[con]gl Caution Beer Googles Not Provided

-Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
<div class="IPBDescription">TCGL D-corp Gl</div> i did this cause some1 else wanting a new GL replacements

ment to load like a shotgun but still with spinning drum

looks a bit funny but meh ...
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Comments

  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    I R GONNA DIE, How do you make these concepts??
    Id love to see all your work be modeled be a high poly master, aka chrono...


    This is work of angels!!!


    Only request besides a higher poly model, is for a longer nade... This ones a lil short...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Not bad, but looks too much like your M7... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i like it with the drum and shotgun loading nice and original design <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Sechs in GL form!
    /me wants...
  • kingpinkingpin Join Date: 2004-08-20 Member: 30742Members
    its looks ok, but it doesnt stand out. if u know what i mean( give it a chnce to shine!)
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->not my taste :\<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    i dont mean to be rude or anything

    but "more than Dead" can u please add something contructive to your posts rather than commenting on how much u dislike like my work everytime i post something

    how i am suppost to improve if i get no C&C
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    can we get a front shot for proportions and that?
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    edited September 2004
    <!--QuoteBegin-MoreThanDead+Sep 15 2004, 03:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MoreThanDead @ Sep 15 2004, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wont, because Then I'll be flamed for the rest of my life here on the forums, so no <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i think you'll be flamed more for just saying "i don't like", than if u actually tell us why

    about the actually model, i really like it. I think if it is actually modeled then the top grip could give for some interesting reload animations <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-MoreThanDead+Sep 15 2004, 08:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MoreThanDead @ Sep 15 2004, 08:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wont, because Then I'll be flamed for the rest of my life here on the forums, so no <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not as if you dont anyway, <b>mephmage</b>
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-CoolCookieCooks+Sep 15 2004, 10:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Sep 15 2004, 10:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MoreThanDead+Sep 15 2004, 08:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MoreThanDead @ Sep 15 2004, 08:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wont, because Then I'll be flamed for the rest of my life here on the forums, so no <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    not as if you dont anyway, <b>mephmage</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    pwned <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    and with that comment, if this thread will be like most, let the flamewar begin <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->


    lets try to keep to the model and <span style='font-size:14pt;line-height:100%'>NOT</span> flame every one
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    getting back on topic, ive never seen a drum grenade launcher with a shotgun style reload. spiffy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    i will do a front and top view l8er when i get time
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    thats a nice concept... green's a bit off, but nonetheless, sexy. The nade however looks distinctly familiar, did i make something like a battery gun with it placed diagonally a while back? as for cookie, you spoiled my fun, i wanted to reveal...
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    edited September 2004
    man i seriously want to see this modeled its so dam sexy and new <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->

    oh owen while your here have u ever heard of something called nation states because there using your concepts
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin-MR.JEBURTO+Sep 15 2004, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MR.JEBURTO @ Sep 15 2004, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> man i seriously want to see this modeled its so dam sexy and new <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->

    oh owen while your here have u ever heard of something called nation states because there using your concepts <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nation states?... no, i cant say i have, link?

    OT: i just realised how sexy that carry handle is, slap it on a shotty drake
  • qwertymanqwertyman Join Date: 2004-02-29 Member: 26974Members
    i don't think that it is meph myself, ain't had any

    <span style='font-size:14pt;line-height:100%'>RESPECT ME</span> posts

    and the critique of the gun is very un-meph like. Meph would just say soming like OMG, NOOBISH, RESCEPTZOR MY MODELS INSTEAD

    BTW. I LOVE THAT GUN, TIS ONE OF THE BEST GL's IHAVE SEEN

    too much caps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    i might at some point, still gotta finish of the sondar....

    nice gl. tis SWEET
  • FearfischFearfisch Join Date: 2004-09-11 Member: 31622Members
    Does look somewhat like the M7. The stock is way too small, and honestly, don't make front/top views, part of the fun in modelling concepts is that they give you more freedom than real guns.


    Want to get this out of my system, I like the concepts largely for the same reason I like a lot of uglier RL guns (not to say the concepts aren't real purdy), they look like they're supposed to work, and work well. In a good way. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I'll model it sometime soon, but I'unno, I've had my eye on that Titus M3 for some time now, I might model that first... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • PriestPriest Join Date: 2003-01-08 Member: 12042Members
    i like the concept, my only thought is that a pump animation between shots could easily look odd on the current GL since it fires very fast.

    maybe angle the stock a wee bit upwards, since you would normally fire it in an arch and with the current placement of the grenades it dosent look like it would dissipate the force of each shot in a pleasant way

    just my opinion, i could be wrong though...
  • FearfischFearfisch Join Date: 2004-09-11 Member: 31622Members
    <!--QuoteBegin-Wolf_Zero+Sep 15 2004, 09:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolf_Zero @ Sep 15 2004, 09:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i like the concept, my only thought is that a pump animation between shots could easily look odd on the current GL since it fires very fast.

    maybe angle the stock a wee bit upwards, since you would normally fire it in an arch and with the current placement of the grenades it dosent look like it would dissipate the force of each shot in a pleasant way

    just my opinion, i could be wrong though... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's not pump-action, just loaded through the bottom (like a shotgun).
  • PriestPriest Join Date: 2003-01-08 Member: 12042Members
    @fishy
    Doh! ... thats what i get for reading posts at 4 am <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited September 2004
    i never said it was pump action i said it loads like a shotgun as in the shells load into the bottom but the revolving barrel is still there

    [EDIT] DAM u Fear im getting 2 old...
  • FearfischFearfisch Join Date: 2004-09-11 Member: 31622Members
    Started modelling, may or may not get it rendered when I'm done. When I model the MG, maybe I'll make* a sort of cumulative render...


    <span style='font-size:8pt;line-height:100%'>*Get someone else to make</span> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • FearfischFearfisch Join Date: 2004-09-11 Member: 31622Members
    Oh, and the way I figured it'd work is that the rounds are loaded and ejected through the same port. When it fires, first the next round is rotated in (like a revolver), grenade goes flying, the port cover is sent forwards and the casing is ejected. Then when a new round is loaded, it automatically closes the port (cover). And I added this nifty lever to rotate the barrels (for reloading). I might add a charging handle (since you can't reach the hammer like you would on an actual revolver), too.

    Sound good?
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited September 2004
    the casing does not eject form the current GL the whole shell is launched out hence no shells r removed in the reload sequence

    but anything that looks cool will do just fine
  • FearfischFearfisch Join Date: 2004-09-11 Member: 31622Members
    <!--QuoteBegin--=[Drake]=-+Sep 16 2004, 06:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Sep 16 2004, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the casing does not eject form the current GL the whole shell is launched out hence no shells r removed in the reload sequence

    but anything that looks cool will do just fine <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wasn't sure if that was the case, but even then, it's the same thing but without ejecting anything.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
  • FearfischFearfisch Join Date: 2004-09-11 Member: 31622Members
    edited September 2004
    I'll make a thread for it if I ever get it rendered.

    <img src='http://clanrra.com/uploads/progress7.jpg' border='0' alt='user posted image' />
    <img src='http://clanrra.com/uploads/progress6.jpg' border='0' alt='user posted image' />

    Like I said, I don't like the stock, so I made a PKM-style one instead.

    edit: updated the wireframe a bit

    edit2: PC is 1829 =/
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    ..What's the polycount?
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