Fade Strats

GibbyGibby Join Date: 2002-04-26 Member: 518Members
<div class="IPBDescription">Also, proof that it works.</div> <a href='http://angelfire.lycos.com/rock3/gibby' target='_blank'>Click here for proof!</a>

Hehe. Acid rockets kill marines in 4 hits, and splash damage means miss = hit. Heavy armor? No problem! Theyre nice and slow.

The ideal position for killing heavy armored mooks with hmgs is FAR away. They move slow, so you can aim your rockets more accurately. It takes about 12 to get them down to the meat. But if you take Carapace and Adrenaline, you shouldn't have much to worry about. Their HMG will be spraying all over. Duck behind cover to regen your Energy and then let loose with the acid rockets. After they've taken a few they might start to retreat. Blink over and hack at them. Note that this is dangerous as they have an HMG in your stomach now.

Acid Rockets are your savior. I killed 12 Heavy Armor marines with all sorts of weapons without dying ONCE in bast today. It just takes a little intelligence and time. Think of all the resources that cost them.

Comments

  • KhaosKhaos Join Date: 2002-08-17 Member: 1183Members
    Bah, Bile Bomb is better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Forgot the map name, but it's the one with the mess hall. Had a fade with Bile Bomb, Gorge put up like five defense chambers on the stairs. Just stood there launching bile bombs at the marine phase get, went from a record of 9-9 to 31-9 in just five minutes. Now that is pure ownage. Combined that with the three other fades, two lerks, and two Onos we had stompin' 'em down and you can just imagine how much the marines were **obscenity** off. They were cursing off the walls and blaiming their commander's intelligence for their defeat.
  • deimos_telarindeimos_telarin Join Date: 2002-11-03 Member: 6248Members
    'bout dissin' Marines with Acid Rocket, it would be less efficient if there are 2+ of them and at least 2 of them have welder to constantly repair their armor.

    Marines with full armor don't go down very easily . . .

    Throw in a Good Commander who drop medicpacks for his soliders and you have a god like marine squad.
    (god like until they ran into a squad of Lerks + Fades + Onos + Skulks + Gorges combo)
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    showing off your score ruins the whole point of this thread.
  • TheScapegoatTheScapegoat Join Date: 2002-11-09 Member: 7870Members
    edited November 2002
    Well Necro some would say Showing your score ruins the game. But they did put it in there, i think it DOESTNT runin the thread considering "good tactics = good winning" with a score of 66-0 he was abviously winning and im sure it wasnt luck, so maybe ummm TACTICs?

    Well i congradulate him on such a nice score, and im 1 for letting Marines view theirs as well. I mean tactics are great and all but its nice to see how well your doing sometimes to.
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    Necro's always got something "nice" to say. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->

    I was reinforcing that I was not **obscenity** you and that this tactic works. What better way to do that than a score? Sure I could record a demo but no one would DL or look at it, because it's far too complicated and not worth it. Pictures on the other hand are great.

    romano^_^ is freakin awesome if you play any games with him, btw. If he were a PT aliens would have been a lot weaker.
  • deimos_telarindeimos_telarin Join Date: 2002-11-03 Member: 6248Members
    wtf?

    I was in a game earlier.

    HA with full health full armor.

    And I was taken out by ...

    WTF?

    Acid Rockets?

    Ok now I have experienced it 1st hand.
  • VektuzVektuz Join Date: 2002-11-01 Member: 2396Members
    Yes, but never underestimate that armor.

    You can come up behind a heavy machine gun guy and start clawing his back up, hit him like 4 times, and have him turn around and waste you from full health before you really hurt him much.

    But tonight I saw a crazy attack turn the whole game around. They were closing in and taking out all our hives (1st had fallen and their entire team was HMG + HA so we were feeling sort of screwed... so we ALL went fade and attacked their main base. This certainly got their attention. But a Heavy Armor falls quickly when SEVEN fades are acid rocketing him. (Just like a fade dies quick when 7 heavy machine gunners are firing). It became a massacre and their base fell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    If 2 or 3 heavy armors are around the corner down a hall, and you have a few fades, just spam a LOT at that corner if they're peeking out and shooting (because peeking out and shooting is the wrong strat against fades)
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    I'd just add that I probably would get regen instead of carapace, because the regen rate is just too good to pass up, and going from 125 to 150 armor isn't that impressive. Although if you have defensive chambers everywhere it's not as big a problem, but many times you don't have that luxury and have to manage on your own. Also, usually as fade you'll have a lot of battles that will damage you but not kill you, so you can heal up before the next one while running/blinking around.
  • ShadowDrgnShadowDrgn Join Date: 2002-11-01 Member: 2230Members
    <!--QuoteBegin--Gibby+Nov 10 2002, 12:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gibby @ Nov 10 2002, 12:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->romano^_^ is freakin awesome if you play any games with him, btw. If he were a PT aliens would have been a lot weaker.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've played with romano^_^ and a few others in that screenshot as well. He was a gorge in my screenshot too, does he always just play gorge? I do remember him being useful, as it's pretty easy to remember who's useful on the kharaa team since most people are completely worthless. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    *wipes a tear from his eye*

    So much love in the air. That was an intense round with Gibby. I joined the game quite late, and the marines had fortified the Maintenance hive <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->. So, I sprung into Gorge mode, setup a nice defense tower base for Fade healing, then went Lerk and spammed umbra for my boys (Gibby and 2 other fades). They had a phase gate in the base, so it was hard fighting, but we took it back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.

    Back to Gorge I went, and was Gibby's personal healer, lol. Wanted to keep that flawless score alive.

    Kharaa victorious!
  • deimos_telarindeimos_telarin Join Date: 2002-11-03 Member: 6248Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->SEVEN fades are acid rocketing him. (Just like a fade dies quick when 7 heavy machine gunners are firing<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->That explains it. I probably got bombarded by a flurry of acid rockets.

    No. One HMG is enough to kill a Fade who doesn't run/blink away fast enough.
    (Maybe a wounded Fade, cos I saw a Fade walked into one of outpost I was stationed it, took some beating from Sentry Turrets, I ran up and mowed him down before he could make it into corner. Dumb Fade? Exposing his arse to so many Sentry Turrets?)
  • JeebusJeebus Join Date: 2002-11-10 Member: 7967Members
    omg I still have nightmares about Romano/skulk and his 4v1 marine chomping skills, he's commanders bane I tell ya!
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    <!--QuoteBegin--Necro-+Nov 9 2002, 10:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Nov 9 2002, 10:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->showing off your score ruins the whole point of this thread.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hrm, Necro, you crapped my screenie too, when I posted it in IRC... damn you!

    But while I may agree with you in some circumstances, in this case, you're completely wrong for bringing this up. Since Gibby killing those 66 marines was INTRICATE in our winning the map. They had Maintenance completely fortified with turrets/phase gate/HA marines, and if he had gone, say... a measly 30-10, we most likely would not have won the round. While the rest of the team were also trying very hard to take back the hive, they would die, and then have to save up 44 resources to go Fade again. Which takes time, and in that time, the marines could have fortified the base. Instead, Gibby was keeping them on their toes (actually, keeping them dead), which allowed our dead teammates to get back into the fight (even as just skulks).

    So bashing Gibby for posting his "ownage" score isn't the right thing to do, because it was really an "ownage" round, more then anything <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->.
  • Bishop_GantryBishop_Gantry Join Date: 2002-11-04 Member: 6861Members
    10 VS 8

    that means
    10 aliens vs 7 marines
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    I <b>love</b> being a Fade <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I never knew their melee was so good till I said what the hell and tried it out last night. Of course it helped that the marines had no clue to run from a Fade when you only got a LMG and no HA.

    Best thing to do as a fade: Get Cloak and when you hear a marine nearby hide just around the corner.

    Always strafe around your target.

    And remember, lightly armored marines + acid rockets = fast easy kills! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->10 VS 8

    that means
    10 aliens vs 7 marines <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm sick of people acting like the Commander is not counted as a player. It's not as if he is permanentely stuck in the CC, or doesn't do alot of work and help his team.

    If I have no-one to fend off an attacker at the CC, I usually jump out and blast his arse!
  • NeoskepticNeoskeptic Join Date: 2002-11-01 Member: 3161Members
    ok... acid rocket = 60 damage + splash.

    claws = 80 (is this per slash? Or do the two cuts count as 1 attack?) and a faster than the acid rocket.

    plus there's the "in your face" panic factor for the little guys.

    But how to get into melee range?

    Try this: Blink to the wall behind the marine. then turn around and make him sushi. I've done this a couple of times in the early game. when you probably have level 3 carapace and the marines have no armor upgrades.

    Also, a crouched fade is as hard to hit as a skulk (relative to turrets), i destroy turret factories by using the factories as barricades from sentry fire.
  • Agent_Buckshot_MooseAgent_Buckshot_Moose Join Date: 2002-11-08 Member: 7798Members
    Heh. romano is fun to play with. Considering he can take down the entire enemy team at any given point in the game... (least the one game I played with him...)

    HA/HMG Marines are annoying. Defensive Chambers/Gorge(s) + Fade(s) can take on them though. I think my best moment was last night when I took down like 4 marines (1 I think was HA.. I don't think they knew what welders were..) in our 3rd hive on.. ns_tanith I think (It was the one with the Waste Handling Hive.). The marines had taken the waste handling and set up a nice little turret farm with 2 heavies and a few normal marines.

    Blink = ownage <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    You can use blink to hit and run HA marines to kill them if you do it right.. Of course if that doesn't work you can just back them into a corner and circle strafe them to death ^^ (which will most likely result in you coming out with very low life and no armor if they have an HMG..)
  • FossaFossa Join Date: 2002-11-04 Member: 6931Members
    Neg, well you have the commander we have gorges, same capabilities, both build, both heal (though marines have it far easier) and neither is really combat effective. Not to mention its allot easier to kill gorges and aliens usually have two gorges well you have on commander, so really it was 8 vs 7
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    <!--QuoteBegin--Bishop Gantry+Nov 10 2002, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bishop Gantry @ Nov 10 2002, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->10 VS 8

    that means
    10 aliens vs 7 marines<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I assure you it wasn't that way the entire round. It was even in the beginning, then at that point we had the map (3 hives and base seige started) so some of the less dedicated players joined aliens to try out Onos or something.
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    <!--QuoteBegin--Neoskeptic+Nov 10 2002, 05:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Neoskeptic @ Nov 10 2002, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ok... acid rocket = 60 damage + splash.

    claws = 80 (is this per slash? Or do the two cuts count as 1 attack?) and a faster than the acid rocket.

    plus there's the "in your face" panic factor for the little guys.

    But how to get into melee range?

    Try this: Blink to the wall behind the marine. then turn around and make him sushi. I've done this a couple of times in the early game. when you probably have level 3 carapace and the marines have no armor upgrades.

    Also, a crouched fade is as hard to hit as a skulk (relative to turrets), i destroy turret factories by using the factories as barricades from sentry fire.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, that's one of my favorite strategies. Get at the end of a hallway, cloak, and when a marine shows at the other end, blink behind him and chop him to pieces. Chances are you won't even be noticed until it's too late.
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