Redempt+cara=bugged
curlydave
Join Date: 2003-10-21 Member: 21855Members
<div class="IPBDescription">unkillable aliens</div> I've been noticing that in combination with carapice, redemption works too much. They were never designed to be used together, and their combination in combat creates unstopable aliens. I just played a game as an onos with cara+redempt, and I didn't die once, since I got both upgrades; I redempted at upwards of 30 times though, a 100% redempt ratio.
There must be some parameter in redempt probability that doesn't take carapice into account. Fix it.
There must be some parameter in redempt probability that doesn't take carapice into account. Fix it.
Comments
Still, I agree, its a bit unbalancing.
It isn't if you stop kamakaziing and defend the hive properly like your supposed to.
Redemption/cara/regen/celerity onos. Rocked. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
On the alien-favored co_faceoff, lethal. On the marine-favored co_core, not as much. But it still nonetheless powerful enough to give the aliens the offensive edge they need to get the marines off their nuts... err I mean hive.
By this cara/rede onoses are best you can get nowdays on co_
Add celerity there and you wont die unless you have shotties against.....
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> G?y REdemp!!
By this cara/rede onoses are best you can get nowdays on co_
Add celerity there and you wont die unless you have shotties against.....
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> G?y REdemp!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It has a Fifty percent chance of redempting for every second you spend below 45% health and armor, if I remember correctly.
NS has been mutilated enough in the name of combat. Figure out better solutions to combat problems.
Agreed 100%
But if the marines camp the area outside the hive the onos will have a nasty death the second time he goes out. Redemption has such a huge delay after it is used.
No nerf or buff, just a alteration. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->