[wip]ns_ningues

JosemiteJosemite Join Date: 2003-06-29 Member: 17770Members
<div class="IPBDescription">my first map</div> I'm about 1/3 done with the rooms, still gotta go through and make the ones I did awhile pretty. Looking for criticism.
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0003.png' border='0' alt='user posted image' />
The green lights are gonna get turned up a bit, and there's supposed to be red coming from the sides of the pipe bracket thingies that don't wanna work right.

<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0014.png' border='0' alt='user posted image' />

<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0004.png' border='0' alt='user posted image' />

<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0005.png' border='0' alt='user posted image' />

<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0006.png' border='0' alt='user posted image' />

<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0007.png' border='0' alt='user posted image' />

<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0009.png' border='0' alt='user posted image' />
This one I'm kinda iffy on, been having trouble deciding how I should texture the fronts of the stairs

<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0011.png' border='0' alt='user posted image' />

<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0012.png' border='0' alt='user posted image' />

Comments

  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    All I can say is DAMN YOU! DAMN ALL YOU FIRST TIME MAPPERS THAT MAKE GOOD STUFF! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    I'm still a nub, and I been at it for over a year and a half now!


    Anywho, on to yer map- for the stairs... I actually .like em as they are. And I lOOOVE the green and blue lighting, very... different and spooky! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    I like it. Some of the elements are questionable, but from the screens alone I like what's going on.

    As for your stairs. Find a good texture with an interesting border, and align that texture so that the border(edge) makes up the steps. It adds a lot to stairs, but you have to find something that works right.

    I'm partial to spot lights, but carefuly positioned spot lights showing down on to those stairs will make them pop out more as well.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--QuoteBegin-Josemite+Aug 30 2004, 05:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Josemite @ Aug 30 2004, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0005.png' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ^^ best of all the pics. Keep with that style and it'll be a good map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i like your style it reminds me of starwars <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • LordyLordy Join Date: 2003-10-12 Member: 21627Banned
    extremely long hallways are really bad, make more ambush spots for skulks and less super long hallways, besides that, not bad
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    some ppl will kill me fore saying this, but maybe you coud add a crate or 2 in the longer hallways to give skulks somthing to take cover behind

    not bad
  • JosemiteJosemite Join Date: 2003-06-29 Member: 17770Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ^^ best of all the pics. Keep with that style and it'll be a good map. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I wish i could get that kind of inspiration for the rest of the map but I keep hitting mapper's block. I designed those things while I got bored in study hall one day and the textures ended up working out very nicely. But in general I'm trying to design a relativley "clean" map around those purty wall_grey textures.

    MrRadicalEd: I'm kind of unsure what you're saying, do you mean I should find a texture that has maybe a nice bottom and just use that part of it?

    Also, anyone have any other ideas to deal with the long hallways, I don't really wanna use crates, but I do have that problem. Maybe steam jets or something?
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    Yeah exactly.. edge, border.. whatever you want to call it.

    If you look at <a href='http://myweb.cableone.net/optical/ns_flint/flint030003.jpg' target='_blank'>this</a> picture. The stairs in that shot uses the border of a tiled texture to make them look more interesting(though I changed those stairs so they just dont float there)

    Find a texture that you find has interesting borders. Although with the shapre of your stairs you're gonna need to align them right, but it will pay off.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Gonna have to work on incorporating some cover into those coridoors man <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->. Lets try and spice up some of the walls and ceilings as well, but that will come with experience.
  • JosemiteJosemite Join Date: 2003-06-29 Member: 17770Members
    edited September 2004
    Ya, trying to spice up the walls and ceiling is kinda annoying me, keep running outta ideas. Guess its time to run around in maps <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • GamezLordGamezLord Join Date: 2003-02-12 Member: 13457Members, Constellation
    the main thing i see go wrong on NS mapping is not getting aliens the cover they need - making long corridors with no cover.

    if you manage to make enough cover for aliens and enough open space for marines right i believe you will get a great map.

    Also, make at least 2 main exits to hives and to marine start, along with 1/2 vent ways (vent doesnt really apply for marine start).

    nice pics, didnt like the rounded stairway room, but all in all seems great.
  • DerangedDeranged Join Date: 2004-04-07 Member: 27774Members
    <!--QuoteBegin-Lordy+Aug 30 2004, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lordy @ Aug 30 2004, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> extremely long hallways are really bad, make more ambush spots for skulks and less super long hallways, besides that, not bad <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ya, most of your screens are of long hallways, and I mean sure they look great, but it won't play great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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