Passable Light Cone Blocking Bullets
Drek
Join Date: 2002-12-19 Member: 11165Members
I am using a great searchlight prefab I got from a prefab site in my new ns map. It is a search light with a light that sweeps back and forth. The cone of light for the searchlight is a func_pendulum entity brush, additive and passable. You can run through the cone of light with no problem, but the problem is that the cone of light is blocking bullets. Does anyone know of a way to prevent a passable func_pendulum from blocking bullets?
Comments
Sorry to say this but i asked about the same question myself a few days ago!
Check mapping help if you seek help!
And I'm very sorry for posting, once again, in the wrong forum. I must have had a brain cramp because I know this belongs in the mapping help forum. Feel free to move it mods... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->