times, higher lifeforms such as Fades or Onoses are denied passage through a cramped hallway by means of a CC, meaning jumping over it isn't always viable. Not to mention the fact that besides blatant resource denial and superior area control, there's not much the Aliens can do to prevent this tactic. Honestly though, I have not seen CC blocking in many pub matches, especially as of late.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Legat this is your oppinion, and most of it is wrong.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>o·pin·ion</b>
    <i>n.</i>
    <ul>
    </li><li>A belief or conclusion held with confidence but not substantiated by positive knowledge or proof: “The world is not run by thought, nor by imagination, but by opinion” (Elizabeth Drew).
    </li><li>A judgment based on special knowledge and given by an expert: a medical opinion.
    </li><li>A judgment or estimation of the merit of a person or thing: has a low opinion of braggarts.
    </li><li>The prevailing view: public opinion.
    </li><li>Law. A formal statement by a court or other adjudicative body of the legal reasons and principles for the conclusions of the court.
    </li></ul><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.natural-selection.org/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    The entire argument is "YOU CANT DO THAT BECUZ ITZ CHEAP LOL"

    Sorry not good enough, it would have been removed if it was unbalanced.
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    <!--QuoteBegin-Amplifier+Aug 29 2004, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amplifier @ Aug 29 2004, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The entire argument is "YOU CANT DO THAT BECUZ ITZ CHEAP LOL"

    Sorry not good enough, it would have been removed if it was unbalanced. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Unbalance is in the eye of the beholder in this case.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    How is it NOT imbalanced? It costs at most 4 res (when recycled), and it doesn't even need to be built.
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    Last time I checked flayra was the "eye", not these servers.
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    <!--QuoteBegin-Lito+Aug 29 2004, 10:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 29 2004, 10:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How is it NOT imbalanced? It costs at most 4 res (when recycled), and it doesn't even need to be built. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <b> it would have been removed if it was unbalanced.</b>

    Go ahead, argue against the people that MADE and BALANCED this game, I'm sure you know so much more.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Lets say, for the sake of argument that is WAS supposed to be in the game. Tell me how it is balanced enough for it to stay in the game. i'm not asking for a "me against devs" discussion, i'm asking you as a player if you find this tactic balanced.
  • AzkarAzkar Join Date: 2003-07-16 Member: 18204Members, Constellation
    its an exploit, not using it for its intended use.
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    <!--QuoteBegin-Lito+Aug 29 2004, 10:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 29 2004, 10:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lets say, for the sake of argument that is WAS supposed to be in the game. Tell me how it is balanced enough for it to stay in the game. i'm not asking for a "me against devs" discussion, i'm asking you as a player if you find this tactic balanced. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A commander has to take time to drop this cc, which takes away from the marines. Given proper teamwork the aliens can use this to their advantage. Onos runs away to get cced while a fade comes from behind. Marines would get owned, no meds. Also, it's not like it's impossible to be jumped over. If the onos had half a brain he would jump instead of standing their getting shot. Not to mention it's res, thats weapons that can be boughtr. It's the commander's resources, he should be able to do whatever he wants with it. You can't just say something is cheap and expect people not to use it. It's an effective tactic, and it should be used. If the aliens would learn to counter it instead of coming to complain here on the forums, maybe they would relize it isin't that bad at all.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Amplifier+Aug 29 2004, 11:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amplifier @ Aug 29 2004, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lito+Aug 29 2004, 10:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 29 2004, 10:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lets say, for the sake of argument that is WAS supposed to be in the game.  Tell me how it is balanced enough for it to stay in the game.  i'm not asking for a "me against devs" discussion, i'm asking you as a player if you find this tactic balanced. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A commander has to take time to drop this cc, which takes away from the marines. Given proper teamwork the aliens can use this to their advantage. Onos runs away to get cced while a fade comes from behind. Marines would get owned, no meds. Also, it's not like it's impossible to be jumped over. If the onos had half a brain he would jump instead of standing their getting shot. Not to mention it's res, thats weapons that can be boughtr. It's the commander's resources, he should be able to do whatever he wants with it. You can't just say something is cheap and expect people not to use it. It's an effective tactic, and it should be used. If the aliens would learn to counter it instead of coming to complain here on the forums, maybe they would relize it isin't that bad at all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    People love to **** about this though because it generally takes more skill to be a good alien than marine.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    It takes about as much time to drop a cc as it takes a res node. 1 second. I'm pretty sure your marines can live 1 second without medspam. Its not the point where it can't be jumped over. Its that it blocks the onos...and thats important because 1 second could mean life and death to an onos when you have 3 hmgs and 4 shotties on you. If its about res, its 20 res. 20 res doesn't buy you alot, however if it takes out a 75 res onos or a 50 res fade its worth it. And its not even 20 res when all is said and done. Whats the recycling rate of an unbuilt structure? 100%? or 80%? Either way you're losing MAXIUMUM 4 res unless you lose it, which means that the aliens are wasting their time biting it, which is even better for you.

    I'm not saying its a bad tactic. Its a tactic. There is nothing "cheap" or "bad" about tactics if it gets done what needs to be done. But when you go around saying that its balanced...
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    "Its legit because its still in the game"

    Ok then, suggest a fix for it. How do you restrict a building which by its very nature HAS to be placed anywhere. How do you stop said building attracting OC fire? How do you make it expensive to drop a CC but at the same time affordable enough for last-gasp relocates?



    Second, how does it take time away from the comm? It doesn't even take a second to hit the appropriate shortcut keys, and in any case most marines are chasing the Onos to the CC in order to shoot him. The commander is still in a position to spam the meds.

    Please bear in mind that aliens are attacking base to end the game, and will sometimes take risks with their HP because they think they can get the IPs or CC down. What happens is that they try to run out of the base on very low HP, and bounce into a CC which has mysteriously appeared. Bam bam, dead Onos. Aliens are down 75-81 res, marines recycle the CC wall. There's then a minute long lull as the Onos reevolves.. and thats if he happens to have another 75 res. In the meantime the marines can be handing out shotties or rushing a hive.

    You may think then that the Onos should wait outside the base... but thats considered tantamount to spawncamping, and its really disappointing for marines to try to leave base only to be devourcamped or stompspammed. The aliens try to cleanly end the game and in return get CC walled and can move from a winning position back down to a close match.... purely because they wanted to end the game quickly instead of camping.


    Perhaps aliens SHOULD just sit outside marine base and devourcamp until the entire team is Onos. The instead of CC threads there'd be legions of complaints about how alien players are "dragging out the game".
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Have stuctures start at very low hitpoints, but scale up faster when being built.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    if its not a cc, it will be some other structure. there is no end, it will always be there. if the aliens want to take a risk with low hp to end the game a few minutes earlier, and fail, their problem. advice, dont take that risk, run in, take a few swipes/gore at rines, then run, dont sit in there too long. if there is hmg/sg, u shouldn't be in their fire for more than 20 seconds anyway.
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    <!--QuoteBegin-Lito+Aug 29 2004, 11:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 29 2004, 11:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It takes about as much time to drop a cc as it takes a res node. 1 second. I'm pretty sure your marines can live 1 second without medspam. Its not the point where it can't be jumped over. Its that it blocks the onos...and thats important because 1 second could mean life and death to an onos when you have 3 hmgs and 4 shotties on you. If its about res, its 20 res. 20 res doesn't buy you alot, however if it takes out a 75 res onos or a 50 res fade its worth it. And its not even 20 res when all is said and done. Whats the recycling rate of an unbuilt structure? 100%? or 80%? Either way you're losing MAXIUMUM 4 res unless you lose it, which means that the aliens are wasting their time biting it, which is even better for you.

    I'm not saying its a bad tactic. Its a tactic. There is nothing "cheap" or "bad" about tactics if it gets done what needs to be done. But when you go around saying that its balanced... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's not important that it's possible to get over it, but instead the onos will turn around to enemy fire? OK.

    And, if you want to CC block correctly, it does take time. If an onos is going in/out stomping and hit and running, you dont just drop it in front of him. You drop it when he comes in so you can kill it, maybe you just don't relize the point is to KILL the onos.

    So the commander can do something which requires attention, resources, skill, kill something, then be bitched at for imbalance?

    20 Res does buy alot, it buys ONE hmg + 5 res.

    HMG (22) vs. Onos (700, 600)
    DEAD after 87 hits.

    That is with LEVEL ONE weapons vs. a 1 hive onos


    Sorry, but an hmg by himself could kill an onos that doesn't have the brain to jump. So you have 4 res left over, and you have 5 from an hmg. Both can kill an onos that can't jump.
  • SnOOkeSnOOke Join Date: 2004-01-31 Member: 25838Members
    blocking whit cc is the same as : blocking whit alien chamber´s... so !!!


    BLOCK EM!!
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin-Amplifier+Aug 29 2004, 11:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amplifier @ Aug 29 2004, 11:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not important that it's possible to get over it, but instead the onos will turn around to enemy fire? OK.

    And, if you want to CC block correctly, it does take time. If an onos is going in/out stomping and hit and running, you dont just drop it in front of him. You drop it when he comes in so you can kill it, maybe you just don't relize the point is to KILL the onos.

    So the commander can do something which requires attention, resources, skill, kill something, then be bitched at for imbalance?

    20 Res does buy alot, it buys ONE hmg + 5 res.

    HMG (22) vs. Onos (700, 600)
    DEAD after 87 hits.

    That is with LEVEL ONE weapons vs. a 1 hive onos


    Sorry, but an hmg by himself could kill an onos that doesn't have the brain to jump. So you have 4 res left over, and you have 5 from an hmg. Both can kill an onos that can't jump. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i don't understand what you're getting at with your first sentence so i'll just leave it

    And I understand CC blocking, and its not that hard. You're not sitting there with the cc selected, ready to drop it. When the time comes, you select it and drop it. Its honestly not hard.

    Oh my god, you can buy ONE HMG to kill an onos. Besides the fact that If they have hmgs and you're only at 1 hive with an onos, you've gotten outteched and will probably lose, CC blocking or not, but:

    Devour vs. Marines (100,290)
    DEAD after 1 hit.

    Wow. I'm sure thats why a commander drops ONE hmg to kill an onos.

    Fact is 20 res is better spent on cc blocking that can be instantly used to kill a 50+ res life form than on an hmg that requires time to ammo up and to get there to fire.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    <!--QuoteBegin-Quaunaut+Aug 29 2004, 01:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 29 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IF YOU CAN'T STAND THE IDIOTS, DON'T COME HERE TO COMPLAIN. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    good point, you dont see me on the CS forums, do you?
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=78211' target='_blank'>Another</a> thread on this subject?
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    This is an argument as old as the playing for fun and playing to win divide. The point is to realize that people talking about one type of game will never be able to come to terms with people talking about the other kind of game. Lots of pub servers aim for fun games. They're not out for hardcore do-or-die style playing. The majority of people are there to unwind and have a good time. So you find rules like 'no spawncamping' and 'no structure blocking', and that makes perfect sense in those situations, because those game are aiming for a good time and nothing more.

    In competitive games, any slight advantage <b>must</b> be used to its fullest extent. That's the point of the game. Both teams are there to win at all costs. The only unallowed actions in those games are actions that truly break the gameplay. Marines will block doors with structures. They'll drop a tfac to draw OC fire during a hive rush. They'll spawncamp the aliens to no end. Because that's what you do when you're doing anything you can to win.

    For a less volatile example, let's take chess. When I play chess with a friend, just to have a good time, I'm not out for the perfect crushing win. I'll take silly risks that I wouldn't take in a serious game. If my opponent makes a really stupid move, I'll say 'are you sure you wanna do that?' I'm only hurting my chances of winning, so why do it? Because we're only there to have a good time. If I were playing chess against a skilled opponent as an actual test of my ability, of course I'm going to go all out. I'm going to play the safe moves, unless there's no other choice. If they make a stupid move, too bad, there are no takebacks.

    There's nothing inherently 'wrong' with either style of play, although I'm betting someone will want to tell me that there is. The happy pubbers and the hardcore clanners would get along so much better if we could all realize that we're not all playing the same game the same way, and come to terms with those differences without judging eachother's play styles.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited August 2004
    I think we should set Bob's words up there in stone. We'll call the inscription the One Commandment of Server Operation Under the Lord.

    That post basically covers anything about server rules you could possibly think up of. People just have to find pious server operators to operate their servers in the name of the Lord, and everyone will be fine.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    edited August 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE 
    I do not accuse them of laziness, but its one thing to fix an exploit that actually "imbalances" the game because it favors one side, like silent bunnyhopping compared to fix an exploit that is somehow balancing the game.

    Let's take Marinebouncing, or whatever you like to call it. It is considered legit. I heard varous excuses why its still in game.
    Some say, it resembles the marines evasive maneuvers that can't be displayed otherwhise, other say it adds "da skillz" to the game and many other reasons.

    Regardless of what some people say, it is annoying and kills much of the games atmosphere. Besides, it flaws the games fundametal concept of different teams (Firepower vs. closecombat), because it gives marines a considerable amount of closequarter survivability.

    Yet, its not fixed because it is actually nessesary to balance the game. Biting marines would be simply too easy otherwhise, and fixing it would require complete rebalancing.

    Same goes for things like DMS. There is a solution for the problem which is existing as long as NS itself. It's unchaining the chambers. Its simple. Theres alread a plugin for it. Its fun. Yet, it is not going to be implemented (at least at this time) because it would require additional testing and rebalancing.

    The devs are not lazy, but they tend to deny some of the really big issues and call them "legit". 



    Legat this is your oppinion, and most of it is wrong.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Forlorn, that is your opinion, and unless you care to explain it I do not intend to
    bother about it.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Whose to say CC's aren't meant for blocking? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    The name of said structure tells pretty much everything you need to know.

    It's called "Command Console". Its neither "block the vent Console" nor "block- escape-of-unsuspecting-Onos Console"
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    how will i get to ventallation now?
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