Playing Until The Very End
keelem
Join Date: 2002-11-07 Member: 7482Members
<b>READ THE WHOLE DAMN POST IF YOU'RE GOING TO REPLY</b>
This mostly applies to rines, since aliens usually die very quickly in the end anyway.
I, for one, am sick of it. Why does most of the community have this obsession with playing until the very end, no matter how painful it is? I recently in a game like this. We were locked in our base, no nodes, vs 3 hive aliens. After a few minutes of this, I decide to recycle the base, since, logicly, we had absolutely no chance in hell to win. I was met with cries of "BAN HIM" from both teams. This makes absolutely no sense.
Theres a certain point in every game that the losing team realizes they have no chance at winning. Instead of recycling the base, some teams will turret farm, or nade spam, or build lots and lots of ips. Whatever it is, in my opinion its retarded. Why prolong the pain? Why not play a new game from the start? I find the early-mid game much more fun than late game, and especially rine camping spawn late game. I doubt that many people disagree with this. Remember, its just a damn game. You can try to make up for the loss with a new game, rather than prolong a lost cause.
In War3, and SC, for example, most people will leave when they realize they have no chance. Only newbie/idiots will turtle up even though they have no hope of winning. Why stay? What purpose is there? So the opponent can enjoy destroying your base? Because you have this fight-to-the-end mentality imprinted in your brain? Its boring. You're lying when you say its fun. Theres no challenge in it. Challenge is fun. Its just mindless slaughter.
You can say that if the alien team got their sht together and attacked as one, the game would end. Most pubers lack the mental capacity to do this though, so you can't expect it from them. The vast majority will leave when they realize they have no chance. Why is this not the case in NS?
The reason I believe this happens in pubs, is because it requires less thought than any other time in the game. Its all completely mindless. Spawn, randomly run/spray at onos outside, get devoured, die. Spawn, die from xenociding skulk. Spawn, take damage from fades who sit outside the marine base shooting acid rocket and die from spores. Respawn, endlessly. As you can see from that last statement, this is obviously not a rine only problem, as fades who can easily take out the base decide to sit outside and spam acid rocket, while onos jump in just long enough to devour some one, and run out until he's completely digested.
I say, suck it up, and recycle the damn base. Or if the rine team refuses, aliens should f4. Its obvious they won, the little text at the end means nothing. You will have much more fun by playing a more stimulating game.
This mostly applies to rines, since aliens usually die very quickly in the end anyway.
I, for one, am sick of it. Why does most of the community have this obsession with playing until the very end, no matter how painful it is? I recently in a game like this. We were locked in our base, no nodes, vs 3 hive aliens. After a few minutes of this, I decide to recycle the base, since, logicly, we had absolutely no chance in hell to win. I was met with cries of "BAN HIM" from both teams. This makes absolutely no sense.
Theres a certain point in every game that the losing team realizes they have no chance at winning. Instead of recycling the base, some teams will turret farm, or nade spam, or build lots and lots of ips. Whatever it is, in my opinion its retarded. Why prolong the pain? Why not play a new game from the start? I find the early-mid game much more fun than late game, and especially rine camping spawn late game. I doubt that many people disagree with this. Remember, its just a damn game. You can try to make up for the loss with a new game, rather than prolong a lost cause.
In War3, and SC, for example, most people will leave when they realize they have no chance. Only newbie/idiots will turtle up even though they have no hope of winning. Why stay? What purpose is there? So the opponent can enjoy destroying your base? Because you have this fight-to-the-end mentality imprinted in your brain? Its boring. You're lying when you say its fun. Theres no challenge in it. Challenge is fun. Its just mindless slaughter.
You can say that if the alien team got their sht together and attacked as one, the game would end. Most pubers lack the mental capacity to do this though, so you can't expect it from them. The vast majority will leave when they realize they have no chance. Why is this not the case in NS?
The reason I believe this happens in pubs, is because it requires less thought than any other time in the game. Its all completely mindless. Spawn, randomly run/spray at onos outside, get devoured, die. Spawn, die from xenociding skulk. Spawn, take damage from fades who sit outside the marine base shooting acid rocket and die from spores. Respawn, endlessly. As you can see from that last statement, this is obviously not a rine only problem, as fades who can easily take out the base decide to sit outside and spam acid rocket, while onos jump in just long enough to devour some one, and run out until he's completely digested.
I say, suck it up, and recycle the damn base. Or if the rine team refuses, aliens should f4. Its obvious they won, the little text at the end means nothing. You will have much more fun by playing a more stimulating game.
Comments
but realise that the idiots who insist in doing that propably dont read these forums. or so i hope =0
The other problem is that NS has a horrible victory screen. Players need SOME sort of reward and since there's not "YOU WIN!!" screen they need to destroy the base.
One thing for fun of everyone is... recycling one by one and giving lots of weapons... everybody will be happy including you... The game will be finished soon anyway...
It's pretty annoying because I know the battle cries of some aliens "Kill the com chair, but not the IPs!" and "Don't take out the IPs!" just so they can have some fun.
It's pretty annoying because I know the battle cries of some aliens "Kill the com chair, but not the IPs!" and "Don't take out the IPs!" just so they can have some fun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
At that point, I agree a forefit is acceptable. And if I hear "Don't kill the IPs" I make them my #1 priority - and it's saved me from a ban two or three times. (Admins don't like being spawncamped either.)
1) alot of us have played RTS games and get anoyoyed with the enemy surrendering without the winning team having the joy of destroying the enemy base.
2) most of us have seen comebacks from what looks like a totally unwinnable situation.
It's annoying as hell, the winning team has earned the victory, let them have it, sure, it takes a minute or two longer, but they deserve to have a proper win than a half-arsed surrender.
Besides, if the marine team were to recycle the base each time the game appears lost, the average round time would be about 3 minutes.
If your time is so precious that you can't stick around and give it a final fight when your luck is down, you shouldn't be playing ****ing video games, they're just a waste of time after all.
On the other hand I would expect any server that doesn't allow players to surrender, to strictly inforce policies against malicious prolonging of games (on the winning team's side), and even more strongly against spawn camping. Like I said before, a game is about fun for all sides, and there is nothing fun about getting swallowed before you can move.
If it really took a minute or two, I wouldn't have posted this.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because the alien team deserves that proper base-breaking fun. That mindless <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Stopped reading there.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some people want to play a game, not participate in a competition. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thats what a game is.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->. You don't quit in a soccer game because your 3 goals down in the second half... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Bad example. I said when the marine team has no chance of winning. A better example would be 'quitting a soccer game because you're 3 goals down and 3 seconds left in the game'.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If your time is so precious that you can't stick around and give it a final fight when your luck is down, <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Look, I already addressed this in my second to last paragraph. Its not fun. Early-mid game is much more fun. Therefore, there is no reason to stupidly prolong it so some people can increase their kill ratios.
We want the satisfaction of destorying everything of theirs, and deserving that win box.
I've came back from a 2v3 in a WC3 TFT game that lasted 41 minutes and anyone that watched me would of said I was wasting my time, I got lucky several times and won it for my team.
Even if its a hopeless situation, people like an Alamo Stand, not you, people that aren't you are what I'm talking about, because they like to see how long they can last.
Thats it in a nutshell, no point in discussing this any further for me.
If it really took a minute or two, I wouldn't have posted this.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because the alien team deserves that proper base-breaking fun. That mindless <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Stopped reading there.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some people want to play a game, not participate in a competition. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thats what a game is.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->. You don't quit in a soccer game because your 3 goals down in the second half... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Bad example. I said when the marine team has no chance of winning. A better example would be 'quitting a soccer game because you're 3 goals down and 3 seconds left in the game'.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If your time is so precious that you can't stick around and give it a final fight when your luck is down, <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Look, I already addressed this in my second to last paragraph. Its not fun. Early-mid game is much more fun. Therefore, there is no reason to stupidly prolong it so some people can increase their kill ratios. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A game and a competition are compleatly different things. I don't join a server in NS specificly wanting to win, I join to have fun. I play a game to win, but I would much rather play an even game, that I really have to work hard in, to the complete and total end, than just win every round. This is why I go random every game and join a team that is stacked against rather than a stacked team. This is why I chance teams when the teams are uneven. I would rather win legitimately than just win.
When I win a game due to any reason beside me smashing the CC, I feel friggin ripped off, and if its all the same to you, I would rather not play in any server that allows that.
The short and long of it is, I don't really care that you don't want to play a game through to the end every time, and I support your right to do it compleatly, as long as it isn't happening on any server I am playing on, because I won't be playing on any server that allows that for very long. What bugs me here is not that it is right or wrong to want to honestly play a game through to the end, but rather that you think because you don't like to, that every server should be catering to you, and that anyone who dissagree's is an idiot.
If you want to play a game and recycle the base when your cards are down, find a server that lets you do that, just don't come whining about my server that doesn't because I am compleatly justified with expecting games to run to compleation, and I see no reason at all to conform to any other way when I just have alot more fun this way.
If you were banned from somewhere over an issue like this, I would recommend either finding another server where you can F4 and recycle to your hearts content, or just biting the bullet and apoligizing and not doing it again. NEVER expect an established server to change for you, it established the way it established for a damn good reason.
And have still one.
My best expirience was the time the marines had to emergency relocate 6 <b><u>SIX</u></b>[U] times in NS _Bast and start over from nothing and we came back an won the game.
It was long, and epic, and ungodly hard, but probably the best hl mod gaming expirience Ive ever had.
People on our team wanted to quit (and some did F4) after our 3rd relocate and they missed out.
Ooh the feeling of success we had at the end of that game.
b/c of that and a few others Ill always stay until the end.
(I have seen rines get pinned down to a base for 30 mins and come back to win)
(ohh and one game back in 2.0 rines killed all the hives but they didn't build up the map enough so one gorg was able to stayyed alive and built a new hive, there were so many OCs the rines couldn't kill it and then all the skulks spawned in and rushed the marines and won. Best game (since 1.04) ever) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I don't want to turn this into a game/competition debate, so I won't post about that. Why are you talking about stacking teams in this thread?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What bugs me here is not that it is right or wrong to want to honestly play a game through to the end, but rather that you think because you don't like to, that every server should be catering to you, and that anyone who dissagree's is an idiot.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just because I pointed out the reason that end game lasts forever doesn't mean the above is true.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When I win a game due to any reason beside me smashing the CC, I feel friggin ripped off...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Look, it would be fine like that, if the end took like 2-3 minutes. But sometimes it can go on for an hour+.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ive played games where we had nothing but the comm chair and no Ips no res nodes nothing.
And have still one.
My best expirience was the time the marines had to emergency relocate 6 SIX[U] times in NS _Bast and start over from nothing and we came back an won the game.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Haha, I would call that an extremely newbie/stupid alien team. And vs any half decent pubbers that wouldn't happen. And for the last time, I said when the marines have NO chance. For example, you're on tanith, there are ocs outside, you can't get out no matter how hard you try. There are other situations, like the time I was on the other side of the map, had 0 ammo, the only player left alive, no ip, and I managed to knife the skulk hitting our base, fight off more skulks with ammo, build an ip, and come back to win. There is a fine line between possible and impossible.
Another thing. These comeback examples you all give are how rare? 1/100 games or less? The way I figure it, you're better off playing 2x the games (the end game I'm guessing kills that much time) and you're more likely to play an very even game with countless back and forth battles, which is of course, very fun.
Actually, I enjoy it from both sides. The "Alamo" feeling of being trapped in MS with aliens all around, trying to see how long we can hold out on one rt. I love it, especially if I manage to get out and ninja up a phase at a hive, we all phase and shoot the hive, knowing full well that as soon as we leave it's going up again, so really we're just having a last laugh at the aliens. Yes it's pointless, no matter what we do we're gonna lose, but it's a game, and I'll be damned if I don't enjoy every minute of it, even when I'm losing horribly <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
The "Last Stand" is great fun, all the Marines in base struggling to take down all the big aliens. One grenade launcher constantly spamming, picked up as soon as the owner is gored to death. A group of manic Marines charging after the Onos as it retreats from its hit and run attack! Running away! Trying to leap the OC wall!
I love losing as Marines. Its heroic, inspirational, funny. And if the Kharaa are taking many many minutes to destroy a Marine base in an "doomed" state, then it is completely their fault for not killing the Marines faster.
Its fun for most people, that's the bottom line. It may not be for you, but we can't cater for everyone.
Haha, don't see that happening. If I saw it, I think I'd just laugh, rather than care.
Haha, don't see that happening. If I saw it, I think I'd just laugh, rather than care.
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yea, maybe laugh the first time, but if It became common...I'd get annoyed
There's no such thing as an alamo stand for aliens. It's just a miserable spawn-camped bog of suckiness. It's zero fun.
I'm not saying a last stand can't be fun. When the aliens assemble outside, storm in using teamwork (omg umbra!!) and finish marines in a couple of minutes <i>at the most</i> - that's <b>great</b>. It's frantic. That's not what we're talking about.
If you're not having fun playing NS but just winning it, you probably should just move on.
The football analogy has a fault - a game of footie lasts ~90 minutes. A game with turtling marines can last <i>ages</i> if aliens just faff about. At no point in an action game should I have to resort to going AFK and reading a book until the end.
Hey, people like things that you don't, its life or virtual life, whether you like it or not.