[mrel] Raptor Ox80
RSX
Join Date: 2004-08-18 Member: 30703Members
Finished, thx to Delarosa for the compile.
I also reskinned the default arms, if you would like to use them, you'll need to import them using HLMV. Maps are in the rar.
Sry about the crap render and no ingame shot, steam is being **** at the moment and giving me crap about purchasing, so i havent tested this ingame <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Certain other ppl have skinned this over at DLCSS, and will post there skins when i recieve there maps.
Enjoy anyways.
<img src='http://parasol-designs.net/raptorrender.jpg' border='0' alt='user posted image' />
<a href='http://www.parasol-designs.net/raptor.rar' target='_blank'>Download</a>
EDIT : Recompiled the .rar with the fixed v_mdl, Thx Del <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I also reskinned the default arms, if you would like to use them, you'll need to import them using HLMV. Maps are in the rar.
Sry about the crap render and no ingame shot, steam is being **** at the moment and giving me crap about purchasing, so i havent tested this ingame <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Certain other ppl have skinned this over at DLCSS, and will post there skins when i recieve there maps.
Enjoy anyways.
<img src='http://parasol-designs.net/raptorrender.jpg' border='0' alt='user posted image' />
<a href='http://www.parasol-designs.net/raptor.rar' target='_blank'>Download</a>
EDIT : Recompiled the .rar with the fixed v_mdl, Thx Del <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comments
EDIT: Found an error, looks like you would want to reflect the model left--->right. Then reposition it on the hand and compile. The slide release arnt modelled on both sides of the gun, and the side without it are facing toward the user.
And what's up with this?
EDIT: :/ The Thing.
btw $origin 0 0 -2 ftw! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
btw $origin 0 0 -2 ftw! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
-5 -1 -2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ironsited...
very nice... i really _really_ dislike the default animations though. And i'll reanimate them if anyone would like me to
btw $origin 0 0 -2 ftw! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Panaka, compile on Def-One's (Drake) anims =D I agree with Bashh, the original has far too much clipping and is just so boring nowadays.
here's a rule of thumb... metal parts only use dodge on highlights and burn on shadows, plastic/synthetic parts u can use mainly dodge on midtone/highlights and burn with midtones/shadows.
also your lighting is making no sense on the slide whatsoever lol. it's like reversed. the very top is strongly highlighted (that's ok) then we drop down to the angled pieces on slide and they are strongly shadowed (makin no sense), then we drop down further to the part of the slide that is perpendicular to the ground and it's also strongly highlighted.... it's not even reversed lighting, it just lacks sense.
and dont forget the areas that are farthest away from your lightsource wont be reflecting as much light, so naturally they'd be darker. for example the front of the gun compared to the back if the light is off in front of you somewhere.
<span style='font-size:8pt;line-height:100%'>P.S. It's text is backwards, and also different than the HA version <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--></span>
*Meh* Guess you could work on them if you want, never going to get around to polishing anyways. Going to need brigaders shotgun_stock_release.wav to hear the fire_last though, but I wont include it since he will throw a hissy fit w/o permission (cant ever catch him on irc :/)
<a href='http://drfuzzy.nsarmslab.com/ns/models/p228/v_p228.rar' target='_blank'>Clicky</a>
Were intended for that p228 though, but i think they should fit.
there are only like 3-4 places where they clip now, and i know they are there, but it's not as bad as most deafult-animated models..
please do a new animation set for a pistol using some sort of arms (either ice's new arms, so we can release in high poly or not... or the defaults) but you could just animate it with 2-3 different guns, so we can have a nice variety of models to use.
anyway, off i go...
Everyone who got Draks's handgun could do this... but... meh... yeah maybe I <b>will</b> do it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> *lazy like hell* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
/edit: Tested it... got some strange things now with the new reload animation... Seems like I have to re-assign the whole gun so it's okay... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Btw... I also fixed the "TSA" on my version...
P.S. Anyone having trouble with Steam at the mo ??