Vs Jp/shotty?

TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
<div class="IPBDescription">How to stop god?</div> Okay folks, how do you stop jp/shotty aces? Every game I've played this week where the aliens have lost it's to 1 or 2 guys with this combination.
(and resupply/med spam)

Call me old fashioned, but I believe the game shouldn't be completely decided based on whether a good marine gets jp/shotty. (JP to location, pg shotty rush I'm fine with.)

Skulks can't climb fast enough so they are always out of range. When they get near range, *BANG*SPLAT* Focus helps because then you only have to bite the impossible to hit flying 'rine twice. (assuming armor != suck) But getting focus in classic NS before they get jp? good luck

Lerk gas doesn't affect them at all since they've got all the health they could ever want and they can get out of the gas in 0.00000001 seconds. Umbra seems to have no affect on shotguns. Lerks don't fly fast enough to bite.

Onos might be possible if they manage to get to the fight in time and don't get stuck on every single pebble on the planet. And they find a tight spot that the jetpacker must come back through.

Fade seems to be the only option at all but I can't get blink/swipe to land ever, let alone when the marine is gliding through the hive.


Just lost a 6 aliens vs 5 rines NS game. We had two hives and all 6 of us couldn't stop one jetpacker. We killed all his backup, but he took out our hive. <i>While we were there.</i> Defending the last hive against that was just a joke.


How the heck can you even begin to stop this?


<span style='font-size:8pt;line-height:100%'>
Man I miss getting JP rushed by a team of marines instead of just 1. It didn't feel so bad to lose to the whole enemy team.
</span>
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Comments

  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    A "decent" lerk/fade/leaping skulk will beat him.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Doesn't this belong in Kharaa Strategy?
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    Offense chambers bug me when I jet pack around.

    You'll have to have a skilled skulk / fade / lerk take care of him.
  • ZykoZyko Join Date: 2002-12-31 Member: 11653Members
    leap n bite.. problem solved.

    and hud_fastswitch 1
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
  • FilaFila Join Date: 2003-09-26 Member: 21237Members
    Honestly what you are saying is like any other battle. A good player vs a bad one ends in the same result. The jetpack shotty combination is 25 resources to that one person. It also requires alot of researching. So if the marine team gets enough res and time to research and equip the marine he shouldnt be easy to kill. And on the otherhand, you just need to learn to do one of a few things, leap then bite, lerk and bite, blink and swipe, build alot of offence chambers. Any of those things if used right can take down a jetpacker in no time.

    Oh and also if you dont have leap as a skulk cause your down to 1 hive, if he has lvl1 lvl 2 jetpack shotgun in your hive you most likely arent gonna win the game in the first place so you have to just suck it up and take the loss.
  • Fog_cartoonsFog_cartoons Join Date: 2003-09-08 Member: 20658Members
    Fila is 100% right there. It's just one of those things you have to understand and hate.

    Btw, why is everyone saying "Call me old fashioned"?
  • crazynetcrazynet Join Date: 2004-05-13 Member: 28647Members, Constellation
    Jp is just one of the things that they should take out of the game... many people are not all that great at the combo mid-air kills. For the marines the lerk is not a problem for them because they have a ranged attack and don't have to melee kill everything. On the other hand with aliens there are only 2 non-melee attack weapons the gorge spit, which is slow and about useless, and the fade, but it takes either hive 3 to get it or in combat 6 upgrade points to get. Basically for most games that I have been in once the jper is in the usually wide open hive rooms its all over. If one of the life forms had a hive one ranged attack that was deadly then I would consider jp to be great but until then I think that it is way to powerful.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    <!--QuoteBegin-crazynet+Sep 22 2004, 08:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crazynet @ Sep 22 2004, 08:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jp is just one of the things that they should take out of the game... many people are not all that great at the combo mid-air kills. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They should take something out because people suck at something? Wow that is the WRONG attitude I'm sorry. If JPs own you, practice leap/bite and blink/swipe to get better and kill them. Why do you want anything that's 'hard' to do to be taken out?

    Most pubbers are horrible at aiming, should we take that out too?

    Your attitude makes me sick...
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    I've found a fun way to take out jetpackers by lerking. My anti-jetpacker setup usually involves celerity, focus, and carapace. If you're playing combat, Scent of Fear, adrenaline, silence, regeneration, and umbra are also nice upgrades to have. You can't get all of them, so you have to chose carefully.

    Trust me. Celerity Lerks are definitely fast enough to chase down jetpackers. After some practice, you'll be a jetpack-hunting machine.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    Gotta remember it takes one shotty blast to take down a lerk.

    In combat, just xenocide them. Xeno, leap, bite, leap, explode. Try to leap above them so the blast knocks them downward.
  • Asd0rAsd0r Join Date: 2004-09-22 Member: 31863Members
    OMG, go buy some skill man...
    Jetpack are not terminators, and they can't fly forever -_-
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    <!--QuoteBegin-Asd0r+Sep 22 2004, 11:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asd0r @ Sep 22 2004, 11:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG, go buy some skill man...
    Jetpack are not terminators, and they can't fly forever -_- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Honestly, you'd be amazed how long you can keep one in the air with good usage, especially when your skills have been honed in Tribes.

    Jetpacks are definately a tough sucker to beat, especially when they're carrying shotguns. With any modicum of aim, your best efforts are easily thwarted. They're all the danger of a regular shotgunner, but now they can zip out of your attack range.

    In a regular match, your best hope is a Lerk and some OCs in your hive room. Spore, and let the OCs do the rest. They pack a punch, and everytime that jetpacker lands to get some medpacks, he gets hit even harder by the OCs and perhaps a skulk.

    If your Fade is good enough to maul a decent jetpacker, chances are they wouldn't have jetpackers at that time -- he'd have been keeping them down. He'll likely be decimated (they do seem to be made out of paper, now) unless the JP is preoccupied with another nuisance or two, or the Hive. In a duel, I'd take the JP/SG over the Fade any day.

    Skulks.. ahaha. You might as well 'kill' in console, you're nothing but RFK unless you're l33t.

    Lerks are decent if the JP isn't focused on you. If he's trying to kill you, you -will- die. However, if he'd rather take out a skulk or a Fade, or even your hive.. it's not hard to take him out, especially with celerity. Most Lerks get caught up trying to follow the JP. I find it easier to sit back and just rush at where he's going to be flying next. Works really well.

    Onos are actually one of your best bets in smaller hive rooms. Gore is powerful enough to take him down in three or four whacks, and with your height that's pretty easy. Stomp is now useless, but the Onos' 12' tongue still makes appearances from time to time. If you're lucky, you may just **** him off the ceiling. The shotgun isn't a really big pain since you've got so much HP, and you -are- by the hive, afterall.

    In Co maps, you definately need Webs. If your team can't kill JPs fast and efficiently once he's in your hive room, you are likely screwed. Not only is he gaurenteed to be back, but every higher lifeform he kills en route or while there is one less there'll be when he arrives again. Focus is also a good idea. If your JP has half a brain, he's got Resupply, and unless you can hit him twice, he's going to get that medpack.
  • Kenichi-SNKKenichi-SNK Join Date: 2003-12-21 Member: 24617Members
    They should lower the rise rate of the jetpack to a slow climb instead of them being able to reach infinite speeds if they dont run into a wall. This will actualy gives lerks a chance.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    A celerity lerk is way too fast for many people to track, especially while flying around themselves, and a carapace-3 lerk will never fall to a one-hit shotgun kill anyway.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited September 2004
    Usually jets just make your aim worse, so those "aces" are pretty rare. If they can keep the crosshair while using JP, I bet they are godlike without one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    For more 'regular' rines, a basic skulk with leap can get the job done easy enough, as jets only offer temporary speed-boost (great for movement, not so great for anything else). Also, since most of the corridors are so low and easily block your movement, I would worry more of that HA-train than a few pesky jets. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    So scripted leap/bite or blink/swipe is the way to go here? *twitch*

    Assuming hud_fastwitch 1, is lastinv faster than just picking a new weapon?


    Rushakra, good call on the "don't follow them" lerk tactic. My mistake there.


    Filla, I agree a better player should defeat a worse player. I'm talking about 1 marine whooping the entire alien team .

    Guess I'm gonna play my next couple days as a leap/focus skulk. Not that it will help in 2 hive Classic.

    The issue in combat where JPers keep making runs on a hive, killing off higher life forms until there's only skulks remains. How to fix it though? Ya can't take the jp out altogether. Making the rine buy it again when he dies would be a pointless waste of 0.5sec. <joke>Maybe the rine has to buy it and then a voice comes on and says "Comm jp. JP COMM! COOOOMMM gimme jetpack, jetpack jetpack comm." so that the rine has to wait about as long as a gestate. </joke> hrm, bad training for classic ns...

    This problem really seems the worst in the CO map that is basically 3 rooms. Marine start, Hive room and the room in the middle with the angled ramp and some water underneath. I don't know why that map is so much harder to defend from JP's than the others.
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    <!--QuoteBegin-Wirhe+Sep 22 2004, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Sep 22 2004, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I would worry more of that HA-train than a few pesky jets. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    scout early, scout often.
    Engage them before they get to their build site.
    Onos in 'rine start does wonders for stopping a siege base from building. . . Actually, anything chewing on rine start can get a beacon.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    <!--QuoteBegin-TomCerul+Sep 22 2004, 10:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TomCerul @ Sep 22 2004, 10:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So scripted leap/bite or blink/swipe is the way to go here? *twitch* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No... a manual leapbite or blinkswipe is the way to go. For the 100th time, scripted leap/bite or blink/swipe SUCKS. It takes away any timing control you have and it's more of a negative script than a positive one. The way to go is using a key bound to lastinv. Fire, lastinv, fire. It's not rocket science, jesus christ.
  • paper_tigerpaper_tiger Join Date: 2004-05-07 Member: 28534Members
    a couple of oc will do the trick in the absence of good players... Put one on the hive and and one on the ground near the hive. If you have more res to burn put 2 on hive and several below... etc

    As jp'er I find OC's round the place to be very annoying. You have less armour and once its gone oc's are very effective at taking you down med spam or not.

    Apart from that there is an element of luck in hitting the rines flying round, just keep trying. Onos are supprisingly good i find in some cases. Cause many of the corridors are fairly low in NS a horn to the bum is pretty easy to land, and JP's go down like flies with their relatively low armour. Beware HMG jp but MR Ono...
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    <!--QuoteBegin-Toothy+Sep 21 2004, 10:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Toothy @ Sep 21 2004, 10:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A "decent" lerk/fade/leaping skulk will beat him. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the lerk, can indeed fly fast enough, assuming the JP'r hasent launched himself, the fade can do the trick, got 8 as fade one game, they will maul them, skulk, is indeed very hard, if ff isnt on, i suggest useing Xenocide, that will at least hurt them.
    also, assuming your in a hallway an onos can rin through, nancy is a prime example of onos chanrging and killing Jp'rs and a semidecent idea is the gorge, he can heal and spit the rines should they get close enough, plus there web will always doo the trick of forced landings.

    "Im the anti jp weapon!" <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin-Nadagast+Sep 22 2004, 12:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Sep 22 2004, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TomCerul+Sep 22 2004, 10:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TomCerul @ Sep 22 2004, 10:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So scripted leap/bite or blink/swipe is the way to go here?  *twitch* <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No... a manual leapbite or blinkswipe is the way to go. For the 100th time, scripted leap/bite or blink/swipe SUCKS. It takes away any timing control you have and it's more of a negative script than a positive one. The way to go is using a key bound to lastinv. Fire, lastinv, fire. It's not rocket science, jesus christ. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or alternatively, bind different easy to reach keys to slots 1-4 and get coordinated at using them.
  • crazynetcrazynet Join Date: 2004-05-13 Member: 28647Members, Constellation
    <!--QuoteBegin-Nadagast+Sep 22 2004, 10:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Sep 22 2004, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They should take something out because people suck at something? Wow that is the WRONG attitude I'm sorry. If JPs own you, practice leap/bite and blink/swipe to get better and kill them. Why do you want anything that's 'hard' to do to be taken out?

    Most pubbers are horrible at aiming, should we take that out too?

    Your attitude makes me sick... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OK sorry I came out a little to blunt... but I explained my self about the opinion... doesn’t seem that u read that part but ok... and no I am not saying take out everything that is hard... I may think that some other weapon is unfair or what not but I am not saying remove it because its hard to defeat; there is some sort of single weapon/ability counter to it.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    defeating jp/shotty? easy

    admin_slayteam 1


    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    I can say that in version 1.04 the jets was the only tactics ever used. You have to have at least 2 lerks or some OC and a lerk. Jets can be klled easly with some skills even onos can easly kill a jetpacker. You work on your skillks and all will be easy. Ofcourse fact that webs in combat is the only way to stop many jetpackers now, and its litle bit overpowered becouse every time aliens have a gorge with webs the only way to win such a game is lame gl spam and jet pack rush.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    <!--QuoteBegin-TomCerul+Sep 22 2004, 12:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TomCerul @ Sep 22 2004, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wirhe+Sep 22 2004, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Sep 22 2004, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I would worry more of that HA-train than a few pesky jets. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    scout early, scout often.
    Engage them before they get to their build site.
    Onos in 'rine start does wonders for stopping a siege base from building. . . Actually, anything chewing on rine start can get a beacon. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You have no idea.

    Gorges: "Aah! They're siegeing our hive! Get here, get here!"
    Moi: "No, they're beaconing." *Killing phase gate and advanced armory.*
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    <!--QuoteBegin-Rushakra+Sep 22 2004, 11:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Sep 22 2004, 11:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Asd0r+Sep 22 2004, 11:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asd0r @ Sep 22 2004, 11:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG, go buy some skill man...
    Jetpack are not terminators, and they can't fly forever -_- <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Honestly, you'd be amazed how long you can keep one in the air with good usage, especially when your skills have been honed in Tribes.

    Jetpacks are definately a tough sucker to beat, especially when they're carrying shotguns. With any modicum of aim, your best efforts are easily thwarted. They're all the danger of a regular shotgunner, but now they can zip out of your attack range.

    In a regular match, your best hope is a Lerk and some OCs in your hive room. Spore, and let the OCs do the rest. They pack a punch, and everytime that jetpacker lands to get some medpacks, he gets hit even harder by the OCs and perhaps a skulk.

    If your Fade is good enough to maul a decent jetpacker, chances are they wouldn't have jetpackers at that time -- he'd have been keeping them down. He'll likely be decimated (they do seem to be made out of paper, now) unless the JP is preoccupied with another nuisance or two, or the Hive. In a duel, I'd take the JP/SG over the Fade any day.

    Skulks.. ahaha. You might as well 'kill' in console, you're nothing but RFK unless you're l33t.

    Lerks are decent if the JP isn't focused on you. If he's trying to kill you, you -will- die. However, if he'd rather take out a skulk or a Fade, or even your hive.. it's not hard to take him out, especially with celerity. Most Lerks get caught up trying to follow the JP. I find it easier to sit back and just rush at where he's going to be flying next. Works really well.

    Onos are actually one of your best bets in smaller hive rooms. Gore is powerful enough to take him down in three or four whacks, and with your height that's pretty easy. Stomp is now useless, but the Onos' 12' tongue still makes appearances from time to time. If you're lucky, you may just **** him off the ceiling. The shotgun isn't a really big pain since you've got so much HP, and you -are- by the hive, afterall.

    In Co maps, you definately need Webs. If your team can't kill JPs fast and efficiently once he's in your hive room, you are likely screwed. Not only is he gaurenteed to be back, but every higher lifeform he kills en route or while there is one less there'll be when he arrives again. Focus is also a good idea. If your JP has half a brain, he's got Resupply, and unless you can hit him twice, he's going to get that medpack. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or you could just flatten them in a narrow corridor before they enter the hive.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    All I have to say is the another on pulse, 2-3 marines with JP kept coming into the hive.
    And I repeatedly killed them as lerk.
    Easiest I ever did actually since I had a lil more room to work with.
    hot dogfighting action.
    Feltlike the old air combat days on ps1
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    I can see some other viable tactics, besides using your leet leap/blink/flying skills.

    Classic: 1- OC lamming
    2- Res starving

    Combat: 1- Playing very defensively, to delay JP's the most
    2- Webbing from the top of the hive (if possible)
    3- And the most important: Reaching the time limit before the hive goes down.

    I tend to avoid playing co_core because marines always win. The map is too small and the hiveroom is too open, with lots of entrances, and you can shoot the hive from all 4 directions, from below, the middle and above. Worst hiveroom ever.

    co_ulysses has the 2nd worst hive room, but the big map size makes up for it.

    co_kestrel has a nice trick, which is standing on the hive and webbing just the top, so that no JP's go there and kill you. Your team will take them out quite fast, as long as they all don't rush the hive.

    co_pulse is ok, IMO.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Last few days ive seen alot of magic done with web.
    Im thinkin bout working on my gorgeness.
    After I get the hang of focus and see if its worth my time.
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