Aug 29 Update Topic
Darkwolf
Join Date: 2003-11-21 Member: 23336Members
(im surprised noone has topiced it yet)
I like the new hidden places for ambushing.
Why didnt you make 2 stairs to the cc in marine start (as in leave the old one and add the new one)?
Edit- (ooh, dang. i just realised that there was already a topic in general discussions. if the admins want to close it then, be my guest)
I like the new hidden places for ambushing.
Why didnt you make 2 stairs to the cc in marine start (as in leave the old one and add the new one)?
Edit- (ooh, dang. i just realised that there was already a topic in general discussions. if the admins want to close it then, be my guest)
Comments
Yay for the removed MS doors , so now the uber NS roxors can bunnyhop freely and end the game in 10 seconds. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
And what was wrong with the Triad pipes ? They provided needed cover for the skulks , and could be jumped over easily...
I dunno, CC blocking works better.
(Random thought: Marine spawn seems more dangerous now with lerks firing spore clouds from their usual spot and fades doing fly-bys more easily with the doors gone.)
the freaking doors, how many times have htey refused to open to my fade blinkin into them then standin there...i litereally stood under them lookin up like it was a supermarket or something, waved my hands at the thing and everything...uber thx for removing those <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
but CC blocking will always be there, to block a fade tho you havta be fast and drop it right in front of them, other wise crouch blink ftw
Yeah, but the end justifies the means.
... Ok that made no sense, but you get it, I hope.