A Clear Sign Of You Being A Noob Is If...
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">you ONLY like DMS and whine about Sens</div> To proove that fact I will never ever drop the first defense chamber again, if im first its simply never a Defense chamber.
You can whine and say stuff like "Ollj did it" I wont care because <span style='color:white'>Be nice.</span>
It is really that simple.
Im just bored of defense first and the flaming/kicking I get for playing good ns and no "DMS, Fade only" NS, the game is bigger than that.
learn how to play NS.
You can whine and say stuff like "Ollj did it" I wont care because <span style='color:white'>Be nice.</span>
It is really that simple.
Im just bored of defense first and the flaming/kicking I get for playing good ns and no "DMS, Fade only" NS, the game is bigger than that.
learn how to play NS.
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Comments
Also, Ive seen you a few times on the [NAR] servers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Was wondering where I recognized your name from.
Silenced skulk rush FTW. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
and saying lick my *** and calling people noobs about in-game it doenst help
M first has a couple of unique advantages. First, you can start building a hive and have instant transportation there. Secondly, silence is one of the best tools in the early game (>> cloaking, imo). Celerity helps skulks about as much as cara, and adren is teh win for gorges.
So I guess if everyone's fun depended on you dropping that sensory chamber, then you wouldn't really give a damn since YUO R TEH OLLJ and the universe revolves around you only. Who cares if other people want to play the game a certain way? You want to play it with sensory first and nobody else's opinions matter.
<span style='color:white'>Be nice.</span>
So I guess if everyone's fun depended on you dropping that sensory chamber, then you wouldn't really give a damn since YUO R TEH OLLJ and the universe revolves around you only. Who cares if other people want to play the game a certain way? You want to play it with sensory first and nobody else's opinions matter.
<span style='color:white'>Be nice.</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or visonary? Tune in tonight at 11 for the full story!
You're saying that DMS is bad and unchaining chambers is also bad.
You're saying that DMS is bad and unchaining chambers is also bad. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Like Russia, Ollj is a mystery wrapped in an enigma.
I do have some hope for unchaining the chambers though, because in the Beta 5 changelog it said:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Unchained alien lifeforms, like regular NS:
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
They know about the term "Unchaining"! It's gotta be a good sign!
Btw, any unchained servers still up?
p.s.: if the aliens go sensory first, here's how you beat it. Every. Single. Time.
1. Get armor 1 (this is the de rigeur* first upgrade of any competent marine team anyways, but is especially important when facing focus).
2. Get phase tech.
3. Lock both hives with a phase, an elec TF and maybe elec RT, and some sentries.
4. Tech up, win. I suggest getting the armory upgrade started before you start getting weapon upgrades, you'll want HMGs to humiliate the sensory fades.
If the aliens really out-class you DM wise, but you manage to lock the hives, that's cool. Just build an observatory and a couple siege cannons at each hive, and just phase in between the hives and base, the aliens can cap every other RT on the map but they will never, ever be able to dislodge you.
If you can't get in to one or both hives, you would have lost anyways, and probably in 5 or 6 minutes, as opposed to the 10+ it will take to kill you with SC first.
If the teams are roughly equal in DM skill, or if the marines are the superior in DM skill, feel free to capture and electrify every other RT on the map, one by one. It takes a sensory team more time to kill an electrified RT than they have.
What's the moral of the story, kids? Well,
1. <span style='color:white'>Be nice.</span>
2. Sensory first is such a bummer because it is susceptible to a single, easy to execute, <i>very</i> hard counter. Just as aliens in 1.04 had nothing to counter the JP/HMG combo, sensory first aliens have nothing to counter electrification. Nothing. Which isn't to say I haven't won with a sensory-first team, but it's always a thing the aliens decide to do <b>as a team</b>. I.e.: "Hey guys let's play SC first! The teams are skillstacked anyways, and it should add some additional fun and challenge." And it does.
3. Movement's are a viable first chamber in some situations. Namely, if you've managed to grab the second hive location but your map control is lacking. Then you've got celerity fades (which are fun to play AND hard to kill), and if your building hive gets hit, you can movement to it.
<span style='color:white'>Be nice.</span>
<span style='font-size:8pt;line-height:100%'>*Just because it's de rigeur doesn't mean it's the only possible first upgrade. In clan matches especially, there have been some innovative strategies I've seen where something other than armor 1 is the first upgrade. But it's the <i>usual</i> first upgrade because it's such a huge payoff for so little resources and time.</span>
rofl
good clans use DMS 99% of the time because it's far superior to any other order... and until regen is either added passively and regen is replaced I don't see any other chamber overtaking DCs.
<span style='color:white'>[edit]</span><!--QuoteBegin-Daxx22+Sep 5 2004, 06:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Sep 5 2004, 06:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It all comes down to teamwork. DMS is the most predominate course because its the most teamwork independant upgrade path. In order to pull of a win with either Movement or Sensory first requires at least a moderate-to-skilled level of teamwork on the entire alien team. Something that just isn't found in the majority of public servers <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
no... sensory or movement is just inferior. Clans that play at the highest level of teamwork (much higher than a bunch of random pubbers) still use DCs because of REGEN. That's the only reason.<span style='color:white'>[/edit]</span>
1.<span style='color:white'>Snip.</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
For the use of that word, I shall love you.
Also, I am in complete agreement.
People use DMS because it won't screw you up the **** if you make a mistake.
<span style='color:red'>***Locked.***</span> It's getting hot in here.