New Map- Noname!
t0phux
Join Date: 2004-08-31 Member: 31129Members
<div class="IPBDescription">RR is done :)</div> Well this is my first attempt for a map for NS, I need to know how I'm Comming along. All thats done is the RR. I put some partical systems in the RR, I don't know if this is good or bad. I can't check for R-Speeds, cause I don't know how. I think I did a good job on lighting. Some of the lights are fubard up, I just havn't adjusted the textures yet (LAZY.) And then aliens sign is revered, how do I fix this? Take a look, I need feedback!
Comments
Where I have 32 Spawn Points:
<img src='http://www.team-nsa.com/hosting/blah20000.jpg' border='0' alt='user posted image' />
Corridor to get to the JoinTeam:
<img src='http://www.team-nsa.com/hosting/blah20001.jpg' border='0' alt='user posted image' />
Corridor again:
<img src='http://www.team-nsa.com/hosting/blah20002.jpg' border='0' alt='user posted image' />
Join Aliens Sign Backwords, HOW DO I FIX?:
<img src='http://www.team-nsa.com/hosting/blah20003.jpg' border='0' alt='user posted image' />
Join Rines:
<img src='http://www.team-nsa.com/hosting/blah20004.jpg' border='0' alt='user posted image' />
Spiral Staircase to actually Join Team:
<img src='http://www.team-nsa.com/hosting/blah20005.jpg' border='0' alt='user posted image' />
for example the wrong join texture can be fixed by adding a - "minus" before the scaling of the texture
and make particles only where they fit, that steam is better used with some damaged pipes - hey make some of them
the lightning is not good, its better to set the parameter in mapinfo called "default light" or so to something like 1.3-1.7, so you dont need so many lights
I guess this is one of your first maps, so keep it on :o)
u mean "gamma ramp" in env_gamma?
As for the screenshots, mappers won't be able to give as much feedback if you don't take them from suitable views and distances. Try to get as much in as possible and keep it to the most relevent shots. For instance the shot of the stairs is pretty pointless, as we can guess what they might look like from the previous picture. Regarding the stairs, you'll want to make them a func_wall to reduce wpolys, that is provided you want to keep them. The readyroom doesn't have to be too complicated, as it's effectively a gateway into the new round. The gates can simply be doorways, although it is nice when someone makes a variation on this theme (run NS, pull down console and type <i>map co_sava</i> or <i>map co_daimos</i> just to see how it can be done differently).
Your maps weren't that good either. But you're still right.. change your architecture.. try to create your own style.
Was this your first map ever btw?
developer 1
r_speeds 1
voila
moving right along..
the lighting is nice, tho not many different shades/colours are used. the room itself is way too blocky. try to create your own unique style of architecture. doesnt have to be too complicated. if your map has a theme, like for example its set on a mining colony or factory. or a research station whatever. try different stuff, until u feel u have the right feeling. a factory might have lots of pipes and stuff like that going on the walls, ceiling and why not the floor. also grating is very nice when used with care.
you dont want to have too large floors, because that kinda forces you to use the same texture. break it up a little, make the room smaller, add elevation difference (doesnt have to be much) and maybe add stuff in the room, like that pipe you got there. (about the pipe: it doesnt look very good right now: it just like slides into the floor. i cant explain it but i hope u understand.)
use more textures. atm i can only spot maybe 3,4 different. this goes with architecture actually. the more sides and shapes u have the more textures u want to use. experiment.
id say the best pic is the fifth one, and u know why? it has the most variety in it :D of course it needs work too but its a nice start.
Here is a closeup of the light fixture. You can see the wedge on the top and the light on the bottem, witht the light entity below it.
<img src='http://www.team-nsa.com/hosting/worldcraft.jpg' border='0' alt='user posted image' />