Natural-selection Popularity

WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
<div class="IPBDescription">Small player-base?</div> <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>http://www.steampowered.com/status/game_stats.html</a>

Is it just me, or dose NS need to be recognized more? I mean, only an average of 1,700 players and 480 servers at any given moment?

This game is too awesome not to have a huge player base. I suppose when retail NS2 comes out it will pick up.

Comments

  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    quality > volume when it comes to players.

    ns...

    ouch, the irony <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    I think the reason why NS is so "small" is the new players who join the new world have hard to learn the new things. And must of us, hate noobs and dont give them any second chancess. In CS, they dont have to learn anything expect Move around>Attack your enemy>Plant the bomb. In NS, there is much more difficult, tactics and teamplay. And if someone do something wrong, all falls after that. So my anwear is not any complain about NS, but more to the people who plays NS.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited September 2004
    Excellent point OrganoX.

    I know I had a hard time in my first months playing.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    edited September 2004
    I think the number of players changed drastically after we went to Steam. NS was easier to access and play with Gamespy/ASE, as Steam originally presented problems for many 56kers. It certainly did for me.

    Now Steam has improved, I believe more people are coming back. This is aside from the increases in the community anyway.


    EDIT: And that shows how many are currently online...assuming it isnt at a peak time, theres obviously going to be more who play NS on a regular basis. I'm sure the high CS figures are just coz CS is a non-stop kill kill kill experience - NS takes more energy, as you must think. With Classic, that is. In this way, there are less people on at once.

    We play in shifts, if you will <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And that shows how many are currently online...assuming it isnt at a peak time<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I've seen it at peek hours (4pm - 8pm) and it's not too much different.
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    I think the community was larger during 2.01. It was new, exciting, and fun, for most people. I think with the release of Version 3, the game lost some of its uniqueness, and therefore lost some of its playerbase.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    NS classic (what most people downloaded NS to play) is not as good as it used to be, or could be. The playerbase has died down, <a href='http://www.caleague.com/?page=sched&date=2004-09-26' target='_blank'>CAL ns has become a joke</a> , however <a href='http://archive.gamespy.com/stats/mods.asp?id=15&s=1' target='_blank'>NS is the most popular mod</a> that has not been picked up by Valve.

    NS Classic needs some work, and if the dev team can come up with a game that actually requires strategy, I bet the player numbers and the popularity it has among clans will increase.
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    <!--QuoteBegin-SentrySteve+Sep 25 2004, 01:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Sep 25 2004, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS classic (what most people downloaded NS to play) is not as good as it used to be, or could be. The playerbase has died down, <a href='http://www.caleague.com/?page=sched&date=2004-09-26' target='_blank'>CAL ns has become a joke</a> , however <a href='http://archive.gamespy.com/stats/mods.asp?id=15&s=1' target='_blank'>NS is the most popular mod</a> that has not been picked up by Valve.

    NS Classic needs some work, and if the dev team can come up with a game that actually requires strategy, I bet the player numbers and the popularity it has among clans will increase. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Speaking out of ignorance is great
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--QuoteBegin-Soberana+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soberana)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Speaking out of ignorance is great <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Not backing up your words is better... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited September 2004
    <!--QuoteBegin-Soberana+Sep 25 2004, 07:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soberana @ Sep 25 2004, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Speaking out of ignorance is great <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What did I say that makes you think I am ignorant.

    14 CAL matchs this week - how many of them will be forfits?
    14 CAL matchs for a mod that has a playerbase of about 1,700... hmmm...
    NS used to be beating TFC on a regular basis in the ranks, now it falls short.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--QuoteBegin-SentrySteve+Sep 25 2004, 03:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Sep 25 2004, 03:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Soberana+Sep 25 2004, 07:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soberana @ Sep 25 2004, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Speaking out of ignorance is great <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What did I say that makes you think I am ignorant.

    14 CAL matchs this week - how many of them will be forfits?
    14 CAL matchs for a mod that has a playerbase of about 1,700... hmmm...
    NS used to be beating TFC on a regular basis in the ranks, now it falls short. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    TFC Players Right Now: 1,338
    Natural-Selection Players Right Now: 1,944

    TFC Servers: 875
    Natural-Selection Server: 489

    Hmmm... it just seems to me that TFC has more empty servers.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    was that from the steam-powered site? Wheres the link to their stat page - I had it once but lost it so I had to use crappy gamespy's
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    *points to the top of this thread, at the first post, and the first thing said in that post*

    <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>http://www.steampowered.com/status/game_stats.html</a>
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited September 2004
    2,000 people is a massive number of people for a 3rd party mod. FA, at the height of it's popularity only held about 1,000. DoD generally had 2,000 to 3,000 before going steam official, making NS the third most popular 3rd party mod ever created, which is pretty impressive IMHO.

    Also, if you'll look, NS has the most player depth of any HL mod currently. CS currently has an average of 2.4 people on every server. NS has 3.9, and thusly the most filled servers.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Well, if it was easier to find clanmembers, there'd be more clans out there. But the way it is, the clan community basically has this reputation among those not in the clan community of them being ****.

    ...and frankly, when you go into 1 out of 2 #nspug games and all anyone is doing is making racist jokes, I doubt it really helps their case.
  • ShadowDragonShadowDragon Join Date: 2004-09-25 Member: 31912Members
    CS is over-rated...
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    So?

    Thats kind of irrelevant...the figures don't lie. I doubt they do anyway. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited September 2004
    The biggest thing that could happen to NS right now is a tutorial.

    If this was done the playerbase would increase dramatically, as the number 1 problem for me is that most people that see this mod are like "What the HELL is going on...?"

    And quietly move back to CS.


    Seriously, it's a tutorial. It's not the balance (you wanna go talk about simplified and bad balance? Go take a look at CS, it's all about skill and people love it)

    NS is easily one of the more balanced mods out right now. Enough with the bad balance bullcrap because frankly only an idoit would buy it.

    Furthermore, what's even more hilarious than someone saying "OMG CLASSIC NS SUX" is when these types of people present solutions, they are laughable at best and most of them require a complete <b>overhaul</b> of the game.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    <!--QuoteBegin-Forlorn+Sep 26 2004, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Sep 26 2004, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The biggest thing that could happen to NS right now is a tutorial.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Agreed.

    The old (1.0) manual was extremely well written and was actually fun to read.

    The <a href='http://www.natural-selection.org/manual_version_2/Natural_Selection_Manual_Framed.html' target='_blank'>new manual</a> is bland, and just one enormous page. Let's face it, the average gamer can't be bothered to read more than two paragraphs of text, let alone a page that long.

    At the very <i>least</i> it needs to be broken up into mini pages so it can be easily browsed, and then packaged with the NS installation, with an option to open it after you install.
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    i would say that it had better be a reinforced and recommended option or the newbies wont read it.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    yes a proper tutorial with a tutorial map bit like hazard coruse for half-life would really help to increase the player base
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-cortex+Sep 26 2004, 11:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cortex @ Sep 26 2004, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would say that it had better be a reinforced and recommended option or the newbies wont read it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I picked up Dawn of War the other day, and took part in a 2v2. Having played in the beta, I had some experience (although I'm still not that good at it, but that's another story). My partner had chosen to be Chaos.

    He built five squads of cultists. After they all got killed, he sat there for ten minutes teching to defilers.

    Me: Do you know how to play the game?
    Him: Yeah, I've played a skirmish map.
    Me: As Chaos?
    Him: No, I've never played Chaos before. What should I build?

    Unless you force people to go through the tutorial as a grunt, commander and aliens, they won't use it.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    unfortunately u can never force them. For every once ina while everyone will need tor einstall/format ns. Then even the most experienced player will need to sit through the tutorial...
  • ChezChez Join Date: 2004-01-05 Member: 25074Members, Constellation
    if it would get promoted and displayed more often some people might check it out, alot of people don't know what natural-selection is, or they just don't have what it takes to improve. Yes, this is indeed the best mod for hl ever imo, and it does indeed need to receive some more popularity.
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    In reference to player depth, CS suffers from having too many servers running. Small server companies flooded the market with CS servers, making them cheap enough so anyone could get one up.

    And honestly Forlorn, this version of classic is not only not balanced, but it's really not even all that fun. Case in point, I hardly play it anymore, preferring combat, where I know I'm pretty much guaranteed to have a half decent time playing, even when I'm getting my butt handed to me, rather than wasting my time in a classic game where there is no hope of winning after things start going bad, especially for Kharaa.

    You can talk trash all you want about people who recognize when a game needs improvement, but it will never change the fact that NS needs improvement. The best ideas so far for improving NS were not as extreme as you'd like to say, like balancing the res system for larger games, maybe rethinking alien spawn, giving the skulk a buff, etc. Hardly overhaul. Sure, there are stupid ideas, but at least they're ideas contributed by people who recognize a problem and suggest a possible fix for it.
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