Out Door Maps

unreal-xunreal-x Join Date: 2004-06-13 Member: 29287Members
<div class="IPBDescription">wa do u think about it</div> <span style='color:orange'>I was thinking it woud be rilly cool to play in a out door map with long grass, trees, hills, stuff like that i think it woud be rirly cool wa u think? {it woud be like that sean form JP2 in the long grass with the raptors..lol}...wa im kinda asking is...A. woud that be posibal to make ? B.if so coud some one make it ?</span>
<span style='color:red'>just think about it skulks run therow the LG and rnins droping but rins cud put mines all in the LG and own the skulks. the lerks/rins hiding in trees.....there cud be caves to ....Wa u think </span>
<span style='color:green'>ps: i woud try to make it if i cud get my maps to rinder right </span>

Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I believe that outdoor maps are frowned upon for some reason or another, but I just can't place it.
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    Well, first don't think nobody here never thought about an outdoor map with grass, birds, etc.. It never happened to become a real map because it is quite annoying to deal with skulks climbing sky or whatever, or Lerks or JPs being blocked during their fly by an invisible barreer. And the fact mapping guidekines say frankly NO about this idea is another point to deal with <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Outdoor maps have been discussed on numerous occasions. Try the search button or I believe there is a link to a discussion on outdoor maps in the mapping forum faq
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    outdoor maps are frowned upon because they usually lead to unacceptable r_speeds, and spam, and bugs, and lag. this has been discussed many times before on different maps, and noone can seem to find a good way to keep these problems away.

    also the birds and such would require tons of monster scripting for paths and such which would take away from the amount of entities you have to use making an official map.

    for some examples, play some of the converted cs maps on ns and you will notice that even though the w_polys are usually in acceptable boundries, the e_polys are insane. on the ns armslab server i have recorded them going way over 250,000 in heavy combat situations making a high end system like mine slow to a crawl at around 9 - 13 fps, where usually i get a solid 100 fps in almost every indoor ns map.

    if the hl engine had some of the rendering features that the quake 3 engine has, outdoor maps would be a breeze, because the farther away you look the less polygons quake 3 uses to render the map effectively reducing the amount of polygons the engine has to render. the biggest hit that makes outdoor maps in hl bad is that the engine is based on fps which makes everything rely on fps to work correctly, and if
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    <!--QuoteBegin-brute_force+Sep 15 2004, 02:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Sep 15 2004, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh dear god. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    agreed
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Kester+Sep 15 2004, 04:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester @ Sep 15 2004, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-brute_force+Sep 15 2004, 02:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Sep 15 2004, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh dear god. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    agreed <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Indeed.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    ns_surface <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited September 2004
    i dun no ma it culd be kewl butt u kneed 2 ma shure tha <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> cant go on teh sky

    <span style='color:red'>wa u thik?</span>
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <span style='color:orange'>omg WTH are yuo takling about i juts want a out door ns map is tat not posebile?</span>
    <span style='color:green'>it wuld be kewl if tehr are flying penises too!</span>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=61923#dGoD-2_6' target='_blank'>FAQ</a> > thread
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Lock thread please? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited September 2004
    You could do an outdoor map, you'd just have to be clever about how you pulled it off. HL it's self is actually pretty good at handling outdoor areas, sure it can't touch the size or detail of something like say, farcry. But still, you can create some AMAZINGLY detailed work, just check out the NW gallery if you don't believe me.

    That being said, to create those sort of scenes is very hard and requires a lot of tricks and an excellent knowledge of how VIS works. Add into that how you'd stop things like jetpacks, lerks and skulks bouncing off the sky brush and you get yourself an interesting dilema. I still think though it'd very much be possible. For example you could create an outdoor scene but simply place it within the confines of a very large biodome. Alternatively some sort of laser fence or forcefield setup to prevent you flying off or simply creating an organic roof using things like infestation, rocks, trees or whatever.

    If i had the time it's certainly something i'd experiment with. I feel that NS mapping could develop in so many more ways than it is but we'll only get there through experimentation. My plan with ns_forsaken was to open up a lot of doors in terms of style, location and design and to do things that hadn't previously been done with a NS map, more people need to experiment and play around with different concepts.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I think every serious working mapper thought of this. more than once!

    if he is a dumb mapper he will come to the conclusion, that its not possible to do it.
    if he is a smart mapper he will come to the conclusion, that its not possible to do it.

    and know what: I came to the conclusion, that its not possible to do it.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--QuoteBegin-Thursday-+Sep 15 2004, 10:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 15 2004, 10:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lock thread please? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i agree.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    edited September 2004
    I agree completely with MrBen on this; creating (partly) outside-maps for NS is far from impossible. It just have to be done by "the right" mapper. A mapper that knows the possibilities of the HL-engine. Then I think it could turn out pretty awesome.
  • FiredragonFiredragon Join Date: 2003-07-16 Member: 18207Members, Constellation
    Anyone can make whatever they want and whenever and if they know how to do it.
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    i totaly agree that ouside maps are possible another idea added to mr bens is put one huge func_wall sure you use a entity and a poly but it stops skulks from walking past a area or on the roof like a clip brush or a sky box would allow them to if done right that would work
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    We don't know if our players would like outdoor maps or not. To be perfectly honest, we don't wanna know. We can do without their business! The concept on a whole is cruel, ugly, and scary to me. Why, if one gorge got out, the implications would be staggering.

    For this and many other reasons, this thread is

    <span style='color:red'>*DUMB*</span>

    Oh. It's also

    <span style='color:red'>*LOCKED*</span>
This discussion has been closed.