Ns_binary

SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
Here's all the screenies I posted in the screenshots thread. Check out the difference in before and after for some of these screenies <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

Newest screenies:
<a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0001.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0001.jpg</a>
<a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0002.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0002.jpg</a>
<a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0003.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0003.jpg</a>
<a href='http://samah.customer.netspace.net.au/files/ns/ns_binary0014.jpg' target='_blank'>http://samah.customer.netspace.net.au/file..._binary0014.jpg</a>

All screenshots:
<a href='http://samah.customer.netspace.net.au/files/ns' target='_blank'>http://samah.customer.netspace.net.au/files/ns</a>

Also, map gets its name because it's meant to be a research facility placed in orbit around a planet near a binary star system (ie. to study them).
Which also means I'm gonna have to create a new skybox for it :/

Comments

  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    it looks nice. Dont make to many window like style corridors. To much of it will ruin the effect. And the first picuter i dont like the light texture on the corner it looks bad. Becides that the map shapes fine.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    In that last screenshot, try playing with the glass texture... it's faint, but you can see the line where it tiles... and it really ruins the effect <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->


    Other than that, suhWHEET
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2004
    Interesting design, love to see more of this style. One thing I have to mention though is the last screenshot. Since you are using a sky box there and also a ceiling underneath this skybox.
    The commander is going to have trouble placing structures in this section since the ceiling of the hallway will still be visible. You can fix this by turning the hallway ceiling into a func_seetrough so the its is invisible for the commander.
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    <!--QuoteBegin-Kouji San+Sep 13 2004, 09:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Sep 13 2004, 09:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Interesting design, love to see more of this style. One thing I have to mention though is the last screenshot. Since you are using a sky box there and also a ceiling underneath this skybox.
    The commander is going to have trouble placing structures in this section since the ceiling of the hallway will still be visible. You can fix this by turning the hallway ceiling into a func_seetrough so the its is invisible for the commander. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh don't worry I already thought of that problem and did that exact solution <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Carnage I kinda know what you mean - I needed some more texlights and that looked like a good spot. In retrospect, I'm probably better off finding another position for them.
    I'm going to increase the intensity on those yellowish lights on the support beams too.

    Bullethead yep that's one concern I already had, but I'm gonna come back to the tube section a bit later so we'll see then <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    What I did was I made a custom .wad file with JUST the half life glass textures... I hate adding in ALL the HL textures as they don't really mesh with any of the NS ones, but their glass is supurb in game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ANd it tiles VERy well
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    maybe try o make this texture all around the block?
  • MADMEEMADMEE Join Date: 2004-07-23 Member: 30059Members
    wpolys seem a bit high

    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary0010.jpg' target='_blank'>http://samah.customer.netspace.net.au/file..._binary0010.jpg</a>

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    highest is 939 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    good boy, keep the pics coming!
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    Actually madmee, that's reduced from 1200 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    Besides which, the spot i took that screenie from happens to be the spot with the highest wpolys for that tube. The rest is average about 600.
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    Finally a map that looks good and that i like! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Needs some tweaking thought...
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    Thx guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    Would you believe this is my first map?
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <b>Samah</b> As a fellow Australian, I'm obliged to support you regardless of the quality of your work - however, in this particular case, it is really good! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I'm a little unsure of the lighting. I definitely like the red effect from the floor but the overall feel of the area is more similar to Quake3 than what I've become used to seeing in the NS universe. Perhaps more contrast in the lighting? Perhaps few strong lights to seperate the lit areas from the unlit ones. Perhaps bump the gamma up and lower the light power so that the contrast is greater. That said, have you actually gamma corrected these screenies or are they raw from in HL?

    I think the texturing is a little bland as well and because the brushwork is fairly undetailed (which isn't bad - the floor actually looks really cool) without good texturing it just looks ...well...like half-life...and most of the ns maps look 10 times (at least) better than the original half-life maps.

    Anyways,

    Good work so far - keep it up!
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    Thx HanzGrub3r <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    I'm going to try working on extending the texturing a little (wow that's a lot of -ing), but I don't want to hit the limit, nor do I want it to look like a "fruit salad" of textures. Also I'm starting to be of the opinion that if in doubt, chuck in a strategically placed texlight and it makes plain things look cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Screenies from that t-junction area post-modifications:
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0004.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0004.jpg</a>
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0005.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0005.jpg</a>
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0006.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0006.jpg</a>

    ps. to the rest of the world - "chuck in" is aussie-talk for "put in" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    looking good but it still looks a little bland, mebe you cud try adding some blue or green texlights
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    Update:
    - added bar along the wall with red lights behind it for a contrasting effect
    - added wire panel on the roof (with broken segment and {wires func_walls)
    - added broken-off panel on the floor

    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0007.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0007.jpg</a>
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0008.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0008.jpg</a>
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    edited September 2004
    Update:
    - extended red lighting beam thing around the corner somewhat and started working on a nearby corridor with similar theme
    - removed upper texlights and added glowing coretexture for contrasting blue/red light effect

    Opinions on the coretexture thingy? I'm not sure if it's better or worse.
    It may or may not stay.

    Regardless, I'm going to start working on the next major section.

    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0009.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0009.jpg</a>
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0010.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0010.jpg</a>

    Edit: Helps when I actually UPLOAD THE FILES <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    Ok, ok I agree.
    The coretexture thing looks crappy.
    BALEETED ^_^

    As per suggestion (ta samejima) I've removed that and toned down most of the texlights in the immediate area. The only major ones are now underneath the catwalk, and aren't too dominating. Looking a bit better now.
    Btw, had to delete some older screenies - ran out of quota <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0011.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0011.jpg</a>
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0012.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0012.jpg</a>
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    Started working on the hive again:
    Not really happy with it at the moment. Infestation is coming along nicely but the lighting is a bit crappy. Fixed my blue issues (thx Olmy for stating the obvious).

    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part20001.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...y_part20001.jpg</a>
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part20002.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...y_part20002.jpg</a>
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    More hive work:
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part20005.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...y_part20005.jpg</a>
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part20006.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...y_part20006.jpg</a>
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    edited September 2004
    Latest shots from the rest of the hive room:
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part20007.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...y_part20007.jpg</a>
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part20008.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...y_part20008.jpg</a>
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part20009.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...y_part20009.jpg</a>
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part20010.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...y_part20010.jpg</a>

    Edit:
    Thought I'd mention that these 4 shots HAVE been gamma tweaked. They looked alright on my screen (LCD) but apparently they looked very dark on a CRT.
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    Update 10/1:
    Started working on marine spawn.
    Note that textures will be changing to look a little less repetitive (specifically the roof).

    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0015.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0015.jpg</a>
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0016.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0016.jpg</a>
    <a href='http://samah.customer.netspace.net.au/files/ns/ns_binary_part0017.jpg' target='_blank'>http://samah.customer.netspace.net.au/file...ry_part0017.jpg</a>

    Comments plz! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    I'm not perfectly fond of the hive room from which you posted screens. The red and green texlights seem to cover a very small area and it gives the lighting there a ridiculous "christmas-y" look. Combine that with the generally cramped look of the room (I'd hate to be in that room when it's being sieged.)

    The one hallway with the bit of detached trim and wires sticking out looks very nice, good use of detail and architectural variation there.

    In general keep up the good work, but you might want to totally redesign that hive room. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
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