A Question To All Of You Mappers..
Electro
Join Date: 2002-11-01 Member: 2785Members
<div class="IPBDescription">Variety.. is it possible?</div> I'm just wondering, since there will be no outdoor maps, how will it be possible to makes the maps look different? They're basically all in abandoned space stations.. but is it possible to do different themes somehow?
I'd really like to see some different looking maps, although the official ones DO look amazing .. I'm still awed by the textures every time I play a game. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
I'd really like to see some different looking maps, although the official ones DO look amazing .. I'm still awed by the textures every time I play a game. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
Comments
That is all.
That is all.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No kidding.
That's why I asked how else can the maps look varied..
We've seen this question and others in direct or indirect regard to outdoor maps time and time again, and it's wearing down on all of us. Apologies if I came off a little harsh.
Personally, I feel that each mapper's own 'theme' contributes a lot to making the levels look and feel unique. This could mean a heavy industrial map compared to a sleek spaceship design, or even a brighter/colorful level against a shadowy and creepy level. Both of which, if done 'right', could be well within the ns theme. There is, obviously, more to it then specific setting as well. Each designer does things so much differently in certain areas, and I think it brings out a nice variety.
I'd also like to stress that one shouldn't be in the mindset that if he creates a space station, that it has to be a 'generic' space station. A guy could come up with <i>numerous</i> themes within a station, ship, or an indoors surface-bound facility to make his level stand out. A battleship, a garbage hauling ship, a cruiser, etc. And there's no reason to limit your setting to that either.
So long as the NS theme is put into consideration of the design...
Also there is nothing to stop you using outdoor areas as scenery if you don't want them to be actual playable areas, for example in one map there is a walkway covered by glass where you can see out to some rocky cliffs.
::starts humming Love Boat theme:: <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> ack!