Help - Learning Max 6
Wotahmi
Join Date: 2003-08-27 Member: 20285Members, Constellation
<div class="IPBDescription">Creating Structures?</div> I need a bit of help. I have started playing around with modelling in Milkshape but I really dont like the interface as much as Max so I have started learning max which I am happy with. And now I am learning bone systems in max and using the smd exporter.
But I cant figure out how to relate anims and bones to a current qc file.
Are there any good tutorials for max which are for non standard type models? Specifically NS models like Resource Towers and Turret Factories?
I would like to modify and make my own one, but I would assume it must relate to the original QC file or the server would reject it (assuming from the hitboxes declared etc).
Please let me know if I am going in the wrong direction.
I have looked through a lot of the tutorials sections, but they are more specific to bi-peds or weapons. And I am really interested in trying objects.
But I cant figure out how to relate anims and bones to a current qc file.
Are there any good tutorials for max which are for non standard type models? Specifically NS models like Resource Towers and Turret Factories?
I would like to modify and make my own one, but I would assume it must relate to the original QC file or the server would reject it (assuming from the hitboxes declared etc).
Please let me know if I am going in the wrong direction.
I have looked through a lot of the tutorials sections, but they are more specific to bi-peds or weapons. And I am really interested in trying objects.
Comments
Replaced my model with a teapot and exported and compiled. And this is what I got!
<img src='http://www.madprops.org/euan/resteapot.jpg' border='0' alt='user posted image' />
looks pretty funny. Would be good if the steam came out of the spout!