so far (after trying out Co since I haven't much time for a long game) I like the new patch but did they increase LMG accurancy? it feels like it (after playing a few games as aliens) I was getting picked off left and right which can make it really hard to get levels (but that could just be me since i haven't played in a bit)
seriously, if you cant see something wrong with the gameplay, you dont have your head screwed on right. what this patch did is make the marines super powerfull and the aliens tons weaker.
heres balance on beta 4a
marines 55% aliens 45%
and heres on 5
marines 80% aliens 20%
if you havent played a good old fashoned siege map, its like the aliens are target practice. 1 level 0 hmg can KILL a fade with 1/5 of clip and kill an onos with half the clip. wow, even with carapace. as soon as you run out of armor, its all over just consider health as non existant. i have no clue what the devs and pts were smoking when they created this patch, but whatever they were on they need to get off of it. ns was already losing popularity, but this could deal a fatal blow to the community. the only guys that love the mod and whatever happens to it are being brainwashed by hoo-ha that is being forced onto them.
come on devs, open up more to the community and stop being so secretive about whats going on with the mod. seriously a whole lot of people need to sit down and think long and hard on how to fix the terrible balance issues with the mod right now. i think that all work on fixing bugs and exploits needs to come to a grinding halt and diverted to making ns play better.
CplDavisI hunt the arctic SnonosJoin Date: 2003-01-09Member: 12097Members
Seriously people, not to flame anyone here.
Evey single new release of NS all we ever see for the next week or so is
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OMG FLAYRA HAS RELEASED NS VER. ALIENS/MARINES NEVAR WIN ANYMORE5 x.1<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This happens EVERY TIME there is a new release.
Then people will compare the old "fair/balanced" win ratios to new severely unbalanced ones.
Just give the game a couple weeks of good hard playing and see how it goes. Of course with the changes people will/may have to adjust or "deargodno! Change" their strats. And so obviosuly people may win/lose more.
But really guys, wait until the community has had a good amount of time to adjust and then judge how effective the changes are. Playing the game for less then 2 days doesnt cut it.
Flayra and the dev team arnt idiots, NS ihas been and continues to be one of the top HL mods out there. I dare say this is Flayra's pet project and I highly doubt he'd release a new version of NS that might change that.
So please just give it a chance and play hard. Threads like these judging new releases shouldnt even be opened until at last 2 weeks of playing in my opinion. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I haven't read all stuff in here so excuse any repetitions. I haven't played that much either, most of the time combat but that what I experienced.
-Jetpack sounds nice. -Jetpack seems a little harder to control since higher maneuverybility. I guess one just has to get used to it. -Jetpacks have to much fuel. Combined with stomp invulnearbility... you get my point. We will see this discussion soon. -Many lagspikes. Gunsounds are lagging as hell. -I experience severe fps drops (I run an Sapphire Radeon 9600 pro (thats basically an Ati produced under license, uses Ati drivers too.) -I like the new spawnevolve, eliminates newcomers that ask why they respawn as skulks in classic games. -I like the unchained evolutions in CO, although fades and even Oni come in <i>really</i> quick. -fade seems a bit more sturdy. I was just toying around a bit, not really trying hard and it felt somehow more easy to escape after attacking even from larger squads with considerable firepower. I don't remember reading anything in the changelog about it, so maybe its just imagination. (Or PSHB is still there <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> ) -I miss the revolver door. -<span style='color:orange'>I like the new knockback!</span> Although jumping still propells the marine quite far, its easy to catch up. No more John Woo gunning.
That is all that got my attention. Overall, Its a nice build and it elmiminates some issues that were really bugging me. Just the performance has to be tweaked a bit to eliminate the lags and fps drops.
Now Unchain the chambers <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
One of the underlying problems I've seen with almost every 3.0 beta patch is that the devs seem to be trying to change CO to what they want, rather than what the players want. This causes many people to complain, and I think rightly so.
As well with every patch, there seem to be massive changes. The devs can't seem to make up their mind about how the game should play. Even worse, each patch has players being forced to "get used to" new ways to play. If you arn't making a game for the people who play it, who are you making it for?
Personally, I don't really like what the devs have done with CO. The changes in this patch and the one before both tend to make games very very short. If one team can kill ~1/2 the other, it becomes quite a bit easier to clean up the rest and take the cc/hive. Especially the aliens are hurt here, as it would only take a few jps to clear 5 skulks while his friend take the hive.
The new sounds are terrible, both the LMG and the jp.
I see no reason to play anything but 4a right now.
I'll reserve final judgement for when i've played for a few weeks. However, considering that I felt the marines were too strong in Classic in beta 4a, I fail to see how providing them with further buffs will correct the balance. Unless I'm missing sections of the changelog, marine res nodes are still dirt cheap, the aliens are still stuck with DMS, higher lifeforms still die in a split second, 3rd hive abilities are still worthless and the jetpack got *better*?! I'm really not looking forward to playing this build. Even knockback, the one thing I was looking forwards to waving goodbye and urinating on it's grave, is still around.
Now granted that's just my impression from the changelog. I'll play for a while and it's possible that my fears are groundless.
Played some more combat and the marines are way overpowered with their jp + shotgun. 2 jpers can easyly kill the hive with their improved vacuum cleaners <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Blink is really bad for fades. it really sucks now. always not enough energry to blink jump. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
And the spawnkilling is really bad. shotguns pwn spawning skulks easily now. so for my thinking the spawnkilling got worse.... the time to play combat has become shorter but far less fun......
<!--QuoteBegin-KrYpTiC+Sep 5 2004, 06:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KrYpTiC @ Sep 5 2004, 06:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of the underlying problems I've seen with almost every 3.0 beta patch is that the devs seem to be trying to change CO to what they want, rather than what the players want. This causes many people to complain, and I think rightly so.
As well with every patch, there seem to be massive changes. The devs can't seem to make up their mind about how the game should play. Even worse, each patch has players being forced to "get used to" new ways to play. If you arn't making a game for the people who play it, who are you making it for?
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Its their game, they do not need to make it the way the players want.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its their game, they do not need to make it the way the players want. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That arguement might hold true if the only people playing NS were Flayra and the devs. However, that is not the case. NS is Flayra's launchpad for his new company that will be aiming to supply games commercially. Players are the ones buying and playing your game. They are your consumers. You *have* to provide your customers with a product that they will buy and play. It's simple business.
If a development team produces a game that the players don't want, the game dies. It doesn't sell. Money is lost, investers don't want anything to do with you any more, you go bankrupt. Feedback from customers, and potential customers, is extreamly important if you want your company to succeed.
<!--QuoteBegin-kavasa+Sep 4 2004, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa @ Sep 4 2004, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not as much I used to. I'm doing eighteen credits this semester so I can freaking graduate, and that means no clanning, and public ns is... pretty bad. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> #nspug
Although it's way too early to consider changing anything, and I know this isn't the place for suggestions, I have three that I'm not sure whether or not they've been mentioned before.
One way to address all the alleged spawncamping by marines in CO (and even NS in some situations) maps might be to give gestating eggs a ridiculous amount of armor (like maybe 1000, so that the eggs could still be killed, but not by one or two people). Another idea that I think has been mentioned could be to lower the cost of an alien RT to 10 res instead of 15. That would give each gorge the chance to drop two RTs more quickly before returning to skulk and would give the alien team as a whole a bit more fluidity and flexibility. My last suggestion may not contribute anything to balance, but I always thought it'd be kind of fun if blinking fades turned invisible (But still showed up on MT) while blinking.
<!--QuoteBegin-Ryo-Ohki+Sep 5 2004, 09:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Sep 5 2004, 09:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> However, considering that I felt the marines were too strong in Classic in beta 4a, I fail to see how providing them with further buffs will correct the balance. Unless I'm missing sections of the changelog, marine res nodes are still dirt cheap, the aliens are still stuck with DMS, higher lifeforms still die in a split second, 3rd hive abilities are still worthless and the jetpack got *better*?! I'm really not looking forward to playing this build. Even knockback, the one thing I was looking forwards to waving goodbye and urinating on it's grave, is still around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> My sentiments EXACTLY.
Whats up with all this CO stuff... I hate CO, its a bit of change when you get tired of NS maps... but all people wana freaking play lately in CO maps. WTH happend to the good ol days. Beta 5 improved alot of CO stuff, but Some of the NS maps are now crippled and pretty much turned into variants of a CO map. I really dont like the seemingly co imspired layout of NS bast... although the poor revolving door was buggy... it wsa what that map was known for. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Overall I'm disapointed with the NS side of beta5.
oh, and WTH, xeno, web, and acid rocket, are all worthy 3rd hive attribs... Especially web and acid rocket, those are the anti jp things you really do have to worry about with 3 hives. Plus they wear down a wayward heavy or two.
Only bad thing about beta 5 is BLOCKSCRIPTS. A bad thing that isnt beta 5's fault is the recent stream of new players, but thats good for the community so I shall not complain :x
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I really dont like the seemingly co imspired layout of NS bast<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wha-wha-what? CO_ - inspired? The hell does that mean? It's not like it's the only map with a large room, and I didn't know that counted as "combat-inspired" now.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Some of the NS maps are now crippled<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just....no. Except for Bast, I love every map change in the beta. I mean, gameplay on Hera has completely changed, it's no longer centered on cargo/double, and archiving isn't a "gg" hive anymore.....
[edit] oh yeah, just for the record, I don't mind the changes to Bast much either, I think they're a step in the right direction, it just needs to be stretched out a bit more or something, or a time-delayed door between engine and ms that opens after 1-2 minutes...
jp sounds like vacuum cleaners when they fly and when they stop there like dentist drills <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> there already calling them vacuum cleaners :/
btw anybody found a secret room in one of the two readyrooms of the new maps?
<!--QuoteBegin-MamboKing+Sep 5 2004, 09:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Sep 5 2004, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-KrYpTiC+Sep 5 2004, 06:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KrYpTiC @ Sep 5 2004, 06:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of the underlying problems I've seen with almost every 3.0 beta patch is that the devs seem to be trying to change CO to what they want, rather than what the players want. This causes many people to complain, and I think rightly so.
As well with every patch, there seem to be massive changes. The devs can't seem to make up their mind about how the game should play. Even worse, each patch has players being forced to "get used to" new ways to play. If you arn't making a game for the people who play it, who are you making it for?
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Its their game, they do not need to make it the way the players want. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> every pub nub ive seen ever complained about the beta 4a spawn, they wanted wave spawn. now they got it. stop complaining
for all the people that dont like the changes to bast, im porting the original map to the latest beta. of course it will have fixes to prevent the onos ducking and stuck problems. but before i release the map im going to have to get permission from map author (relic25?) the new bast will be renamed to ns_bast_classic so it wont conflict with the other bast.
personally i liked the old bast because it was dark and unpredictable on what would happen next <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-GiGaBiTe+Sep 6 2004, 01:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Sep 6 2004, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for all the people that dont like the changes to bast, im porting the original map to the latest beta. of course it will have fixes to prevent the onos ducking and stuck problems. but before i release the map im going to have to get permission from map author (relic25?) the new bast will be renamed to ns_bast_classic so it wont conflict with the other bast.
personally i liked the old bast because it was dark and unpredictable on what would happen next <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'm looking forward to this one... rofl
Hmm nothing really major has changed Gameplay wise tho the shottie is Way easier to use jue to the new animation (he aint waving it all over the screen and no more reloading animation bug)
and the welder is cool ! but y did u kill bast's door >.< no more crushing fades =[
Comments
hera sucks now (and i LOVED playing that map)
seriously, if you cant see something wrong with the gameplay, you dont have your head screwed on right. what this patch did is make the marines super powerfull and the aliens tons weaker.
heres balance on beta 4a
marines 55%
aliens 45%
and heres on 5
marines 80%
aliens 20%
if you havent played a good old fashoned siege map, its like the aliens are target practice. 1 level 0 hmg can KILL a fade with 1/5 of clip and kill an onos with half the clip. wow, even with carapace. as soon as you run out of armor, its all over just consider health as non existant. i have no clue what the devs and pts were smoking when they created this patch, but whatever they were on they need to get off of it. ns was already losing popularity, but this could deal a fatal blow to the community. the only guys that love the mod and whatever happens to it are being brainwashed by hoo-ha that is being forced onto them.
come on devs, open up more to the community and stop being so secretive about whats going on with the mod. seriously a whole lot of people need to sit down and think long and hard on how to fix the terrible balance issues with the mod right now. i think that all work on fixing bugs and exploits needs to come to a grinding halt and diverted to making ns play better.
Evey single new release of NS all we ever see for the next week or so is
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OMG FLAYRA HAS RELEASED NS VER. ALIENS/MARINES NEVAR WIN ANYMORE5 x.1<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This happens EVERY TIME there is a new release.
Then people will compare the old "fair/balanced" win ratios to new severely unbalanced ones.
Just give the game a couple weeks of good hard playing and see how it goes. Of course with the changes people will/may have to adjust or "deargodno! Change" their strats. And so obviosuly people may win/lose more.
But really guys, wait until the community has had a good amount of time to adjust and then judge how effective the changes are. Playing the game for less then 2 days doesnt cut it.
Flayra and the dev team arnt idiots, NS ihas been and continues to be one of the top HL mods out there. I dare say this is Flayra's pet project and I highly doubt he'd release a new version of NS that might change that.
So please just give it a chance and play hard.
Threads like these judging new releases shouldnt even be opened until at last 2 weeks of playing in my opinion. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I haven't played that much either, most of the time combat but that what I experienced.
-Jetpack sounds nice.
-Jetpack seems a little harder to control since higher maneuverybility. I guess one
just has to get used to it.
-Jetpacks have to much fuel. Combined with stomp invulnearbility... you get my
point. We will see this discussion soon.
-Many lagspikes. Gunsounds are lagging as hell.
-I experience severe fps drops (I run an Sapphire Radeon 9600 pro (thats basically an Ati produced under license, uses Ati drivers too.)
-I like the new spawnevolve, eliminates newcomers that ask why they respawn as
skulks in classic games.
-I like the unchained evolutions in CO, although fades and even Oni come
in <i>really</i> quick.
-fade seems a bit more sturdy. I was just toying around a bit, not really trying
hard and it felt somehow more easy to escape after attacking even from larger
squads with considerable firepower. I don't remember reading anything in the
changelog about it, so maybe its just imagination. (Or PSHB is still there <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )
-I miss the revolver door.
-<span style='color:orange'>I like the new knockback!</span> Although jumping still
propells the marine quite far, its easy to catch up. No more John Woo gunning.
That is all that got my attention. Overall, Its a nice build and it elmiminates some issues that were really bugging me. Just the performance has to be tweaked a bit to eliminate the lags and fps drops.
Now Unchain the chambers <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
As well with every patch, there seem to be massive changes. The devs can't seem to make up their mind about how the game should play. Even worse, each patch has players being forced to "get used to" new ways to play. If you arn't making a game for the people who play it, who are you making it for?
Personally, I don't really like what the devs have done with CO. The changes in this patch and the one before both tend to make games very very short. If one team can kill ~1/2 the other, it becomes quite a bit easier to clean up the rest and take the cc/hive. Especially the aliens are hurt here, as it would only take a few jps to clear 5 skulks while his friend take the hive.
The new sounds are terrible, both the LMG and the jp.
I see no reason to play anything but 4a right now.
Now granted that's just my impression from the changelog. I'll play for a while and it's possible that my fears are groundless.
Blink is really bad for fades. it really sucks now. always not enough energry to blink jump. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
And the spawnkilling is really bad. shotguns pwn spawning skulks easily now. so for my thinking the spawnkilling got worse.... the time to play combat has become shorter but far less fun......
Try to balance combat pllllllzzzz
As well with every patch, there seem to be massive changes. The devs can't seem to make up their mind about how the game should play. Even worse, each patch has players being forced to "get used to" new ways to play. If you arn't making a game for the people who play it, who are you making it for?
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Its their game, they do not need to make it the way the players want.
Not *exactly* how the players want, but listen to input at least... don't leave stuff in that 90% of the players hate and you like, etc...
That arguement might hold true if the only people playing NS were Flayra and the devs. However, that is not the case. NS is Flayra's launchpad for his new company that will be aiming to supply games commercially. Players are the ones buying and playing your game. They are your consumers. You *have* to provide your customers with a product that they will buy and play. It's simple business.
If a development team produces a game that the players don't want, the game dies. It doesn't sell. Money is lost, investers don't want anything to do with you any more, you go bankrupt. Feedback from customers, and potential customers, is extreamly important if you want your company to succeed.
/me scurries off to play NS
#nspug
irc.gamesurge.net
One way to address all the alleged spawncamping by marines in CO (and even NS in some situations) maps might be to give gestating eggs a ridiculous amount of armor (like maybe 1000, so that the eggs could still be killed, but not by one or two people). Another idea that I think has been mentioned could be to lower the cost of an alien RT to 10 res instead of 15. That would give each gorge the chance to drop two RTs more quickly before returning to skulk and would give the alien team as a whole a bit more fluidity and flexibility. My last suggestion may not contribute anything to balance, but I always thought it'd be kind of fun if blinking fades turned invisible (But still showed up on MT) while blinking.
My sentiments EXACTLY.
Overall I'm disapointed with the NS side of beta5.
oh, and WTH, xeno, web, and acid rocket, are all worthy 3rd hive attribs... Especially web and acid rocket, those are the anti jp things you really do have to worry about with 3 hives. Plus they wear down a wayward heavy or two.
Wha-wha-what? CO_ - inspired? The hell does that mean? It's not like it's the only map with a large room, and I didn't know that counted as "combat-inspired" now.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Some of the NS maps are now crippled<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just....no. Except for Bast, I love every map change in the beta. I mean, gameplay on Hera has completely changed, it's no longer centered on cargo/double, and archiving isn't a "gg" hive anymore.....
[edit] oh yeah, just for the record, I don't mind the changes to Bast much either, I think they're a step in the right direction, it just needs to be stretched out a bit more or something, or a time-delayed door between engine and ms that opens after 1-2 minutes...
there already calling them vacuum cleaners :/
btw anybody found a secret room in one of the two readyrooms of the new maps?
I have no love to give for the beta, there was nothing wrong with 2.0 appart from map stuck exploits.
"Dont fix whats not broken"
"Play C+C Generals all you want, Red Alert is the better classic."
As well with every patch, there seem to be massive changes. The devs can't seem to make up their mind about how the game should play. Even worse, each patch has players being forced to "get used to" new ways to play. If you arn't making a game for the people who play it, who are you making it for?
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Its their game, they do not need to make it the way the players want. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
every pub nub ive seen ever complained about the beta 4a spawn, they wanted wave spawn. now they got it. stop complaining
personally i liked the old bast because it was dark and unpredictable on what would happen next <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(p.s. sorry for the semi-offtopic post)
personally i liked the old bast because it was dark and unpredictable on what would happen next <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm looking forward to this one... rofl
and the welder is cool !
but y did u kill bast's door >.< no more crushing fades =[
the readyroom and part of marine start are done right now, but not working on it anymore till getting permission.