Natural-selection Popularity
WhiteZero
That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
<div class="IPBDescription">Small player-base?</div> <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>http://www.steampowered.com/status/game_stats.html</a>
Is it just me, or dose NS need to be recognized more? I mean, only an average of 1,700 players and 480 servers at any given moment?
This game is too awesome not to have a huge player base. I suppose when retail NS2 comes out it will pick up.
Is it just me, or dose NS need to be recognized more? I mean, only an average of 1,700 players and 480 servers at any given moment?
This game is too awesome not to have a huge player base. I suppose when retail NS2 comes out it will pick up.
Comments
ns...
ouch, the irony <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I know I had a hard time in my first months playing.
Now Steam has improved, I believe more people are coming back. This is aside from the increases in the community anyway.
EDIT: And that shows how many are currently online...assuming it isnt at a peak time, theres obviously going to be more who play NS on a regular basis. I'm sure the high CS figures are just coz CS is a non-stop kill kill kill experience - NS takes more energy, as you must think. With Classic, that is. In this way, there are less people on at once.
We play in shifts, if you will <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I've seen it at peek hours (4pm - 8pm) and it's not too much different.
NS Classic needs some work, and if the dev team can come up with a game that actually requires strategy, I bet the player numbers and the popularity it has among clans will increase.
NS Classic needs some work, and if the dev team can come up with a game that actually requires strategy, I bet the player numbers and the popularity it has among clans will increase. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Speaking out of ignorance is great
Not backing up your words is better... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
What did I say that makes you think I am ignorant.
14 CAL matchs this week - how many of them will be forfits?
14 CAL matchs for a mod that has a playerbase of about 1,700... hmmm...
NS used to be beating TFC on a regular basis in the ranks, now it falls short.
What did I say that makes you think I am ignorant.
14 CAL matchs this week - how many of them will be forfits?
14 CAL matchs for a mod that has a playerbase of about 1,700... hmmm...
NS used to be beating TFC on a regular basis in the ranks, now it falls short. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
TFC Players Right Now: 1,338
Natural-Selection Players Right Now: 1,944
TFC Servers: 875
Natural-Selection Server: 489
Hmmm... it just seems to me that TFC has more empty servers.
<a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>http://www.steampowered.com/status/game_stats.html</a>
Also, if you'll look, NS has the most player depth of any HL mod currently. CS currently has an average of 2.4 people on every server. NS has 3.9, and thusly the most filled servers.
...and frankly, when you go into 1 out of 2 #nspug games and all anyone is doing is making racist jokes, I doubt it really helps their case.
Thats kind of irrelevant...the figures don't lie. I doubt they do anyway. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
If this was done the playerbase would increase dramatically, as the number 1 problem for me is that most people that see this mod are like "What the HELL is going on...?"
And quietly move back to CS.
Seriously, it's a tutorial. It's not the balance (you wanna go talk about simplified and bad balance? Go take a look at CS, it's all about skill and people love it)
NS is easily one of the more balanced mods out right now. Enough with the bad balance bullcrap because frankly only an idoit would buy it.
Furthermore, what's even more hilarious than someone saying "OMG CLASSIC NS SUX" is when these types of people present solutions, they are laughable at best and most of them require a complete <b>overhaul</b> of the game.
Agreed.
The old (1.0) manual was extremely well written and was actually fun to read.
The <a href='http://www.natural-selection.org/manual_version_2/Natural_Selection_Manual_Framed.html' target='_blank'>new manual</a> is bland, and just one enormous page. Let's face it, the average gamer can't be bothered to read more than two paragraphs of text, let alone a page that long.
At the very <i>least</i> it needs to be broken up into mini pages so it can be easily browsed, and then packaged with the NS installation, with an option to open it after you install.
I picked up Dawn of War the other day, and took part in a 2v2. Having played in the beta, I had some experience (although I'm still not that good at it, but that's another story). My partner had chosen to be Chaos.
He built five squads of cultists. After they all got killed, he sat there for ten minutes teching to defilers.
Me: Do you know how to play the game?
Him: Yeah, I've played a skirmish map.
Me: As Chaos?
Him: No, I've never played Chaos before. What should I build?
Unless you force people to go through the tutorial as a grunt, commander and aliens, they won't use it.
And honestly Forlorn, this version of classic is not only not balanced, but it's really not even all that fun. Case in point, I hardly play it anymore, preferring combat, where I know I'm pretty much guaranteed to have a half decent time playing, even when I'm getting my butt handed to me, rather than wasting my time in a classic game where there is no hope of winning after things start going bad, especially for Kharaa.
You can talk trash all you want about people who recognize when a game needs improvement, but it will never change the fact that NS needs improvement. The best ideas so far for improving NS were not as extreme as you'd like to say, like balancing the res system for larger games, maybe rethinking alien spawn, giving the skulk a buff, etc. Hardly overhaul. Sure, there are stupid ideas, but at least they're ideas contributed by people who recognize a problem and suggest a possible fix for it.