Ns_ Map Layout

HubbubJubHubbubJub Join Date: 2002-06-22 Member: 811Members
edited September 2004 in Mapping Forum
<img src='http://sweetly-jaded.org/justin/nslayout.jpg' border='0' alt='user posted image' />

Basic layout of an NS map. I basically made up the layout as I went, and then later used the spider-chart system to try to get a feel of flow. I know that blue dot on the very right is negligible, but I was hoping to connect it somewhere else to discourage lockdowns. The blueish-grayish pillar towards the center-right is an elevator, and the yellow "seige radius" will be taken out, I just forgot to for these screenshots.

Sorry it's a little messy, but I'd like to make sure it's a good layout before working on it. Comments are appreciated.

Comments

  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    jp's can go anywhere where skulks can go <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    but i see no problem with it, except maybe move the top hive just a tad left. also turn that left "jp undecided" into a normal corridor.
  • GamezLordGamezLord Join Date: 2003-02-12 Member: 13457Members, Constellation
    yep, upper hive is too close to marine's start :]
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