adminmod is notorious about not letting people authenticate correctly, when it says someone is already on the server with your name it means that you have not authenticated with adminmod and it will not let you connect to the server. i have had frequent problems with that when i used adminmod and spent countless hours trying to fix the problem with minimal success. just dump adminmod and switch to amxx.
<!--QuoteBegin-GiGaBiTe+Sep 24 2004, 11:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Sep 24 2004, 11:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just dump adminmod and switch to amxx. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I recommend his staying with AdminMod, v2.50.59 is bug-free with B5. I have run both AMX Mod X and AdminMod on my server and currently run both.
Each has it's pros and cons. For basic functionality and less CPU usage AdminMod is superb - want lots of fun plugins ? Get the AMX Mod X.
<!--QuoteBegin-GiGaBiTe+Sep 24 2004, 03:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Sep 24 2004, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have like 30 plugins running on amxx, and it really dont effect cpu usage that much. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You need to talk to the server rental folks who accurately measure this stuff. Stock out of the box AMXX uses twice as many plugins as AdminMod. I'm not sure why we're even debating this - the man said he'd using AdminMod so that's what he needs help with.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You need to talk to the server rental folks who accurately measure this stuff.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i think that server admins that own a "real" server as in its in their house (like mine) and have all of the dedicated equipment know alot more about whats going on than a rental place, you have the entire IT department for that company built into 1 person instead of someone that does hardware, someone for upgrades, someone for software support, ect.
or otherwise the lone server ops generally know what they are talking about better than guys that do the division of labor in mass marketing servers.
and the debate over adminmod vs amxx, is that amxx provides better features than AM, and AM is harder to get set up so i thought i would give him more options than just sticking with one type of admin utility.
[Edit] w00t i guessed the amount of plugins that were running exactly without even being at my server <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> 30 running plugins
<!--QuoteBegin-GiGaBiTe+Sep 24 2004, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Sep 24 2004, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You need to talk to the server rental folks who accurately measure this stuff.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i think that server admins that own a "real" server as in its in their house (like mine) and have all of the dedicated equipment know alot more about whats going on than a rental place, you have the entire IT department for that company built into 1 person instead of someone that does hardware, someone for upgrades, someone for software support, ect.
or otherwise the lone server ops generally know what they are talking about better than guys that do the division of labor in mass marketing servers.
and the debate over adminmod vs amxx, is that amxx provides better features than AM, and AM is harder to get set up so i thought i would give him more options than just sticking with one type of admin utility.
[Edit] w00t i guessed the amount of plugins that were running exactly without even being at my server <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> 30 running plugins
server up time 5d 18h 23m [/Edit] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I hope you don't think that all companies renting servers are as uneducated as you infer on 3rd party plugins and cpu usage. If so I'll be glad to refer you to several that can easily change your mind on this ... Bobby at leetservers.com is just one.
I run my own server on this box and have for years so I'd consider myself qualified on this subject also. If I want to run AMX Mod X only I'd have to run 19 plugins and a module ... AdminMod requires 9. That fact alone gives AdminMod an edge in cpu usage, but **** for tat AMXX is simply less efficient in that department.
Again, each one has advantages and disadvantages. I have finally struck a happy medium and find myself <i>having</i> to use both (albeit the bare bones minimum on AMXX with 6 plugins only). If you want a bunch of fun plugins (at the expense of server performance and having to deal with a lot of menus to accomplish functions) go with AMX Mod X - heck, 0.20 is even supposed to be lean and mean and improve performance. If you want functionality and need a reliable bug-free server administration program opt for the AdminMod.
Scolecite feel free to pm me on any questions you may have.
I normally stay out of these AM vs AMX/AMXx debates, but hey, what the hell.
Simply comparing load by just listing off the number of plugins required to operate is, in my opinion, a terrible way to compare the two. One plugin can have equivilent amount of load as five, even ten others, and most plugins are event triggered, through commands. So unless those commands are actually being executed then they are simply idle. The only additional load that would be obvious with additional plugins would be extra memory usage, but that is really moot as the 'average' compiled plugin is only a couple kilobytes. <b>Edit:</b> (Talking about AdminMod/AMX/AMXx plugins here, not MetaMod, just to clarify)
When you talk about modules, yes, AMXx/AMX is bloated in that sense. But if you compare AMXx/AMX to AdminMod in terms of functionality then you really can't throw Engine/VexD/NS2AMX/etc modules into the picture, because AdminMod simply does not have the game altering features those modules add into AMX/AMXx. A 'fair' comparison, in my opinion would be AMX/x core + Fun module + (optional) SQL module.
And then let's talk about the JIT which is available in AMX 0.9.9 and AMXx 0.20... <a href='http://www.amxmodx.org/forums/viewtopic.php?t=6059' target='_blank'>here</a> is the thread with an AMXx developer explaining what the JIT does. The result? Much <i>much</i> faster speeds when it comes to amount of Small (the scripting language AdminMod, AMX Mod and AMX Mod X all run on) data parsed.
I wrote a simple little benchmark plugin for the AMXx to compare operation time with JIT vs no JIT. <a href='http://www.tcwonline.org/~dvander/bench.htm' target='_blank'>Here</a> is the page where the the results are. If you notice, the tests which relied heavily on Small parsing speed increased 500-1900%, while the native callback speeds increased less drastically (as these are completely handled in AMX/AMXx core or modules, not Small) with about 100% faster speeds.
I'm not completely positive on this, but I don't believe AdminMod has the JIT enabled in it's core as of yet, though I do see the source for the JIT in AdminMod's CVS (it doesn't appear to be compiled in though?).
Also Kwik, kind of unrelated here. Why are you running both AMX Mod X <i>and</i> AdminMod, you may have told me on modNS and I forgot, but it just seems rather silly.
In short, I think simply their core is quite comparable in speed, but it all depends on what you want your server to do that determines load. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
<!--QuoteBegin-[mahn]sawce+Sep 25 2004, 07:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn]sawce @ Sep 25 2004, 07:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also Kwik, kind of unrelated here. Why are you running both AMX Mod X <i>and</i> AdminMod, you may have told me on modNS and I forgot, but it just seems rather silly.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> As biased as I may seem towards AdminMod, I did try converting to AMX Mod X a couple of months ago (v0.16). It was slightly easier to install than AdminMod but I had several bugs I either couldn't fix myself or got no support response on, the darn mapchooser being the main one. Although trying this and that which I picked up from modNS.org or AMX Mod X forums the nextmap was consistently incorrect and the mapvotes frequently failed. I don't really even want to go there, beings I tried so many different things (including but not limited to different plugins etc) and none of them worked well. FFS, if I cant figure out a simple function like this how is the average nubcaek going to get this working? It should NOT be this difficult. Oh yeah, in spite of trying several B5 fixes I never could get "slay" to work.
I run AMX Mod X because there are about 6 plugins that I need which AdminMod wouldn't support. I also prefer a lot of the basic functionality that AdminMod provides such as "llama" and the way access levels for admins is calculated. Btw, did you get my pm regarding the lerkspike plugin?
<!--QuoteBegin-[mahn]sawce+Sep 25 2004, 07:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn]sawce @ Sep 25 2004, 07:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And then let's talk about the JIT which is available in AMX 0.9.9 and AMXx 0.20... <a href='http://www.amxmodx.org/forums/viewtopic.php?t=6059' target='_blank'>here</a> is the thread with an AMXx developer explaining what the JIT does. The result? Much <i>much</i> faster speeds when it comes to amount of Small (the scripting language AdminMod, AMX Mod and AMX Mod X all run on) data parsed.
I wrote a simple little benchmark plugin for the AMXx to compare operation time with JIT vs no JIT. <a href='http://www.tcwonline.org/~dvander/bench.htm' target='_blank'>Here</a> is the page where the the results are. If you notice, the tests which relied heavily on Small parsing speed increased 500-1900%, while the native callback speeds increased less drastically (as these are completely handled in AMX/AMXx core or modules, not Small) with about 100% faster speeds.
I'm not completely positive on this, but I don't believe AdminMod has the JIT enabled in it's core as of yet, though I do see the source for the JIT in AdminMod's CVS (it doesn't appear to be compiled in though?).
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ... ooop forgot about this part. Open-minded as I am, I am anxious to try 0.20 for this very reason. It sounds impressive. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I would consider AMXx 0.20 RC 6 stable enough for the average user now. Plus having the ns module enabled fixes slay by default for 0.20 (I'm so fed up with supporting three seperate cores with ns2amx I've basically stopped working on it, which is probably why the b5 slay has yet to be properly fixed). Cheesy includes a fixed mapcycle plugin as well. You need to get the NS package along with the AMXx core for these changes though.
Time permitting I would consider it a very worth while upgrade from 0.16. There's also some standard ns plugins that come with the ns package, cheesy's unstuck, cheesy's afk kick and generic team commands (amx_alien/marine/uncomm/random/readyroom). The generic commands have been updated by me in the past day or so to fix a minor bug, so if you do happen to update before the next RC is available, then recompile the plugin from <a href='http://www.amxmodx.org/cgi-bin/viewcvs.cgi/*checkout*/amxmodx/plugins/ns/nscommands.sma?rev=HEAD&content-type=text/plain' target='_blank'>here</a>.
<b>Edit</b> Come to think of it, you're probably like the rest, waiting on specific plugins to be ported over, right? :o
<!--QuoteBegin-[mahn]sawce+Sep 25 2004, 09:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn]sawce @ Sep 25 2004, 09:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Edit</b> Come to think of it, you're probably like the rest, waiting on specific plugins to be ported over, right? :o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's one of the reasons ... I just want to ensure it's stable too.
Mahnsawce, please check your private messages on here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I hope you don't think that all companies renting servers are as uneducated as you infer on 3rd party plugins and cpu usage. If so I'll be glad to refer you to several that can easily change your mind on this ... Bobby at leetservers.com is just one.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i can easily say that many companys do the division of labor with areas of expertise because i visit places that deal with servers and public rental servers alot, and most of them run their buisness that way.
and along the lines of cpu usage and bugs and crashes, i experience few every now and then, but its mostly from me doing something that i wasnt supposed to do with entmod. also the 30 plugins for amxx, 75% of them are standard funciontality plugins that came with amxx. and the last 25% of them make the server more reliable (reduce amount of stuff that can be placed on map, exploit and bug fixes.)
plugin list
admin.amx ; admin base (required for any admin-related) admincmd.amx ; basic admin console commands adminhelp.amx ; help command for admin console commands adminslots.amx ; slot reservation menufront.amx ; front-end for admin menus cmdmenu.amx ; command menu (speech, settings) plmenu.amx ; players menu (kick, ban, client cmds.) mapsmenu.amx ; maps menu (vote, changelevel) antiflood.amx ; prevent clients from chat-flooding the server adminchat.amx ; console chat commands adminvote.amx ; vote commands nextmap.amx ; displays next map in mapcycle timeleft.amx ; displays time left on map mapchooser.amx ; allows to vote for next map scrollmsg.amx ; displays a scrolling message imessage.amx ; displays information messages welcomemsg.amx ; displays motd @ client connection pausecfg.amx ; allows to pause and unpause some plugins statscfg.amx ; allows to manage stats plugins via menu and commands admin_clexec.amx ; execute commands on clients me_gorgerecycle.amx ; allow gorges to recycle stuff unstuck.amx ; unstuck pro nsstatusbar.amx ; shows player / structure health hpk.amx ; high ping kicker admin_godmode.amx ; godmode spectatorchat.amx ; everyone can hear everyone extralevels.amx ; go past lvl 10 in combat lerkspike.amx ; give lerks spike back c_limit.amx ; building limit icons.amx ; custom icons
GiGaBiTe (and mahnsawce) you're speculating if you think AMX Mod X doesn't use more cpu. Unless you can provide me with evidence otherwise, I will believe the big guys who have tested this under load and KNOW how to squeeze the very most from their boxes and maintain peak performance (v0.20 excluded). You'll forgive me if I lean towards believing them, I'm sure.
30 plugins? <b>O M F G!!! </b>ackkkkkkkkkkkkkkkkkk!!!!!!!!!!!!!!!!!!!!!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Believe what you want from whomever you want to. It's obvious nothing I say will change your mind, but that doesn't bother me. I was merely correcting you as it seemed you were comparing performance simply off of the number of loaded stock plugins.
<!--QuoteBegin-[mahn+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sawce,Sep 25 2004, 09:50 PM]Believe what you want from whomever you want to. It's obvious nothing I say will change your mind, but that doesn't bother me. I was merely correcting you as it seemed you were comparing performance simply off of the number of loaded stock plugins.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Actually that's not true mahnsawce because I know of you and respect your oppinion. If you insist that the number of plugins running is a negligible factor in cpu usage then I'll try to accept that. I'm just saying that I feel the average *knowledgeable and qualified* server rental company would currently rather run AM on it's boxes for the reasons I've stated. This of course excludes AMX Mod X v0.20 as an option.
Comments
AdminMod FAQ: <a href='http://www.adminmod.org/index.php?go=faq' target='_blank'>http://www.adminmod.org/index.php?go=faq</a>
AMX Mod Docs: <a href='http://amxmod.net/doc/' target='_blank'>http://amxmod.net/doc/</a>
AMX Mod X Docs: <a href='http://www.amxmodx.org/doc/' target='_blank'>http://www.amxmodx.org/doc/</a>
Heres a direct question
DO I have to install admin mod on my client computer, and if not how do I get adminmod.cfg on it.
thanks
Their forums and they will help you with any quetsions.
However, you have to add yourself into the addons/Adminmod/configs/users.ini
I think thats where its located, its been quite some time.
Their online manual tells you how.
Then depending on how its setup, you may need to do a setinfo command in your config.cfg
The instructions are for CS not NS, so there are some things that are different
basically thats what Im trying to do is get myself authenticated on my own server
I recommend his staying with AdminMod, v2.50.59 is bug-free with B5.
I have run both AMX Mod X and AdminMod on my server and currently run both.
Each has it's pros and cons. For basic functionality and less CPU usage AdminMod is superb - want lots of fun plugins ? Get the AMX Mod X.
You need to talk to the server rental folks who accurately measure this stuff.
Stock out of the box AMXX uses twice as many plugins as AdminMod.
I'm not sure why we're even debating this - the man said he'd using AdminMod so that's what he needs help with.
i think that server admins that own a "real" server as in its in their house (like mine) and have all of the dedicated equipment know alot more about whats going on than a rental place, you have the entire IT department for that company built into 1 person instead of someone that does hardware, someone for upgrades, someone for software support, ect.
or otherwise the lone server ops generally know what they are talking about better than guys that do the division of labor in mass marketing servers.
and the debate over adminmod vs amxx, is that amxx provides better features than AM, and AM is harder to get set up so i thought i would give him more options than just sticking with one type of admin utility.
[Edit]
w00t i guessed the amount of plugins that were running exactly without even being at my server <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
30 running plugins
server up time
5d 18h 23m
[/Edit]
i think that server admins that own a "real" server as in its in their house (like mine) and have all of the dedicated equipment know alot more about whats going on than a rental place, you have the entire IT department for that company built into 1 person instead of someone that does hardware, someone for upgrades, someone for software support, ect.
or otherwise the lone server ops generally know what they are talking about better than guys that do the division of labor in mass marketing servers.
and the debate over adminmod vs amxx, is that amxx provides better features than AM, and AM is harder to get set up so i thought i would give him more options than just sticking with one type of admin utility.
[Edit]
w00t i guessed the amount of plugins that were running exactly without even being at my server <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
30 running plugins
server up time
5d 18h 23m
[/Edit] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I hope you don't think that all companies renting servers are as uneducated as you infer on 3rd party plugins and cpu usage. If so I'll be glad to refer you to several that can easily change your mind on this ... Bobby at leetservers.com is just one.
I run my own server on this box and have for years so I'd consider myself qualified on this subject also. If I want to run AMX Mod X only I'd have to run 19 plugins and a module ... AdminMod requires 9. That fact alone gives AdminMod an edge in cpu usage, but **** for tat AMXX is simply less efficient in that department.
Again, each one has advantages and disadvantages. I have finally struck a happy medium and find myself <i>having</i> to use both (albeit the bare bones minimum on AMXX with 6 plugins only). If you want a bunch of fun plugins (at the expense of server performance and having to deal with a lot of menus to accomplish functions) go with AMX Mod X - heck, 0.20 is even supposed to be lean and mean and improve performance. If you want functionality and need a reliable bug-free server administration program opt for the AdminMod.
Scolecite feel free to pm me on any questions you may have.
Simply comparing load by just listing off the number of plugins required to operate is, in my opinion, a terrible way to compare the two. One plugin can have equivilent amount of load as five, even ten others, and most plugins are event triggered, through commands. So unless those commands are actually being executed then they are simply idle. The only additional load that would be obvious with additional plugins would be extra memory usage, but that is really moot as the 'average' compiled plugin is only a couple kilobytes. <b>Edit:</b> (Talking about AdminMod/AMX/AMXx plugins here, not MetaMod, just to clarify)
When you talk about modules, yes, AMXx/AMX is bloated in that sense. But if you compare AMXx/AMX to AdminMod in terms of functionality then you really can't throw Engine/VexD/NS2AMX/etc modules into the picture, because AdminMod simply does not have the game altering features those modules add into AMX/AMXx. A 'fair' comparison, in my opinion would be AMX/x core + Fun module + (optional) SQL module.
And then let's talk about the JIT which is available in AMX 0.9.9 and AMXx 0.20... <a href='http://www.amxmodx.org/forums/viewtopic.php?t=6059' target='_blank'>here</a> is the thread with an AMXx developer explaining what the JIT does. The result? Much <i>much</i> faster speeds when it comes to amount of Small (the scripting language AdminMod, AMX Mod and AMX Mod X all run on) data parsed.
I wrote a simple little benchmark plugin for the AMXx to compare operation time with JIT vs no JIT. <a href='http://www.tcwonline.org/~dvander/bench.htm' target='_blank'>Here</a> is the page where the the results are. If you notice, the tests which relied heavily on Small parsing speed increased 500-1900%, while the native callback speeds increased less drastically (as these are completely handled in AMX/AMXx core or modules, not Small) with about 100% faster speeds.
I'm not completely positive on this, but I don't believe AdminMod has the JIT enabled in it's core as of yet, though I do see the source for the JIT in AdminMod's CVS (it doesn't appear to be compiled in though?).
Also Kwik, kind of unrelated here. Why are you running both AMX Mod X <i>and</i> AdminMod, you may have told me on modNS and I forgot, but it just seems rather silly.
In short, I think simply their core is quite comparable in speed, but it all depends on what you want your server to do that determines load. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
As biased as I may seem towards AdminMod, I did try converting to AMX Mod X a couple of months ago (v0.16). It was slightly easier to install than AdminMod but I had several bugs I either couldn't fix myself or got no support response on, the darn mapchooser being the main one. Although trying this and that which I picked up from modNS.org or AMX Mod X forums the nextmap was consistently incorrect and the mapvotes frequently failed. I don't really even want to go there, beings I tried so many different things (including but not limited to different plugins etc) and none of them worked well. FFS, if I cant figure out a simple function like this how is the average nubcaek going to get this working? It should NOT be this difficult. Oh yeah, in spite of trying several B5 fixes I never could get "slay" to work.
I run AMX Mod X because there are about 6 plugins that I need which AdminMod wouldn't support. I also prefer a lot of the basic functionality that AdminMod provides such as "llama" and the way access levels for admins is calculated. Btw, did you get my pm regarding the lerkspike plugin?
I wrote a simple little benchmark plugin for the AMXx to compare operation time with JIT vs no JIT. <a href='http://www.tcwonline.org/~dvander/bench.htm' target='_blank'>Here</a> is the page where the the results are. If you notice, the tests which relied heavily on Small parsing speed increased 500-1900%, while the native callback speeds increased less drastically (as these are completely handled in AMX/AMXx core or modules, not Small) with about 100% faster speeds.
I'm not completely positive on this, but I don't believe AdminMod has the JIT enabled in it's core as of yet, though I do see the source for the JIT in AdminMod's CVS (it doesn't appear to be compiled in though?).
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
... ooop forgot about this part. Open-minded as I am, I am anxious to try 0.20 for this very reason. It sounds impressive. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I would consider AMXx 0.20 RC 6 stable enough for the average user now. Plus having the ns module enabled fixes slay by default for 0.20 (I'm so fed up with supporting three seperate cores with ns2amx I've basically stopped working on it, which is probably why the b5 slay has yet to be properly fixed). Cheesy includes a fixed mapcycle plugin as well. You need to get the NS package along with the AMXx core for these changes though.
Time permitting I would consider it a very worth while upgrade from 0.16. There's also some standard ns plugins that come with the ns package, cheesy's unstuck, cheesy's afk kick and generic team commands (amx_alien/marine/uncomm/random/readyroom). The generic commands have been updated by me in the past day or so to fix a minor bug, so if you do happen to update before the next RC is available, then recompile the plugin from <a href='http://www.amxmodx.org/cgi-bin/viewcvs.cgi/*checkout*/amxmodx/plugins/ns/nscommands.sma?rev=HEAD&content-type=text/plain' target='_blank'>here</a>.
<b>Edit</b> Come to think of it, you're probably like the rest, waiting on specific plugins to be ported over, right? :o
That's one of the reasons ... I just want to ensure it's stable too.
Mahnsawce, please check your private messages on here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
i can easily say that many companys do the division of labor with areas of expertise because i visit places that deal with servers and public rental servers alot, and most of them run their buisness that way.
and along the lines of cpu usage and bugs and crashes, i experience few every now and then, but its mostly from me doing something that i wasnt supposed to do with entmod. also the 30 plugins for amxx, 75% of them are standard funciontality plugins that came with amxx. and the last 25% of them make the server more reliable (reduce amount of stuff that can be placed on map, exploit and bug fixes.)
plugin list
admin.amx ; admin base (required for any admin-related)
admincmd.amx ; basic admin console commands
adminhelp.amx ; help command for admin console commands
adminslots.amx ; slot reservation
menufront.amx ; front-end for admin menus
cmdmenu.amx ; command menu (speech, settings)
plmenu.amx ; players menu (kick, ban, client cmds.)
mapsmenu.amx ; maps menu (vote, changelevel)
antiflood.amx ; prevent clients from chat-flooding the server
adminchat.amx ; console chat commands
adminvote.amx ; vote commands
nextmap.amx ; displays next map in mapcycle
timeleft.amx ; displays time left on map
mapchooser.amx ; allows to vote for next map
scrollmsg.amx ; displays a scrolling message
imessage.amx ; displays information messages
welcomemsg.amx ; displays motd @ client connection
pausecfg.amx ; allows to pause and unpause some plugins
statscfg.amx ; allows to manage stats plugins via menu and commands
admin_clexec.amx ; execute commands on clients
me_gorgerecycle.amx ; allow gorges to recycle stuff
unstuck.amx ; unstuck pro
nsstatusbar.amx ; shows player / structure health
hpk.amx ; high ping kicker
admin_godmode.amx ; godmode
spectatorchat.amx ; everyone can hear everyone
extralevels.amx ; go past lvl 10 in combat
lerkspike.amx ; give lerks spike back
c_limit.amx ; building limit
icons.amx ; custom icons
30 plugins? <b>O M F G!!! </b>ackkkkkkkkkkkkkkkkkk!!!!!!!!!!!!!!!!!!!!!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Actually that's not true mahnsawce because I know of you and respect your oppinion.
If you insist that the number of plugins running is a negligible factor in cpu usage then I'll try to accept that.
I'm just saying that I feel the average *knowledgeable and qualified* server rental company would currently rather run AM on it's boxes for the reasons I've stated. This of course excludes AMX Mod X v0.20 as an option.