[mrel] Raptor Ox80

RSXRSX Join Date: 2004-08-18 Member: 30703Members
edited September 2004 in NS Customization
Finished, thx to Delarosa for the compile.
I also reskinned the default arms, if you would like to use them, you'll need to import them using HLMV. Maps are in the rar.
Sry about the crap render and no ingame shot, steam is being **** at the moment and giving me crap about purchasing, so i havent tested this ingame <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Certain other ppl have skinned this over at DLCSS, and will post there skins when i recieve there maps.
Enjoy anyways.
<img src='http://parasol-designs.net/raptorrender.jpg' border='0' alt='user posted image' />
<a href='http://www.parasol-designs.net/raptor.rar' target='_blank'>Download</a>

EDIT : Recompiled the .rar with the fixed v_mdl, Thx Del <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Comments

  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    edited September 2004
    Looks great, reminds me of some Russian pistol.

    EDIT: Found an error, looks like you would want to reflect the model left--->right. Then reposition it on the hand and compile. The slide release arnt modelled on both sides of the gun, and the side without it are facing toward the user.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    edited September 2004
    Your arms/hand reskins looks really celshaded and blurry, would fit good with the celshaded pack though =P

    And what's up with this?


    EDIT: :/ The Thing.
  • RSXRSX Join Date: 2004-08-18 Member: 30703Members
    The gun should/needs to be mirrored, will try to gets this fixed, didn't see that.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    fixec V_model with default skin...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    nice... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    btw $origin 0 0 -2 ftw! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-CaptainPanaka+Sep 22 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Sep 22 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    btw $origin 0 0 -2 ftw! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    -5 -1 -2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ironsited...

    very nice... i really _really_ dislike the default animations though. And i'll reanimate them if anyone would like me to
  • jesterusafjesterusaf Join Date: 2004-08-24 Member: 30866Members
    do it please bashh new anims are so cool this guns got some potential
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    edited September 2004
    <!--QuoteBegin-CaptainPanaka+Sep 22 2004, 10:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Sep 22 2004, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    btw $origin 0 0 -2 ftw!  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Panaka, compile on Def-One's (Drake) anims =D I agree with Bashh, the original has far too much clipping and is just so boring nowadays.
  • drealiTdrealiT Join Date: 2004-08-30 Member: 31041Members
    ya ur lacking lots of texture/dynamic lighting in your skin :/

    here's a rule of thumb... metal parts only use dodge on highlights and burn on shadows, plastic/synthetic parts u can use mainly dodge on midtone/highlights and burn with midtones/shadows.

    also your lighting is making no sense on the slide whatsoever lol. it's like reversed. the very top is strongly highlighted (that's ok) then we drop down to the angled pieces on slide and they are strongly shadowed (makin no sense), then we drop down further to the part of the slide that is perpendicular to the ground and it's also strongly highlighted.... it's not even reversed lighting, it just lacks sense.

    and dont forget the areas that are farthest away from your lightsource wont be reflecting as much light, so naturally they'd be darker. for example the front of the gun compared to the back if the light is off in front of you somewhere.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    From what I saw in HLMV, this is a great model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I love the skins you included for the hands/arms... old skins look really crumby. Just one problem I noticed on this gun... see if you can find it in this picture, it doesn't show up on the HA version. Good job, and thanks for a good model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    <span style='font-size:8pt;line-height:100%'>P.S. It's text is backwards, and also different than the HA version <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--></span>
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited September 2004
    I love these hands, I would let you use some pistol animations i did but the reload sucks. Made me mad too, the fire animation is roxorz, but the hand moves kinda fast, so it looks weird :/

    *Meh* Guess you could work on them if you want, never going to get around to polishing anyways. Going to need brigaders shotgun_stock_release.wav to hear the fire_last though, but I wont include it since he will throw a hissy fit w/o permission (cant ever catch him on irc :/)

    <a href='http://drfuzzy.nsarmslab.com/ns/models/p228/v_p228.rar' target='_blank'>Clicky</a>

    Were intended for that p228 though, but i think they should fit.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    I would use this but.... The origins are waaay to low. I could change that but i'm lazy. There is a skin misallignment on the hands, which makes me cry. And ofcourse The tsa is now known as AST.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    AST = Alien Suck Teets
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    BAshh, we all hate defaults, i had to tweak the models (gun and hands) itslef to cut doen on the clipping...

    there are only like 3-4 places where they clip now, and i know they are there, but it's not as bad as most deafult-animated models..

    please do a new animation set for a pistol using some sort of arms (either ice's new arms, so we can release in high poly or not... or the defaults) but you could just animate it with 2-3 different guns, so we can have a nice variety of models to use.


    anyway, off i go...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited September 2004
    <!--QuoteBegin-Clashen+Sep 22 2004, 11:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Sep 22 2004, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Panaka, compile on Def-One's (Drake) anims =D I agree with Bashh, the original has far too much clipping and is just so boring nowadays. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Everyone who got Draks's handgun could do this... but... meh... yeah maybe I <b>will</b> do it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> *lazy like hell* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    /edit: Tested it... got some strange things now with the new reload animation... Seems like I have to re-assign the whole gun so it's okay... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Btw... I also fixed the "TSA" on my version...
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Just noticed, the hand/arm texture is really off, pitch black fingers on some places.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Looks like the default hands/arms are more off than RSX's.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    ok, i'll renimate it. but thats only because i <strike>would use it myself</strike> love you guys
  • RSXRSX Join Date: 2004-08-18 Member: 30703Members
    Thx for the replys and crit Drealit, i'll try to spend more time on my skins in future.

    P.S. Anyone having trouble with Steam at the mo ??
  • drealiTdrealiT Join Date: 2004-08-30 Member: 31041Members
    last night when i went to do a ugs match steam decided to not allow use of the cpl gui (at least it wont work right now... they changed somethin in the coding)
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    ooh a nice little compact pistol, ill have to give this a try out in game.
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