Natural Selection: Source
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Join Date: 2003-11-11 Member: 22503Members
I've had a look around with the search feature and in the FAQ for information regarding this but haven't been able to find anything substantial. Is there any possiblity of it happening? If no, why not?
I imagine it would provide natural selection with a much larger player base allowing it to grow and succeed even more. The new physics/graphics would open up some new possibilities although graphics aren't what makes natural-selection such a great game.
I'm worried creating NS2 (if it's on half-life2) from scratch will take too long. By which time it's finished, it'll be suffering from the same problem as NS1; Lack of a playerbase.
I imagine it would provide natural selection with a much larger player base allowing it to grow and succeed even more. The new physics/graphics would open up some new possibilities although graphics aren't what makes natural-selection such a great game.
I'm worried creating NS2 (if it's on half-life2) from scratch will take too long. By which time it's finished, it'll be suffering from the same problem as NS1; Lack of a playerbase.
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<a href='http://www.unknownworlds.com/forums/index.php?act=Search&CODE=show&searchid=8ce1b380ced9d1b774412beb20710d97&search_in=posts&result_type=topics&highlite=half-life+2' target='_blank'>http://www.unknownworlds.com/forums/in...ite=half-life+2</a>
Or to be more direct....
<!--QuoteBegin-coil+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's been asked. Many, many times.
There are no current plans to port NS to any other engine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yaaarrr I feel like a dirty pirate!
*draws rusty butter knife and plays some NS*
I'm probably sounding abit pushy and such but I don't want to see such a great game just fade away due to lack on interest/playerbase in half-life1 and then never return..
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Because flayara is making his own game.
But, its undecided...
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<a href='http://www.unknownworlds.com/forums/index.php?showtopic=35' target='_blank'>Flayra already has spoken about it.</a> As for "why they aren't jumping at the possibility," I'm not "in the know" enough to give an answer.
Ultimately, though, it probably depends entirely on how difficult it is to port something to Source. Flayra expressed interest at one point in porting it to Source depending on how simple Valve made the process(this was around the time they announced that most of their supported games are being carried over to Source). If it takes a lot of effort, Flayra won't do it(or at least will delegate the coding to the other devs) because he wants to work on his next project with UWE.
More people playing half-life2 = More people trying NS:Source. This would also come down to how advertised it is and how well it catches on. But it would still give NS a much greater chance at real success [Who said it being at CPL along side CS was impossible?] than it has currently.
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If they can port NS to NS:Source without having to go to too much trouble, that'd be excellent. Let's hope.
<[F2C]MaDMaXX> yes, we're hoping to do that...we're looking to port ns to source
At this point there is still much discussion and debate occuring about exactly what direction we are heading in next. So Maxx may be slightly pre-mature stating the Source engine is our final destination.