Holy Unbalancing Poo

Sgt_ChickenSgt_Chicken Join Date: 2004-06-16 Member: 29339Members
<div class="IPBDescription">New redemption o.O</div> I just got done with a 6v6 pub game on ns_hera in which I joined and marines had JP, HMG's, and GL's. 2 Of my team mates were fades with 100 res so I was getting alot of overflow and decided to Onos just for fun, because I am an absolutly terrible Onos. I got redemption and we only had 1 hive, the other 2 were locked down. After I went Onos I went on a rampage, destroying everything the marines had on the map. I died once, went Onos with redemption again, and also got celerity. The game ended a few minutes later. This server has the amx plug in that gives each team awards (for things like getting the most health packs or leaping the most. I got the meatshield award, for taking in the most unfriendly damage. How much you ask? 17733 points of damage was dealt to me. And I only died ONCE!!!

The new redemption needs a bit more tweaking, right now it is unbalancing as poo.

Comments

  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    Yep, they upped the chances by 10%, made quickswitch slowswitch, and a whole bunch of crap.
  • murphyt4murphyt4 Join Date: 2003-12-12 Member: 24297Members, Constellation
    hehe i always play aliens.... good redmp to me! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    nonononno please leave redemption atm, its actually works from time to time now.
  • a8085a8085 Join Date: 2002-11-24 Member: 9775Members, Constellation
    To me, dying as a onos once seems too much. I still wouldn't use redemption as a onos even though they added 10%. Its depends on random factor too much.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    The most funny thing I encountered so far, were those skulks that got redemption... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> And redemption worked too good if you shot them with LMG <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • DarknsDarkns Join Date: 2004-09-05 Member: 31402Members, Constellation
    Wait...Did I just hear that redem was almost viable for SKULKS?
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    Hahahaha... Redeption Skulks that actually redeem...

    This appeals to me...
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    yeah I saw a bunch of redempt skulk tonight on a serv... it was quite funny tho... see a wave of skulk rush at you, you and 2 marines spray like mad... there... No more skulks... but no corpses either.
  • DarknsDarkns Join Date: 2004-09-05 Member: 31402Members, Constellation
    edited September 2004
    It one of the descriptions for redemption, it mentioned psuedo-invincible skulks...
    But IMO, if it can save even skulks...it may be a bit high- (maybe over-) powered for higher lifeforms...
    Would be great to see this more widely used however...
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Well, you can't really call it overpowered, because the lifeform is whisked away to a far off hive, so it gives you a slight reprieve. And shotties/gls absolutely destroy redemption because they deal damage in large chunks. But if it gets too overpowered, to balance redemption:
    raise the chance of being redeemed to 50%
    place the lifeform in the spawn queue instead of instantly teleporting it back to the hive, so the player will spawn as an onos or fade or whatever it just "died" as, with all its upgrades and such.

    So making a higher level lifeform redeem will still be a big blow, because it will let the marines expand without their interference for roughly a minute, depending on how long it takes to spawn/heal/get back to where the battle is.
  • PainUserPainUser Join Date: 2003-10-31 Member: 22150Members
    You are quite right, and onos with Redemption can be a serious threat unless you deal with him properly. Several HMG's on the ground or in the air, can easily force a Onos to redeem. Once the Onos head and makes his way back the Marines will have made immense project and can simply rinse and repeat, thus nullifying the Onos with redemption. Don't get me wrong I think redemption is still very viable however a very intelligent onos with Carapace or Regen can accomplish some amazing feats.
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    Yeah, that's what makes redem balanced. The lack of regen and carapace and the fact that you will redem at 40% HP makes you stay in battle a lot less. So you are much less effective, but also much harder to kill.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-Sgt. Chicken+Sep 6 2004, 01:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sgt. Chicken @ Sep 6 2004, 01:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I got the meatshield award, for taking in the most unfriendly damage. How much you ask? 17733 points of damage was dealt to me. And I only died ONCE!!!

    The new redemption needs a bit more tweaking, right now it is unbalancing as poo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nah. Considering you have ~1800 HP, and you probably encountered alot of lone marines who emptied an lmg clip into you uselessly that makes some sense.

    S'all good.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited September 2004
    I can not count the amount of threads in which it was noted that the Onos was not worth its res. It had been almost unanimously agreed that Redemption was the worst upgrade an alien could possibly choose.
    Well, we're changing it.

    People, B5 hasn't been out for seven days yet. Could we wait a teensy bit before declaring stuff unbalanced?
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    <!--QuoteBegin-Nemesis Zero+Sep 6 2004, 03:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Sep 6 2004, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People, B5 hasn't been out for seven days yet. Could we wait a teensy bit before declaring stuff unbalanced? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Since you asked so nicely...okay.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    If redemption works too well for even lower lifeforms it's not balanced even though it removes them from the game for some time. The marines will miss out the supposed to gotten RFK.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-XCan+Sep 6 2004, 02:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Sep 6 2004, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If redemption works too well for even lower lifeforms it's not balanced even though it removes them from the game for some time. The marines will miss out the supposed to gotten RFK. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Trust me, it will only work for lower lifeforms if you cant aim <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Onos wasn't changed except for carapace armor increase amount and stomp not stunning jetpackers, nem0...
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Ahhh, back from your vacation NemO? Well, there's an entire page of griping threads for you as a welcome back present <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Align+Sep 6 2004, 03:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Sep 6 2004, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos wasn't changed except for carapace armor increase amount and stomp not stunning jetpackers, nem0... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, the Redemption changes are, as pointed out in the initial post, the most noticeable on the higher (-> highest) alien classes, as well.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    Redempt skulks have been viable since 2.01
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-rennex+Sep 6 2004, 11:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rennex @ Sep 6 2004, 11:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Redempt skulks have been viable since 2.01 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    replace "viable" with "midly annoying" because you'll actually be redeemed maybe 1 time for every 3 times you get slaughtered....
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin-5kyh16h91+Sep 6 2004, 12:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Sep 6 2004, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-rennex+Sep 6 2004, 11:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rennex @ Sep 6 2004, 11:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Redempt skulks have been viable since 2.01 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    replace "viable" with "midly annoying" because you'll actually be redeemed maybe 1 time for every 3 times you get slaughtered.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Assuming you have some manner of skill in being able to dodge long enough to redempt (two seconds), it will work consistently in those times where you get caught too far away from a marine to do damage.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    The problem in redemption is the fact that soon as somebody gets it, they think they can mindlessly charge into a heavy train and keep going till they get redeemed. It seems like they lose their wit and want to die.

    Redemption isn't supposed to make you invincible, it's supposed to be a last, desperate measure that warps you back when things get real ugly, real fast. If people used it as such, it would be appreciated more <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
    It was quite funny how, 2 hours into release people were complaining how it was so unbalenced.

    I really dont see redemption as being that bad. It works doesnt it?
  • DarknsDarkns Join Date: 2004-09-05 Member: 31402Members, Constellation
    Yeah, but I guess we're so used to it not being so great, that it becomes unbalenced to us...
  • alsteralster Join Date: 2003-08-06 Member: 19124Members
    [SIZE=1]<!--QuoteBegin-Wither+Sep 6 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Sep 6 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The problem in redemption is the fact that soon as somebody gets it, they think they can mindlessly charge into a heavy train and keep going till they get redeemed. It seems like they lose their wit and want to die.

    Redemption isn't supposed to make you invincible, it's supposed to be a last, desperate measure that warps you back when things get real ugly, real fast. If people used it as such, it would be appreciated more <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And people say it takes no skill to use redemption. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • paper_tigerpaper_tiger Join Date: 2004-05-07 Member: 28534Members
    I hate redemption... Q: If a noob asks you what redemption does what do u say?
    A: "It means u cant be killed and u get teleported back to hive before you die, but sometimes it doesnt work and u die" <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    Its either too good or too crap. In the older betas when it worked all the time and the onos could not really be killed it was too good. Then it was nerfed and it became useless.

    Its one of those abilities that is too 'GOD LIKE' if it works and is crap if it dont. There is no middle ground with it. IMO it needs to be replaced with an ability that is usefull at all times, like most of the other abilities.

    Only problem is coming up with something that is truely useful and unique. Its funny that DC is prolly the most important upgrade but (in last beta any way) it only really had 1 useful upgrade for all aliens, regen. Cara skulks were good and fade, but cara ono was a waste. Redeem skulk was crap and as soon as higher level guns came u wish u hadnt got it as fade or ono. But regen workd well for all (even if u never bothered getting it a skulk), it was also a must for 1 hive fades and onos at any stage of the game.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited September 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, the Redemption changes are, as pointed out in the initial post, the most noticeable on the higher (-> highest) alien classes, as well.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I guess you mean fade, since it is sure as what that onos isn't the "highest" class. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Personally, I don't think I could go back to redemption after the serious nerfing they did to it in previous versions; got too used to regen now even though redemption was my favorite. Considering that you have a 60% risk to lose 77 res, it is not a very good deal. Like saying: "Buy our Random-Xplosion PC for 2000?! 40% chance that it will work like a DREAM, 60% chance that there will be FIREWORKS tonight!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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