Combat Hypothetical Scenario

SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
<div class="IPBDescription">lvl10 situation</div> In NS: Combat:

8 of lvl10 focus fades

face off against

8 of any type tech lvl10 marines

around hive area

Who will win? (Assume that fades know how to blink/slash/blink reasonably well.)

I'll post my solution in a few days, but I'd like to hear others first.
«1

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    It depends what the marines have. If they are all HA with welders, shotties and HMGs I would say that the fades are toast. (Provided that the marines can aim & weld each other.) If the marines are all LAs with Gls, the fades will have a field day.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    It also depends on the map. Some hive areas are easier to defend than others.

    If the marines know what they're doing and have some good lvl 3 shotgunner/hmgers in the group, they should be able to take some of the Fades down. However, given the tendancy of people to empty clips quickly at available targets, it's likely that right when the marines have to start reloading the final few Fades will be amongst them and cause havok.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    If the fades are as skilled as you say and use the same teamwork as the marines ie attack i groups then the rines are toast. Good fades constantly blink around the room and swipe mid blink making it nearly impossible to hit them with pings higher than 20 so my money is on the fades. A good fade usually means gg. The best fade i played against had a 50-0 kill death ratio in a pub combat mach with decent marine players so go figure.
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    The only chance the marines have is to go heavy in a group. Because of this, they will be slow, which means that fades will run rings around them, plus it will take them years to walk to the hive. They will get cut to pieces on the way to the hive, and the survivors wont be able to fire both at the hive and at the fades, because they have to reload all the time. Unless they have welders and use some solid teamwork, its goodnight sweetheart.
  • YumosisYumosis Join Date: 2003-01-12 Member: 12222Banned
    edited September 2004
    Even if they go in a group with HA, they will still leave their com chair open, in the end aliens are always going to be overpowered in combat simply because they can buy every chamber upgrade, unlike regular. This is the root for alien dominance in combat, the only way around this is to limit the aliens to 3 upgrades of each type like regular or some kind of serious cost/nerf for getting an upgrade from the same chamber.

    The only real chance marines have in combat is to either rush hard in the first few minutes and spawn camp or save for jp shotgun and do a sudden hard rush for the hive.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited September 2004
    8 Focus/Regen/Celerity Fades under Hiveheal > anything. The only way for them to lose is to be forced to have 8 Fades, and hence block eachother to death in a small Hiveroom (like faceoff). In that case a few decent HMGers, plus a single GL to stop them from regenerating safely would end it.
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    If the marines have 4 jp's, the time it takes to kill off an offending marine force has just doubled, maybe even tripled. The more time the JP's have, the more the hive HP drops, and the more likely it is that casualties will increase to the fade team.

    If they're Super Fades, all with 25:2 ratios, the marines are quite likely toast, and won't get near the hive.
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members
    8 sg jp marines, if they only shoot the hive, the hive will die pretty quick
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    This situation is a bit biased towards the marines though, since they can mix equipment and the aliens cant.

    An alien team of 8 lvl 10s would probably hold at least one gorge with webs and a lerk with umbra. During these conditions marines wont stand a chance.

    If they only have 8 fades though, the marines should be able to quickly finish it with a jp/sg rush (actually, it'd be a race, fades to comm chair or jps to hive).

    The ability to mix chamber types, like celerity and adrenaline, or carapace and regeneration as well as access to webs should make aliens unstoppable if they are all at tenth level, regardless of the marine set-up.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    With all fades, you would definately lose a war of attrition. Then marines could run in, get one shot off in the hive, and die, and still win after a few minutes.

    Plus webs are vital, not to mention the oft-neglected lerk.

    Fades are generally more useful than onos, however...
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Just a post of clarification, the idea is to kill the fades - otherwise you won't get to the hive in the first place (notice the "around the hive" condition). Killing the hives does not equal to winning. This scenario is centered around the 8v8, not around the hive. Don't think that the fades are trapped in the hive and have to desperately try to regenerate health while the 8 marines are in there with them.

    Also, with aimbot accuracy and focus fire, obviously a group of 8 HMG marines will (even with LA) destroy the 8 fades. HA would simply guarantee that not one marine dies. Let's focus on a reasonable skill level and organization of marines. Same with the fades, don't assume they will all be in the same room at the same time.

    As for the map, think of combinations of 2 large rooms and several smaller rooms and corridors (like ulysses).

    In this scenario, xenocide/web/primal scream obviously gets left out because they tip the game's balance in any situation overwhelmingly for the aliens. Even umbra is left out.

    Here's some stats:

    5 focus hits kill a HA, 2 any other marine (provided no welding, but be reasonable with this because how often do you see coordinated welding use?)

    31 lvl3 HMG hits kill a lvl3 carapace fade (ROF for HMG is about 13/s)
    5 (4?) lvl3 shotgun shells do the same job (2/s)

    At the moment, I'm biased in favor of the aliens with Yumosis. I'd break the scenario down into cases, then evaluate the likelyhood of each of those cases. It shouldn't be too complex.
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    8 HA's can concentrate fire better than 8 fades...

    For example... 31 bullets needed... if half of HA's concentrate on 1 fade with a %50 accuracy; 62/5=15 bullets needed to be fired from each HA... which is about 1 seconds of firing... I guess thats a pretty reasonable calculation... If room gets smaller fades are in worst situation in terms of blinking and concentration on one HA...

    I vote for HA's... It is worth trying in a server though... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    If so it all depends on the organisation of the marine team. If the wrong guy starts welding at the wrong time, the fades would mop them up. I've seen it happen quite often.

    And considering

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Let's focus on a reasonable skill level and organization of marines. Same with the fades, don't assume they will all be in the same room at the same time. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It is all the more likely the fades would win. The marine team splits up due to the wrong guy chasing after a fade, one or two follows him, get cut off and strung out on a line blocking each other.
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    IF the HA stay in a group any fades going near them (provided they have hmg/shotties) will just get mowed down, if the fades can flank them somehow they can avoid being mowed down but their efforts are easily countered with some welding.
    IF the fades attack in groups they might take down a few HA but they will block each others retreat.
    IF the fades attack in constant tag-team both teams losses should be about even (the fades will lose 1-3 at first before the reloading starts), and if the fades are able to re-gestate they will win easily. Remember the time it takes to reload a hmg, if the fades keep attacking 2-3 of the marines will be reloading each time.
    BUT since we are talking about only reasonable teamwork i'd have to bet on the marines, otherwise it would have been the fades.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    It basically depends on the fades, though mixed rines could certainly do something. 4 of them w/ HMGs, 2 w/ shotties and 2 w/ gl and welders (where welders are out 90% of the time) can really dish it out if they manage to not rambo from each other.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    So far, the only guarantee of the marines having a chance against 8 fades is heavy armor. Otherwise they will die to 2 focus shots, regardless of welding or not. Without heavy armor, the marines will get picked off over and over.

    Heavy armor would have to be worn by at least half of the marines in order for them to even hold ground, let alone make any progress.

    In addition, the marines would have to stay in minimum groups of 3 in order to not get slaughtered by any 2 fades working together. The marines would have to have 6 players in order not to get slaughtered by any 4 fades working together. Even with 8 marines together, it would be difficult to get shots off with such a shortage of space and fades could simply cycle through going in and going out to pick them off.

    HA is the only notable counter to the fade and only so if the majority of the marine team wears it.

    All of this is assuming that both marines and aliens can play reasonably well. However, in the average game, this is not the case. The marines and the aliens are spread out evenly throughout the map. This means more room for the fades to move in and less average firepower for the marines. Focus fades dominate both in the average and advanced levels of combat games.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    Multiple focus fades = nightmare. It's nearly impossible to deal with in a larger combat server, and they destroy pretty much everything and never die if they run when they should. lvl2/3 shotguns and/or HMGs can take them out, but they'll still deal a lot of damage in the process. Solo, I don't think it's really possible to take on a focus fade, but it depends on it's upgrades vs the marines. A lvl3 catpack shotgun might do it, but I doubt it. Its hard to kill them fast enough since you die in 2 swipes.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    The only chance I see marines have is divide and conquer. Though your scenario doesn't allow for rushing the hive, if you split the marine team into 3 jetpackers and 5 heavy armours, all with upgrades and weapons and have the jetpackers rush the hive everytime while the HA's push towards the hive, they would stand a chance. Comm chair would still be wide open but seeing as the jetpackers aren't going to live that long, and the HA's are slow, they should be able to save it unless it's one big co-ordinated rush from the alien side.

    Following your complete scenario requirements, though, marines don't stand a chance.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Just filling you in, but it's 4 focus hits unless they've got lv. 3 HA, in which case they've only got a lv. 2 SG or a lv 1 HMG. (providing they have resupply)
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    Is friendly fire on?
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Even average to decent fades shouldn't die in combat, because it's ridiculously easy. The HA's wont have a chance.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin-Sarisel+Sep 25 2004, 02:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Sep 25 2004, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a post of clarification, the idea is to kill the fades - otherwise you won't get to the hive in the first place (notice the "around the hive" condition). Killing the hives does not equal to winning. This scenario is centered around the 8v8, not around the hive. Don't think that the fades are trapped in the hive and have to desperately try to regenerate health while the 8 marines are in there with them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You also said "In NS:Combat." So yes, killing the hive does amount to winning. And fades will not stop a jp from getting into the hive. The marines don't even have to damage the fades at all to win (other than the ones who wander into MS).

    What you didn't say was that each player only gets one life. If that's the case, then everything is quite different. The suicidal JP rush doesn't apply, for all its typical power.

    And I think that a bunch of fully upgraded LA marines have a slightly better chance than HA marines with 2 fewer upgrades. Welding LA is much faster, plus you still get 3 focus swipes. More time shooting, plus you can more easily get w3/hmg. Remember that the spore immunity doesn't come into play here.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Actually, even with a3 you die in 2 focus swipes regardless of meds.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-taboofires+Sep 26 2004, 06:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Sep 26 2004, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You also said "In NS:Combat." So yes, killing the hive does amount to winning. And fades will not stop a jp from getting into the hive. The marines don't even have to damage the fades at all to win (other than the ones who wander into MS).

    What you didn't say was that each player only gets one life. If that's the case, then everything is quite different. The suicidal JP rush doesn't apply, for all its typical power.

    And I think that a bunch of fully upgraded LA marines have a slightly better chance than HA marines with 2 fewer upgrades. Welding LA is much faster, plus you still get 3 focus swipes. More time shooting, plus you can more easily get w3/hmg. Remember that the spore immunity doesn't come into play here. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So you like bending the rules, don't you? The whole point of this scenario is to focus on the fighting outside of the hive, not the fight for the hive itself - getting to the hive, not killing the hive. I specifically stated that in my scenario. Obviously, in a real NS:Combat map, you will have gorges, lerks, and skulks - not all fades, although descent fades could easily match the JPs assuming they all don't clump in the same area of the map.

    I know that bending the rules might seem like something to signify that you think 'outside the box', but it really is tacky in this case.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    The problem with HA in combat is that if you have 8 HA's move out of their base then the fades just attack the CC.

    Before the HA can even reach the hive the CC is dead.

    The obvious solution to this problem is to make it so the CC is invulerable unless 2/3's of the team marine team is dead.
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    edited September 2004
    god its the same answer to all of these bloody topics: <u><b>SKILL</u></b>.

    a lvl 3 hmg owns a fade, and that level 3 hmg is only likely to have at max lvl 3 armour without HA or lvl 2 armour with ha(but lacking in resupply). Aim, fire, 30 shots later(or less), dead fade. he wont have a chance to hit you twice with his swipes. Ah if only every single ns player possessed the slightest bit of skill, we wouldnt have to put up with these stupid topics.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    edited September 2004
    <!--QuoteBegin-Radagast+Sep 26 2004, 11:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Radagast @ Sep 26 2004, 11:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> god its the same answer to all of these bloody topics: <u><b>SKILL</u></b>.

    a lvl 3 hmg owns a fade, and that level 3 hmg is only likely to have at max lvl 3 armour without HA or lvl 2 armour with ha(but lacking in resupply). Aim, fire, 30 shots later(or less), dead fade. he wont have a chance to hit you twice with his swipes. Ah if only every single ns player possessed the slightest bit of skill, we wouldnt have to put up with these stupid topics. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And you're another elitist trying to sound almighty. The fades don't have to attack one by one. The fades don't have to fight until they die. Marines don't have aimbots. You would have picked all of this up if you just read the topic. If only you would have thought about it for longer than the minute or so it took for you to coin a useless reply.

    Often, there is much more complexity to something that you'd so easily write off as being stupid.

    But hey, you felt smart right? Even if only for a moment. Live and learn.
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    owned.

    btw fades arent always going to attack from infront of a marine... so how are you going to get 31 shots off on a fade that only needs less than a second to blink out?
    unless if the marines have a decent space inbetween each exit/entrance the fades will run circles around the marines. assuming the fades have meta and know how to silence their blink. given the fades have decent skill theyll know how to blink <b>upwards</b>. which results in 8 confused marines looking around possibly wasting ammo. Of course the marines would have to be close to the fade for this to work since their pov will be focused mainly on whats on their level of ground..

    Also aliens are alot more powerful in b5 given the fact that there is reduced knockback. even more so with HA.

    but thats just me and my 2 cents. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Az0rAz0r Join Date: 2004-09-10 Member: 31570Members
    I actually have pondered similar situations in the wee hours of the morning when i am bored and have noticed that marines have almost no chance basically i think it comes down to the same thing. Mobility. Aliens in CO always have that as an advantage because,

    A. They move faster.
    B. They can Solo marine spawn at fade and above (3 levels compared to 4 with marines)
    C. They can choose all 3 chamber upgrades cara regen is reidiculous with hive2 and celer.

    I agree with what has been stated so far that basically the only option is to go for the hive itself (which you ruled out.) This leaves the marines with no chance as you cant kill the fades fast enough because of cara regen and they can then run exceptionally fast with celer and heal quickly with regen+hive2. As was previously stated marines can really only win within 4:00 with spawn camp or they all save for a big sg jp rush and pray that there isnt an umbra lerk and a gorge with webs.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    You forgot to mention aliens get free healing.
Sign In or Register to comment.