While this is a great thing to have, fixed hitboxes, being a pessimist i predict a few problems will happen. Many changes to the hitbox was implemented before this mistake in code was found. By introducing this code the changes that were implemented will conflict with the new code. Thus causing more weird hitboxes.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not skill till you xenocide<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
?
As long as skill prevails more than now, I can't complain. I can't really whine on :
Oh no I won't be has lucky anymore!
Question is, will hit boxes REALLY be fixed, hum...
Good to hear, but something still went horribly wrong between b4-b5 (and the b4 reg wasnt *great* anyway) that has been causing the reg problems. We've already had good reg when this code was commented out, so I wouldn't expect it to fix the b5 reg issues.
<!--QuoteBegin-BloodBall+Oct 4 2004, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodBall @ Oct 4 2004, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> does the duck bug happen when your like, flying around and stuff or is it just when you're behind a building(rt for example) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> blinking is where it's the worst.
<!--QuoteBegin-Legat+Oct 5 2004, 02:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Oct 5 2004, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They commented it out and forgot about it?
big big LOL. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Mjeh, don't they ever keep a log...?
<!--QuoteBegin-Cerebral+Oct 4 2004, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Oct 4 2004, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i don't think you guys have a clear understanding of what "commenting out" code means...if it says hitbox code in general was commented out then that means that all of the default half-life hitboxes were being used and not model specific ones...the only reason he mentioned the fade is probably because that is what everyone whines about the most <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ...I know very well what it means. It's obvious that all of NS's hitbox code wasn't commented out because the Onos, etc still have their modified hitboxes. If a copy of the code regarding "skulk hitboxes and hitboxes in general" is used for each individual species, then it's more likely that only one of them is commented out, i.e. the Fade's. Thus, fixing that wouldn't have an effect on anything else. The Fade was probably using its old 1.04 hitboxes this whole time, but we only notice when crouching because its standing hull is about the same size as its model.
If indeed it did fix everything then we need dev feedback on it. What was said in the bugtracker certainly doesn't imply that much.
Meh when people spend months coding for us and revolutionizing the HL engine lets act all snottynosed when they make an oversight.
All you people do is whine.
That was just directed at Wirhe and Zaggy btw. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
SHOOTING FROM LEGS BABEH. Bout time. Now if skulks can also walk through.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anywayz I indeed hope the real fix did not nuke cause of the other "fixes".
<!--QuoteBegin-D.C. Darkling+Oct 5 2004, 10:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ Oct 5 2004, 10:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SHOOTING FROM LEGS BABEH. Bout time. Now if skulks can also walk through.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anywayz I indeed hope the real fix did not nuke cause of the other "fixes". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> oooooo, imagine if skulks could get between onos legs... they'd have to increase the step height of onos' so that they could just keep walking. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> hehe, onos' could just walk over lerks, skulks, gorges, crouching rines and fades all without jumping.
(rant) oh, regarding lmg nerfage. Bigger guns should always do more damage than smaller guns. The bullets from the LMG should not do less damage than the bullets from the pistol. If you could handle shooting a round from a pistol, you can handle it from a bigger gun. (uberrant) Guns are more dangerous than knives!! Bigger, faster guns do more damage to everything than smaller, slower guns!! (/uberrant) (/rant)
<!--QuoteBegin-TomCerul+Oct 5 2004, 09:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TomCerul @ Oct 5 2004, 09:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bigger guns should always do more damage than smaller guns. The bullets from the LMG should not do less damage than the bullets from the pistol. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Not true - an .50cal pistol (or .45, .357 mag, etc) will do a hell of a lot more damage to a person than a .22cal rifle will. (Assuming both shots are accurate)
<!--QuoteBegin-Mercior+Oct 4 2004, 08:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mercior @ Oct 4 2004, 08:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good to hear, but something still went horribly wrong between b4-b5 (and the b4 reg wasnt *great* anyway) that has been causing the reg problems. We've already had good reg when this code was commented out, so I wouldn't expect it to fix the b5 reg issues. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, I agree. That's too bad.
<!--QuoteBegin-TomCerul+Oct 5 2004, 10:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TomCerul @ Oct 5 2004, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (rant) oh, regarding lmg nerfage. Bigger guns should always do more damage than smaller guns. The bullets from the LMG should not do less damage than the bullets from the pistol. If you could handle shooting a round from a pistol, you can handle it from a bigger gun. (uberrant) Guns are more dangerous than knives!! Bigger, faster guns do more damage to everything than smaller, slower guns!! (/uberrant) (/rant) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> [rebuttal]
The pistol round is not neccesarily smaller than the LMG round.
It's like the difference between a brand spankin' new .50 mag versus an MP5.
Oh sure, the MP5 is "bigger" (well slightly) but the .50 is going to have a much nastier single shot punch. [/rebuttal][uberrebuttal]
The only fundamental difference between a gun and a knife is the range at which it retains its deadliness, not the damage it can cause. With enough time, a knife can cause just as much destruction as a rifle bullet but never at the same range.
Bigger, faster guns are increasingly unwieldy and decrease the number of combat scenarios in which they are considered useful.
Bigger, faster guns are increasingly expensive/wasteful, thus having the capability to be very harmful to the cash-strapped organization who fields them if fired too liberally.
SABOT/Flechette rounds (effectively thin super-strong spears much smaller than the weapon's chamber width) were created because bigger guns have a serious drawback, they do not neccesarily do more damage to certain armored targets, smaller rounds tend to be more peircing than massive ones, so not all targets are annihilated equally by a bigger gun. [/uberrebuttal]
Just being a pain in the arse. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-AU-Scorpion+Oct 5 2004, 12:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AU-Scorpion @ Oct 5 2004, 12:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TomCerul+Oct 5 2004, 10:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TomCerul @ Oct 5 2004, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (rant) Bigger guns should always do more damage than smaller guns. (uberrant) Guns are more dangerous than knives!! Bigger, faster guns do more damage to everything than smaller, slower guns!! (/uberrant) (/rant) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> [rebuttal] Oh sure, the MP5 is "bigger" (well slightly) but the .50 is going to have a much nastier single shot punch. [/rebuttal][uberrebuttal]
[/uberrebuttal] Just being a pain in the arse. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> (pointless arguing on the internet) pistols vs smgs: 1. put the bigger round into your smg. 2. if you have a bigger round in your pistol, you won't be able to shoot accurately as fast (per second). 3. That clip is really, really wide (front to back) to contain pistol ammo.
Bigger guns: Note: I didn't say that bigger guns are better, but that they do more damage. Ammo cost:? hump longer.
Sabots: You'll have a hard time convinsing(sp?) me that sabots were invented so we could get pistol damage out of rifles.
(/pointless arguing on the internet)
Let me have a full clip of ammo everytime I 'use' the armory. Make it take twice as long, but give me a full clip.
What was this thread about? <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
Yes, I know that the pic is tasteless and evil <span style='color:white'>Then why the lovemaking hell did you post it? Take this as a warning.</span>, but honestly, who cares about what causes the most damage? Just use whats makes the game the most balanced.
And also, pistol isnt supposed to be a side-arm, but rather an option to the lmg (i recall nem0 saying that).
Oh, don't whine if I whine -I'm certain that you, me, and our neighbours Joe and Bob are the only ones reading these. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-coris+Oct 5 2004, 01:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Oct 5 2004, 01:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -Pic- Yes, I know that the pic is tasteless and evil, but honestly, who cares about what causes the most damage? Just use whats makes the game the most balanced.
And also, pistol isnt supposed to be a side-arm, but rather an option to the lmg (i recall nem0 saying that). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> quiet you, I'm having a heated, important discuss of super important topics which ...
yeah, I was thinking about that pic when I posted.
Sometimes it gets frustrating to get killed by a pistol going *BRRRRAP* faster than every other gun in the game. Shirtguns on the oth3r hand....
<!--QuoteBegin-Wither+Oct 5 2004, 08:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Oct 5 2004, 08:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meh when people spend months coding for us and revolutionizing the HL engine lets act all snottynosed when they make an oversight. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oh come now, you can't help but give it a good chuckle.
<!--QuoteBegin-Alkiller+Oct 6 2004, 12:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Oct 6 2004, 12:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wither+Oct 5 2004, 08:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Oct 5 2004, 08:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meh when people spend months coding for us and revolutionizing the HL engine lets act all snottynosed when they make an oversight. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Oh come now, you can't help but give it a good chuckle. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Chuckle != OMG UR SUCK DEVS GAWD.
<span style='color:red'>***Locked***</span> due to general pure aggresiviness. Anyone bothering to click the link can still get Joe's full explanation of the situation:
The code that Max and/or XP-Cagey wrote to deal with skulk hitboxes and hitboxes in general was commented out! The standard HL engine funcs for traceline were being used! This is why Fade was screwed!
I changed the code to use our version and It appears in my testing to work perfectly.
I think it was not used originally because some event was coming up (NS-LAN in NYC perhaps?) at which Charlie was going to be testing a build and the guys deemed it too much of a risk to allow that untested code in, so it was commented out and was subsequently forgotten about!
Now *all* hitboxes perform as expected and the crouched fade can be shot pretty much anywhere on the model (allowing for about a 5% visual disparity)
You can even shoot thru the Onos's legs and not hit him <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I don't think much more has to be said. Yes, we chuckled ourselves, but hell, mistakes happen.
Different note: You know how flaming anyone, under any circumstances, is prohibited? Well, that includes our coders. If you feel members of the devteam don't have to be treated with the same respect as anyone else for some reason, you are wrong. Act accordingly.
Comments
?
As long as skill prevails more than now, I can't complain. I can't really whine on :
Oh no I won't be has lucky anymore!
Question is, will hit boxes REALLY be fixed, hum...
blinking is where it's the worst.
*saddles up for some real fun*
big big LOL.
big big LOL. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Mjeh, don't they ever keep a log...?
...I know very well what it means. It's obvious that all of NS's hitbox code wasn't commented out because the Onos, etc still have their modified hitboxes. If a copy of the code regarding "skulk hitboxes and hitboxes in general" is used for each individual species, then it's more likely that only one of them is commented out, i.e. the Fade's. Thus, fixing that wouldn't have an effect on anything else. The Fade was probably using its old 1.04 hitboxes this whole time, but we only notice when crouching because its standing hull is about the same size as its model.
If indeed it did fix everything then we need dev feedback on it. What was said in the bugtracker certainly doesn't imply that much.
All you people do is whine.
That was just directed at Wirhe and Zaggy btw. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Anywayz I indeed hope the real fix did not nuke cause of the other "fixes".
Anywayz I indeed hope the real fix did not nuke cause of the other "fixes". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
oooooo, imagine if skulks could get between onos legs... they'd have to increase the step height of onos' so that they could just keep walking. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> hehe, onos' could just walk over lerks, skulks, gorges, crouching rines and fades all without jumping.
(rant)
oh, regarding lmg nerfage. Bigger guns should always do more damage than smaller guns. The bullets from the LMG should not do less damage than the bullets from the pistol. If you could handle shooting a round from a pistol, you can handle it from a bigger gun.
(uberrant)
Guns are more dangerous than knives!! Bigger, faster guns do more damage to everything than smaller, slower guns!!
(/uberrant)
(/rant)
Not true - an .50cal pistol (or .45, .357 mag, etc) will do a hell of a lot more damage to a person than a .22cal rifle will. (Assuming both shots are accurate)
Yeah, I agree. That's too bad.
oh, regarding lmg nerfage. Bigger guns should always do more damage than smaller guns. The bullets from the LMG should not do less damage than the bullets from the pistol. If you could handle shooting a round from a pistol, you can handle it from a bigger gun.
(uberrant)
Guns are more dangerous than knives!! Bigger, faster guns do more damage to everything than smaller, slower guns!!
(/uberrant)
(/rant) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
[rebuttal]
The pistol round is not neccesarily smaller than the LMG round.
It's like the difference between a brand spankin' new .50 mag versus an MP5.
Oh sure, the MP5 is "bigger" (well slightly) but the .50 is going to have a much nastier single shot punch.
[/rebuttal][uberrebuttal]
The only fundamental difference between a gun and a knife is the range at which it retains its deadliness, not the damage it can cause. With enough time, a knife can cause just as much destruction as a rifle bullet but never at the same range.
Bigger, faster guns are increasingly unwieldy and decrease the number of combat scenarios in which they are considered useful.
Bigger, faster guns are increasingly expensive/wasteful, thus having the capability to be very harmful to the cash-strapped organization who fields them if fired too liberally.
SABOT/Flechette rounds (effectively thin super-strong spears much smaller than the weapon's chamber width) were created because bigger guns have a serious drawback, they do not neccesarily do more damage to certain armored targets, smaller rounds tend to be more peircing than massive ones, so not all targets are annihilated equally by a bigger gun. [/uberrebuttal]
Just being a pain in the arse. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Bigger guns should always do more damage than smaller guns.
(uberrant)
Guns are more dangerous than knives!! Bigger, faster guns do more damage to everything than smaller, slower guns!!
(/uberrant)
(/rant) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
[rebuttal]
Oh sure, the MP5 is "bigger" (well slightly) but the .50 is going to have a much nastier single shot punch.
[/rebuttal][uberrebuttal]
[/uberrebuttal]
Just being a pain in the arse. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
(pointless arguing on the internet)
pistols vs smgs:
1. put the bigger round into your smg.
2. if you have a bigger round in your pistol, you won't be able to shoot accurately as fast (per second).
3. That clip is really, really wide (front to back) to contain pistol ammo.
Bigger guns:
Note: I didn't say that bigger guns are better, but that they do more damage.
Ammo cost:? hump longer.
Sabots:
You'll have a hard time convinsing(sp?) me that sabots were invented so we could get pistol damage out of rifles.
(/pointless arguing on the internet)
Let me have a full clip of ammo everytime I 'use' the armory. Make it take twice as long, but give me a full clip.
What was this thread about? <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
And also, pistol isnt supposed to be a side-arm, but rather an option to the lmg (i recall nem0 saying that).
Oh, don't whine if I whine -I'm certain that you, me, and our neighbours Joe and Bob are the only ones reading these. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Yes, I know that the pic is tasteless and evil, but honestly, who cares about what causes the most damage? Just use whats makes the game the most balanced.
And also, pistol isnt supposed to be a side-arm, but rather an option to the lmg (i recall nem0 saying that). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
quiet you, I'm having a heated, important discuss of super important topics which ...
yeah, I was thinking about that pic when I posted.
Sometimes it gets frustrating to get killed by a pistol going *BRRRRAP* faster than every other gun in the game. Shirtguns on the oth3r hand....
Oh come now, you can't help but give it a good chuckle.
Oh come now, you can't help but give it a good chuckle. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Chuckle != OMG UR SUCK DEVS GAWD.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->SVN Revision: 194.
The code that Max and/or XP-Cagey wrote to deal with skulk hitboxes and hitboxes in general was commented out! The standard HL engine funcs for traceline were being used! This is why Fade was screwed!
I changed the code to use our version and It appears in my testing to work perfectly.
I think it was not used originally because some event was coming up (NS-LAN in NYC perhaps?) at which Charlie was going to be testing a build and the guys deemed it too much of a risk to allow that untested code in, so it was commented out and was subsequently forgotten about!
Now *all* hitboxes perform as expected and the crouched fade can be shot pretty much anywhere on the model (allowing for about a 5% visual disparity)
You can even shoot thru the Onos's legs and not hit him <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I don't think much more has to be said. Yes, we chuckled ourselves, but hell, mistakes happen.
Different note: You know how flaming anyone, under any circumstances, is prohibited? Well, that includes our coders. If you feel members of the devteam don't have to be treated with the same respect as anyone else for some reason, you are wrong. Act accordingly.