Alien Weaponary

nuttyjawanuttyjawa Join Date: 2002-10-05 Member: 1436Members
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> Does anybody else think that the alien offence chambers should have better ranged to give the aliens a half decent defense?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->? <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->

Comments

  • JA1numJA1num Join Date: 2002-11-06 Member: 7261Members
    nah,i think they should have more powerful bilebombs and acid rockets
  • StueStue Join Date: 2002-11-03 Member: 6017Members
    Yes they need a MUCH better range. Nothing sucks more than a perfectly cool designed defense pile of offense and defense chambers and then some marines come by and shoot them to crap from safe distance. Its almost like the aliens ARE to be taken out. They MAY not defend themselves.

    Of course you can circumvent this disadvantage by placing the towers in close corridors but thats not always possible. Not shooting alien towers are just a BARRIER nothing else. And even the strongest barrier falls at some point.

    How about giving aliens LASER like turrets. Those turrets shoot an autoaiming and always hitting laser at incoming enemies. The laser damage wont be very high, but what counts is the damage over time, means how much time marines need to take out the chambers. If they take too long they lose too much health.

    Simply compare the agressive potential of MARINES SENTRY TURRETS and ALIEN OFFENSIVE CHAMBERS. As a marine in HA i dont even fear those OCs. As a fade tho and even as onos i fear those sentry guns ALOT! Why? because the they always hit and you cant dodge them as well as those small projectiles coming out of the OCs.
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Ok, first off, marine turrets and alien offense chambers arnt supposed to be the same, they are different from each other but are still balanced.

    They are slow fireing and easy to kill yes, but you can build frigging loads of them combined with loads of defence chambers and then you have a good attacking base.

    Marine turrets, although powerful arnt as cheap and if you take out the turret factory they stop working.

    Also Stue : <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nothing sucks more than a perfectly cool designed defense pile of offense and defense chambers and then some marines come by and shoot them to crap from safe distance.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Erm then dont build them at the end of long corridors....build them just round corners and if you can web the corner.
    A marine comes around and gets stuck then gets shot...easy.
  • SamWSamW Join Date: 2002-11-01 Member: 2515Members
  • coldishcoldish Join Date: 2002-10-21 Member: 1561Members
    Heavy Armor is not affected by offense chambers though...even if he's webbed it wont make a difference.

    It's pathetic really.
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    What would be neat is to upgrade each turret by itself to shoot bile bombs or something like it.
  • Agent_Buckshot_MooseAgent_Buckshot_Moose Join Date: 2002-11-08 Member: 7798Members
    Kharaa offense chambers are meant to slow the attacking marine force down. The Kharaa themselves are what generally take out the force. The Gorge provides to the Skulks/Fades by healing them and attacking the Marines from afar with his crappy spit gun. The Skulks and Fades themselves do the actual killing of the Marines (The Gorge might steal a kill or two, but meh.). The Marines can leave their bases relatively undefended due to that their turrets are more powerful. But they need a factory to work. The Kharaa don't need any changes in their offense chambers. An offense/defense/web combo with a couple of Skulks or Fades is enough to stop most Marine attacks. They'll either die, or retreat.
  • n00b101n00b101 Join Date: 2002-10-29 Member: 1706Members
    I suggest you use the towers as baits. When the marines see them, they'll start shooting. Jump from the roof, or cloak at the right place and they're dead meat. Careful, dont jump right away, they may have some backup behind !
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