Stupidity On Ns_hera

KhaosKhaos Join Date: 2002-08-17 Member: 1183Members
<div class="IPBDescription">Common sense, anyone?</div> I have noticed from countless times of playing ns_hera, that that door in the marine spawn leading to the dark hallway is never shut. Why exactly should it be shut, you say? Well, for any one that doesn't have the second half of their brain, I will explain. Fade can easily just stand at the end of the hallway, tossing acid rockets right into the marine base and at the turrets that are usually situated around the door. If the door is not closed, then it can turn into an all out killing spree on the fade's part. I can't count how many times I have died simply because no one shut that door. Also, having that door closed can be helpful in the first few minutes of the game. Think about if, it you're helpless while building a structure, and a skulk can run in and bite your balls off without any sufficient notification, then there is some thing wrong. With the door closed, many times you can see the skulk on the other side, or hear the noise the button/door makes, in which case you can ready yourself for the skulk threat and often times defeat it.

So all I ask right now is this, why is it that the majority of NS players always leave that door open? They are openly exposing themselves to attack just because they did not want to spend all of 0.01 seconds to press a button on their way in/out. Maybe people just lack the ability to think and bring together actions; such as dying, and the fact that the door is wide open; together? I don't know, main reason why I'm writing this is because I just got killed one too many times by a fade standing twenty feet away all because my teammates couldn't figure out how to close the door <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> And I guess I'm also hoping people will read this and then come to the conclusion that it is in their best interest and safety to keep the door closed?

Comments

  • LitanyLitany Join Date: 2002-11-10 Member: 8043Members
    Yay! Someone else does what I do! I constantly close the door on Hera, and I can't count the number of times it has turned what would probably have been a disaster into a minor inconvenience. I ran out of fingers and toes. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • KhaosKhaos Join Date: 2002-08-17 Member: 1183Members
    I always try to keep that door closed, and I always tell my teammates to keep it closed. Once time when they refused to close it, I sat back as far as I could from the door while still being able to see it, and watched as five of my teammates were annihilated by three Fades standing all the way at the end. Then I laughed non stop in their faces and they finally kept the door shut <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Colonel_VeraColonel_Vera Join Date: 2002-11-10 Member: 7974Members
    Once when i was commanding a bunch of noobs in Hera against a bunch of expert Aliens <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> , at least 4 times in a row the game would end with me watching the entire base being anihalted by fades from that very door you mentioned. Finally like the 3rd time they started closing the door but after that the Aliens just got angry and rushed with Onos <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> ..........Perhaps someone should jes stand theyre closing it all the time as a job for the sake of humanity & Marines. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    I don't know about you but I close all the doors on all the maps behind me for the simple fact that you can hear them being opened and they prevent fades firing acid rockets through. Also I (or I order someone) to weld the convenient alien sized vent shaft shut that leads to a nice little camping spot above the marine base, there is a vent like this on 2 maps that I know of and it does my head in when I see a couple of fades causing mayhem from up there with their acid rockets and bile bombs.
  • WraithOfDarkWraithOfDark Join Date: 2002-10-01 Member: 1393Members
    Doors should automatically close after a timeout period.
    Also have you ever noticed the double double doors in the hold in (some map with a hold and double double doors), if you open the doors, then hit the close button and stand just under the first door only one door will close, if you then run out and hit the button again one door will open and one will close/remain closed. Bingo! you have alternated the hold doors and anything trying to get through just has a split second chance. This stops onos DEAD until they figure out how to get through.
    I would say this is a big fat bug in the map(s), and that doors/elevators should just mash anyone under them.
  • Colonel_VeraColonel_Vera Join Date: 2002-11-10 Member: 7974Members
    Don't even want to think how many times elevator/door crushing wouldv'e helped.....
    and back on the stupidity issue- Just recently I lost another 2 games on Hera due to my Marines not defending Maintenance/the Hive above it ..........only a few minutes after that we lost <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
    Damn the insubordinate Marines!!!
  • HavoKHavoK Join Date: 2002-11-01 Member: 3698Members
    Don't forget that commanders can open and close most doors! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    Uh.. How?

    Heh, I was a marine and firing at those pesky Kharaas with my LMG and then I see an Onos. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> I hit 'use' and the door slams down right on the big ox-creature. It died.

    I learned a valuable lesson that day. Doors are your friend.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I was playing on hera last night, and one of the marines made it his job to not let that gate open. There were 4 - yes, 4 - Skulks that tried to rush us in the beginning and just got eaten up with LMG fire. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    And that, ladies and gentlmints, is why there is a door there in Hera <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    I'm tempted to make it automatically close in the next version of Hera. At least then people don't HAVE to close it all the time.
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