[sprel] -new Motion Tracking Sprite

l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
<div class="IPBDescription">simple, yet effective</div> just an experiment i put together in PS7 real quick. the word <i>hostile</i> is animated to scroll across the recticle whenever it locks on to an enemy. it gets a little crunchy when HL starts to enlarge it (as i suppose any sprite does) because i tried to keep the default sprite size in mind, and had to make the circle small to fit.
<img src='http://l0tus.nsarmslab.com/ss/motion01.jpg' border='0' alt='user posted image' />
<span style='color:red'>•</span><span style='font-size:8pt;line-height:100%'><span style='color:gray'>hosted <a href='http://l0tus.nsarmslab.com/l0tus-motion01.zip' target='_blank'>here</a> by <a href='http://www.nsarmslab.com' target='_blank'>NSArmslab.com</a>.</span></span>

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    secks
    *tries it out*
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    You need to center the circle, its off to the side :o
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited October 2004
    the circle is off to the bottom·left so i could fit it all into a sprite the same size as the default. for me, it's more than close enough. im not using it to aim, after all...
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    Fantastic concept lotus, looks great in game, even the text shows up great 90% of the time, and the other time the alien is too close for you to pay attention to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    Just a question though, i'm really really fond of the original MT sprite. I'm going to have a go at it now, but i'm sure you'd be alot more succesful, I was wondering if perhaps the original sprite could be resized to fit that blue circle in your sprite. (imo, it would be the pinnacle of sexiness)
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited October 2004
    Looks fantastic! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Yea, i love this sprite, but when you jump around the corner to shoot the skulk on the circle, its not where its suppose to be because its off-center.
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    edited October 2004
    Just got off a siege game with this, great stuff. I guess it is sorta mis-leading benig off-center, but I didnt have any problems. Great great great stuff, I'm gonna have a go at adding a few touches probably, you're doing some great work, conversions and creations alike. Keep it up my man. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    edited October 2004
    omg that is awsome!

    using now

    lotus you have now proven yet again why you are my fav custom sprites guy for NS

    <8 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    :O nice one lotus. im pretty sure you can deviate from the original size of the sprite so you can make it centered.

    i would use it but, i have my own <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    edited October 2004
    Hrm, after spending the majority of a couple of hours working on this, this is the final thing that i came up with in regards to my comment before ^ (till i can be bothered going back and touching up a few things)

    The inner red circle is constantly spinning, other than that the animation is exactly the same as lotus' (although i'm not too sure the larger circle pulls off as well as yours does lotus).
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    very nice work Lotus, you're doing some great sprites here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    very nice Sykotic, gonna release that one too?
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited October 2004
    yeah it looks like you might've shrunk the outside recticle to one px thick instead of 2. that might be causes it to look a bit odd at certain distances. i had tried a thinner recticle initially, but those four flat pixels it puts on the sides to complete the circle looked weird to me when HL softened them in·game. im werking on another right now, sans recticle. as for your new animation: i thought about something like that, but i was just too lazy after putting in that hostile, heh. i'd like to see yours sometime. sounds awesome-
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
  • jesterusafjesterusaf Join Date: 2004-08-24 Member: 30866Members
    so lotus if u center it and give it the red circle spinning thingy, i will shine your shoes
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    Well, here it is, and yeah you are right l0tus, I shrunk the reticle, and i don't think it's quite what i'm after- i'll sit down when i get a chance and rework a similar one from scratch instead of using the default mt sprite. It's still fairly feasible, but i'd love to see what you come up with now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    *edit* rofl would you believe it was 121k, 1k over the upload limit - here it is zipped.
    If you want to use it anywhere, don't bother crediting me, credit l0tus and the NS team.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Well, I tried redoing this...hit some snags.

    Here's how it should look:
    <img src='http://img.photobucket.com/albums/v166/kevlarfox/nsstuff/mt.gif' border='0' alt='user posted image' />


    Here's how it looks in-game:
    <img src='http://img.photobucket.com/albums/v166/kevlarfox/nsstuff/mt.jpg' border='0' alt='user posted image' />

    I've already mirrored it so the text is correctly aligned, but the...blobbiness I can't figure out.
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    maybe try thinning and dimming the circles... if its too bright the anti-aliasing shows up all screwed.
  • kabo0mkabo0m KT of Insomniacs Anonymous Gaming Community Join Date: 2004-08-06 Member: 30415Members
    I used it and I love it (not the latest version) and I am going to tell my clan about it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    <img src='http://img.photobucket.com/albums/1003/KatyKabo0m/H-L/co_angst0106.gif' border='0' alt='user posted image' />


    <img src='http://img.photobucket.com/albums/1003/KatyKabo0m/H-L/hostile.gif' border='0' alt='user posted image' />
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Looks like the red circle is not perfectly in the center... more to the top. Maybe I just think that because I need to go to sleep... *passes out*
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited October 2004
    @Fox: i believe its the fact that you resized the default sprite's (canvas) area that made it blob out like that. thats why i was trying to use the default sprite size, as some people have commented on. i learned that when you change the actual size of a sprite that NS needs to rotate and resize (i.e. that ricochet spark we were talking about over at NSA), bad things can happen... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Ahhhhh...thanks for the heads-up.

    Hmmm...shame the MT sprite doesn't have a corresponding .txt file...
  • jesterusafjesterusaf Join Date: 2004-08-24 Member: 30866Members
    is there a way that u can fix the quality of it? the letters are fine but the circles are blocky
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Look at the sprite. It's a pixel circle, no AA. It's designed that way. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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