"death From Above" Skulking
DEATHBRING3R
Join Date: 2004-09-16 Member: 31739Members
<div class="IPBDescription">My tactic.</div> As far as I know this is my very own strategy. I like to climb up into a very high spot and cling to the ceiling, and when an unlucky marine comes by you fall off the ceiling and use your Leap attack to strike him on the head for an almost instant kill. For maximum efficientcy (Spelling?) you should get Silence, Cloaking, and Redemption.
Have fun and good luck Skulkers! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
See you later,
--Death--
Have fun and good luck Skulkers! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
See you later,
--Death--
Comments
I also love dropping down from above and taking their heads back to my gorgy friends. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
bunch when entering new room. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually everytime I've used it I've gotten a kill, they never see me coming because I use SILENCE so they cannot hear me when I use leap and I also use CLOAKING while walking so they cannot see me when I plot to tear their head off.
See you later,
--Death--
My strategy:
As a marine, strafe jump into a room and do a quick scan of the walls. This takes less than one second. If I see you, there are two popular items available:
a) Pistolwhip -> 5 to 7 shots in a bit over half a second, while you're still in freefall.
b) Strafejump + finish -> while you're leaping, I move out of the way of your trajectory and, because you cannot sufficiently cancel the velocity you gained in time, you'll land on the ground and get a warm serving of lead.
Conclusion: Your strategy works only on sub-par marines.
He didn't mention waiting for the marines to move away, so that their backs are turned. Cloaking is also a anti-sub-par marine strategy, since you will die after the first bite with that setup unless you are fighting lvl0 vanillas.
I don't quite get it. Yes getting single kills in co_ is easy, because upgrades give you nearly infinite superiority over the improperly equipped. Its like saying "OGM I CAN PWN A BASIC SKULK WITH A SHOTGUN, I R THE ROXORZ!!!!" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
but if u dropped from the ceiling u would only get in one bite before u reach the ground, where u would have to turn 360 degrees to search for the marine because he could have moved in any direction.
but if u dropped from the ceiling u would only get in one bite before u reach the ground, where u would have to turn 360 degrees to search for the marine because he could have moved in any direction. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Holding the mouse is bad, you'll learn it's better to time your bites than to spam them.
I belive (Not sure.) that if you leap straight down on a marine it does a ton of damage. Not too sure though.
Have fun and good luck Skulkers! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
See you later,
--Death-- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This is by far the most unique and viable strategy ever in the history of skulking. You sir, are a god. Nobody else has ever sat above a hallway and jumped down on marines.
Start the revolution!
But in all seriousness I dont know why more people dont just simply sit around the corner out of view, but not on a wall, ceiling but simply on the floor. When you hear the marine coming and just about to turn the corner/enter your room, run around the corner and start biting. If you time it right they walk right into you and have no time to react.
Have fun and good luck Skulkers! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
See you later,
--Death-- <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is by far the most unique and viable strategy ever in the history of skulking. You sir, are a god. Nobody else has ever sat above a hallway and jumped down on marines.
Start the revolution!
But in all seriousness I dont know why more people dont just simply sit around the corner out of view, but not on a wall, ceiling but simply on the floor. When you hear the marine coming and just about to turn the corner/enter your room, run around the corner and start biting. If you time it right they walk right into you and have no time to react. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's what I do. But I think the topic creators purpose is to get kills with leap, rather than bite.
He didn't mention waiting for the marines to move away, so that their backs are turned. Cloaking is also a anti-sub-par marine strategy, since you will die after the first bite with that setup unless you are fighting lvl0 vanillas. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
1. have you noticed none of the co_ maps have high ceilings?
2. by the time you get cloaking, silence, and leap, rines will have at least armor 1 and the time it takes to successfully complete 3 bites without missing is longer than needed for a rine to kill you
3. why are you playing co_ anyways?
He didn't mention waiting for the marines to move away, so that their backs are turned. Cloaking is also a anti-sub-par marine strategy, since you will die after the first bite with that setup unless you are fighting lvl0 vanillas. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
1. have you noticed none of the co_ maps have high ceilings?
2. by the time you get cloaking, silence, and leap, rines will have at least armor 1 and the time it takes to successfully complete 3 bites without missing is longer than needed for a rine to kill you
3. why are you playing co_ anyways? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I don't play ns anymore, but from memory:
1. refer to co_daimos, co_ulysses, co_core, co_angst - probably more
2 and 3. my point exactly
My strat for skulk ambush- use the walls next to doors not the ceiling (if its possible)
if you stay just above marine eye level they can often miss you. and it happened to me a few time that they look at the corner but diddnt see me in the middle of the wall :>
but if u dropped from the ceiling u would only get in one bite before u reach the ground, where u would have to turn 360 degrees to search for the marine because he could have moved in any direction. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Holding the mouse is bad, you'll learn it's better to time your bites than to spam them.
I belive (Not sure.) that if you leap straight down on a marine it does a ton of damage. Not too sure though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
u can test leap easily by leaping and continuing to press forward at a cc. just put draw damage on and lots of numbers would appear.
I don't quite get it. Yes getting single kills in co_ is easy, because upgrades give you nearly infinite superiority over the improperly equipped. Its like saying "OGM I CAN PWN A BASIC SKULK WITH A SHOTGUN, I R THE ROXORZ!!!!" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well personally I'm not in to kick butt and chew bubblegum, I rarely take playing as an Alien seriously. I just like to make unique kills and use finesse when obliterating an unsuspecting Marine.
See you later,
--Death--
He didn't mention waiting for the marines to move away, so that their backs are turned. Cloaking is also a anti-sub-par marine strategy, since you will die after the first bite with that setup unless you are fighting lvl0 vanillas. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
1. have you noticed none of the co_ maps have high ceilings?
2. by the time you get cloaking, silence, and leap, rines will have at least armor 1 and the time it takes to successfully complete 3 bites without missing is longer than needed for a rine to kill you
3. why are you playing co_ anyways? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I still do it without cloak or silence, those are just best used for low ceilings. I can get kills with only leap, provided I have a high ceiling to cling to.
See you later,
--Death--
-Aes-
-Aes- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you get on top of a marine and leap straight down, it does tons of damage.
I believe this is why the topic creator stresses being above them, and leaping.
-Aes- <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you get on top of a marine and leap straight down, it does tons of damage.
I believe this is why the topic creator stresses being above them, and leaping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Leap does 16 damage... Suppose it would help if they had armor 2..
But I don't get "tons of damage". Why do you think people brag when they leap kill someone?
Takes around two leaps to kill a full health AFK.
Usually if the first marine doesnt see you the rest wont, because if he didnt get killed why should they check, wait till they are all past, kill the back one, either run if they notice or just keep killing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Takes around two leaps to kill a full health AFK. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Um... it also takes about 2 bites. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
remember, leap is essentially a way to close the gap not a real "fighting" weapon =/
Takes around two leaps to kill a full health AFK. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Um... it also takes about 2 bites. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well if you leap directly above then bite, it's gg <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->