Fade Strats
Gibby
Join Date: 2002-04-26 Member: 518Members
<div class="IPBDescription">Also, proof that it works.</div> <a href='http://angelfire.lycos.com/rock3/gibby' target='_blank'>Click here for proof!</a>
Hehe. Acid rockets kill marines in 4 hits, and splash damage means miss = hit. Heavy armor? No problem! Theyre nice and slow.
The ideal position for killing heavy armored mooks with hmgs is FAR away. They move slow, so you can aim your rockets more accurately. It takes about 12 to get them down to the meat. But if you take Carapace and Adrenaline, you shouldn't have much to worry about. Their HMG will be spraying all over. Duck behind cover to regen your Energy and then let loose with the acid rockets. After they've taken a few they might start to retreat. Blink over and hack at them. Note that this is dangerous as they have an HMG in your stomach now.
Acid Rockets are your savior. I killed 12 Heavy Armor marines with all sorts of weapons without dying ONCE in bast today. It just takes a little intelligence and time. Think of all the resources that cost them.
Hehe. Acid rockets kill marines in 4 hits, and splash damage means miss = hit. Heavy armor? No problem! Theyre nice and slow.
The ideal position for killing heavy armored mooks with hmgs is FAR away. They move slow, so you can aim your rockets more accurately. It takes about 12 to get them down to the meat. But if you take Carapace and Adrenaline, you shouldn't have much to worry about. Their HMG will be spraying all over. Duck behind cover to regen your Energy and then let loose with the acid rockets. After they've taken a few they might start to retreat. Blink over and hack at them. Note that this is dangerous as they have an HMG in your stomach now.
Acid Rockets are your savior. I killed 12 Heavy Armor marines with all sorts of weapons without dying ONCE in bast today. It just takes a little intelligence and time. Think of all the resources that cost them.
Comments
Marines with full armor don't go down very easily . . .
Throw in a Good Commander who drop medicpacks for his soliders and you have a god like marine squad.
(god like until they ran into a squad of Lerks + Fades + Onos + Skulks + Gorges combo)
Well i congradulate him on such a nice score, and im 1 for letting Marines view theirs as well. I mean tactics are great and all but its nice to see how well your doing sometimes to.
I was reinforcing that I was not **obscenity** you and that this tactic works. What better way to do that than a score? Sure I could record a demo but no one would DL or look at it, because it's far too complicated and not worth it. Pictures on the other hand are great.
romano^_^ is freakin awesome if you play any games with him, btw. If he were a PT aliens would have been a lot weaker.
I was in a game earlier.
HA with full health full armor.
And I was taken out by ...
WTF?
Acid Rockets?
Ok now I have experienced it 1st hand.
You can come up behind a heavy machine gun guy and start clawing his back up, hit him like 4 times, and have him turn around and waste you from full health before you really hurt him much.
But tonight I saw a crazy attack turn the whole game around. They were closing in and taking out all our hives (1st had fallen and their entire team was HMG + HA so we were feeling sort of screwed... so we ALL went fade and attacked their main base. This certainly got their attention. But a Heavy Armor falls quickly when SEVEN fades are acid rocketing him. (Just like a fade dies quick when 7 heavy machine gunners are firing). It became a massacre and their base fell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
If 2 or 3 heavy armors are around the corner down a hall, and you have a few fades, just spam a LOT at that corner if they're peeking out and shooting (because peeking out and shooting is the wrong strat against fades)
I've played with romano^_^ and a few others in that screenshot as well. He was a gorge in my screenshot too, does he always just play gorge? I do remember him being useful, as it's pretty easy to remember who's useful on the kharaa team since most people are completely worthless. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
So much love in the air. That was an intense round with Gibby. I joined the game quite late, and the marines had fortified the Maintenance hive <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->. So, I sprung into Gorge mode, setup a nice defense tower base for Fade healing, then went Lerk and spammed umbra for my boys (Gibby and 2 other fades). They had a phase gate in the base, so it was hard fighting, but we took it back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.
Back to Gorge I went, and was Gibby's personal healer, lol. Wanted to keep that flawless score alive.
Kharaa victorious!
No. One HMG is enough to kill a Fade who doesn't run/blink away fast enough.
(Maybe a wounded Fade, cos I saw a Fade walked into one of outpost I was stationed it, took some beating from Sentry Turrets, I ran up and mowed him down before he could make it into corner. Dumb Fade? Exposing his arse to so many Sentry Turrets?)
hrm, Necro, you crapped my screenie too, when I posted it in IRC... damn you!
But while I may agree with you in some circumstances, in this case, you're completely wrong for bringing this up. Since Gibby killing those 66 marines was INTRICATE in our winning the map. They had Maintenance completely fortified with turrets/phase gate/HA marines, and if he had gone, say... a measly 30-10, we most likely would not have won the round. While the rest of the team were also trying very hard to take back the hive, they would die, and then have to save up 44 resources to go Fade again. Which takes time, and in that time, the marines could have fortified the base. Instead, Gibby was keeping them on their toes (actually, keeping them dead), which allowed our dead teammates to get back into the fight (even as just skulks).
So bashing Gibby for posting his "ownage" score isn't the right thing to do, because it was really an "ownage" round, more then anything <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->.
that means
10 aliens vs 7 marines
Best thing to do as a fade: Get Cloak and when you hear a marine nearby hide just around the corner.
Always strafe around your target.
And remember, lightly armored marines + acid rockets = fast easy kills! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
that means
10 aliens vs 7 marines <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm sick of people acting like the Commander is not counted as a player. It's not as if he is permanentely stuck in the CC, or doesn't do alot of work and help his team.
If I have no-one to fend off an attacker at the CC, I usually jump out and blast his arse!
claws = 80 (is this per slash? Or do the two cuts count as 1 attack?) and a faster than the acid rocket.
plus there's the "in your face" panic factor for the little guys.
But how to get into melee range?
Try this: Blink to the wall behind the marine. then turn around and make him sushi. I've done this a couple of times in the early game. when you probably have level 3 carapace and the marines have no armor upgrades.
Also, a crouched fade is as hard to hit as a skulk (relative to turrets), i destroy turret factories by using the factories as barricades from sentry fire.
HA/HMG Marines are annoying. Defensive Chambers/Gorge(s) + Fade(s) can take on them though. I think my best moment was last night when I took down like 4 marines (1 I think was HA.. I don't think they knew what welders were..) in our 3rd hive on.. ns_tanith I think (It was the one with the Waste Handling Hive.). The marines had taken the waste handling and set up a nice little turret farm with 2 heavies and a few normal marines.
Blink = ownage <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
You can use blink to hit and run HA marines to kill them if you do it right.. Of course if that doesn't work you can just back them into a corner and circle strafe them to death ^^ (which will most likely result in you coming out with very low life and no armor if they have an HMG..)
that means
10 aliens vs 7 marines<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I assure you it wasn't that way the entire round. It was even in the beginning, then at that point we had the map (3 hives and base seige started) so some of the less dedicated players joined aliens to try out Onos or something.
claws = 80 (is this per slash? Or do the two cuts count as 1 attack?) and a faster than the acid rocket.
plus there's the "in your face" panic factor for the little guys.
But how to get into melee range?
Try this: Blink to the wall behind the marine. then turn around and make him sushi. I've done this a couple of times in the early game. when you probably have level 3 carapace and the marines have no armor upgrades.
Also, a crouched fade is as hard to hit as a skulk (relative to turrets), i destroy turret factories by using the factories as barricades from sentry fire.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, that's one of my favorite strategies. Get at the end of a hallway, cloak, and when a marine shows at the other end, blink behind him and chop him to pieces. Chances are you won't even be noticed until it's too late.