Skulk Vs. Ha W. Hmg
Spydey
Join Date: 2002-11-01 Member: 2294Members
<div class="IPBDescription">It CAN be done!</div> I was amazed when I pulled this off.. three times.. yesterday. I had allways figured that Skulk vs. unwounded HA was a lost cause, but with the right upgrades its possible.. the key is in not fighting them as if they were normal marines. Location is very important. Try to find a room with lots of obstacles in it, not a corridor. If the HA is in a corridor its not too hard to draw them into a room of this kind. HA makes them kinda cocky.
For a trick like this I'd reccomend carapace, celerity, and cloaking. Just in case. While with a normal marine you'd try to kill them as fast as possible, because they can move pretty fast when they want to, the trick to taking down a HA is in wearing him down slowly. Pop out, nibble at the back of his armour, run through a figure-of-eight pattern around the scenery and bite him again as he turns to see where the previous one came from. If he starts firing run up a wall, on the ceiling, but keep moving.
Perfection of this technique is great.. one skulk can take an oncoming force of HA's one by one, saving the hive a world of hurt. HA's seem to have a psycological effect on marines.. the "I'm invincible" feeling that sends them running off on their own. Make that their fatal error <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
For a trick like this I'd reccomend carapace, celerity, and cloaking. Just in case. While with a normal marine you'd try to kill them as fast as possible, because they can move pretty fast when they want to, the trick to taking down a HA is in wearing him down slowly. Pop out, nibble at the back of his armour, run through a figure-of-eight pattern around the scenery and bite him again as he turns to see where the previous one came from. If he starts firing run up a wall, on the ceiling, but keep moving.
Perfection of this technique is great.. one skulk can take an oncoming force of HA's one by one, saving the hive a world of hurt. HA's seem to have a psycological effect on marines.. the "I'm invincible" feeling that sends them running off on their own. Make that their fatal error <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Comments
Acid Rockets appears to do incredible damage to Marines, even if they are in Heavy Armor.
As for this tactic, I would say that a lot of finess is required?
No more finesse than is usually required for succesfuly skulk play.. you just need to know how to move quickly and randomly around big rooms, when to hide, and it comes with time. A little luck never hurts either.
two dead HA marines to one skulk <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Silence / Cloaking / Carapace
Rather than running around on ceilings you may just wanna find a corner or behind a box or something and cloak quickly. Your idea of doing it in rooms with alot of obstacles is a good one...use that with cloaking rather than upgrading yourself with it and not using it at all.
If that was implied well power to ya, otherwise you should use everything you upgraded <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Makes skulks leet!!!
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> vs. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> = teh win
-TAU|TheOMeGa
rofl, but who knows, once again this game can be played on multiple levels so nobody is really wrong!
nice to see everybody's ideas <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> = <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> when being done in the butt by onos
-TAU|TheOMeGa
I know that everyone has a mouse sensitivity that they like to play with, but to me a heavy armoured marine that walks like a turtle shouldn't be able to mouse-look around 180 degrees in an instant.
To me it's more realistic, (and balancing against the lowly Skulk), if with the Heavy Armour comes a slower mouse speed. It only makes sense that with 20lbs of armour on each arm that you couldn't aim from your toes to the ceiling in .005 seconds.
Just my 2 cents.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
BTW I also play marines a great deal, so I'm not sure who these Newbs are that run straight to a HA with HMG. I mean it's the dumbest thing I've ever seen. yet It's fairly common. If there's a corridor between you and them, wait, either for them to go past the corridor, or your hiding spot, or just go around, either way just bite them in the butt. Otherwise, unless the Marine comes with a helmet and short bus pass, yer green mist.
I know that everyone has a mouse sensitivity that they like to play with, but to me a heavy armoured marine that walks like a turtle shouldn't be able to mouse-look around 180 degrees in an instant.
To me it's more realistic, (and balancing against the lowly Skulk), if with the Heavy Armour comes a slower mouse speed. It only makes sense that with 20lbs of armour on each arm that you couldn't aim from your toes to the ceiling in .005 seconds.
Just my 2 cents.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ERR...WRONG!! Giant armor = servos = if you have ability to make such things = servos capable of not hindering physical movement while allowing usage of large plates of armour = you are wrong.
It's also great for hit and run tactics. I like to do this. Sure, he can see you while you run away, but once you;re around the corner, he can't hear where you are going to. So I go and hide and wait for him to come by again. Now this is sometimes spoiled if you've really hurt him, and he calls for health. Usually I like to parasite them at first, and then find a good spot to ambush them.
I do use carapace alot though too. It all depends on what kind of a skulk I feel like playing.
Cheers!
One of the most satisfying things is to kick butt as a Skulk especially in the initial rush. Take out the spawn and command center for a 30 second game it makes crappy marines better. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
Wrong yourself, if you want to be technical why doesn't such a big armor have mechanical legs? it must be awfully heavy, and since we're this advanced then heavy armor would move faster than regular wouldn't it? it's a game balance issue, heavies could move and turn slowly in exchange for having a ton more armor. If you don't like it just get a jetpack instead.
I think it was MonsE that said its a good thing to get ASAP and I would have to agree. Just watch
the blip till it stops, and shoot, keep the skulk moving. Atlthough.. skulks are really fast...