Cc To Hive Max Time...
MADMEE
Join Date: 2004-07-23 Member: 30059Members
<div class="IPBDescription">.. you want to walk for.</div> im in the process of making a co map yet i feel its going to be to big. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
but i was wondering what kind of max time you feel is the max to get from the CC to the hive, taking the main (shortest) rout as a marine?
or is the time taken to get there only part of what makes a map a good co map.
iv done a quick test and it seems that most co maps take 20 seconds to get from CC to hive. max i found being 30 seconds.
i did a run of what i have of my map and it took 20 seconds but that was only about 1/2 of the way <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> , and the other routes are even longer.
i expect the time taken to get to the hive will be around 45-60 seconds <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
i know every1 is just going 2 say to make the map smaller but this is a.. 'special' co map im making and needs a certian amount of areas.
so any other suggestions?
hmm.. just thinking.. how about some weldable phasegates?.. not sure where i could put them tho..
thx
MADMEE
but i was wondering what kind of max time you feel is the max to get from the CC to the hive, taking the main (shortest) rout as a marine?
or is the time taken to get there only part of what makes a map a good co map.
iv done a quick test and it seems that most co maps take 20 seconds to get from CC to hive. max i found being 30 seconds.
i did a run of what i have of my map and it took 20 seconds but that was only about 1/2 of the way <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> , and the other routes are even longer.
i expect the time taken to get to the hive will be around 45-60 seconds <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
i know every1 is just going 2 say to make the map smaller but this is a.. 'special' co map im making and needs a certian amount of areas.
so any other suggestions?
hmm.. just thinking.. how about some weldable phasegates?.. not sure where i could put them tho..
thx
MADMEE
Comments
Providing its not a box <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Map screenys anytime soon?
Yes, that's true. And if you have made co_10000UnitWideBox, remember to increase that max viewable distance! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i carnt even tell u the name of the map as that would give it away <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i carnt really provide any good screenies as i need to do a light compile and i havent done many and iv gota get the light just right for the map to work me thinks.
however there are somescreenies in this thread.. <a href='http://www.unknownworlds.com/forums/index.php?showtopic=81494' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=81494</a>
and yes the problems i had in that thread are fixed.
i was hoping to do a quick compile without rad but its found some leaks that iv fixed and now i dont have time to do a compile.
i was hoping to have the map done by the end of the week, but the release date keeps beeing put back further and further <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> (wanted it done by last friday so i could concentrate on playing Rome: Total War)
As for the comments so far i understand that on a big server it could be quite good, yet on the smaller servers (which there seem to be alot more of) i think you may spend a lot of time on your own <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Anyway back on topic... it takes average of around 40 seconds to do a CC to Hive run as marine.
So what do u think? double some of the offical maps and 10 seconds longer than 1 of them.
i was actually quite surprised that it only took 40 seconds. i was expecting higher. Even the longest route took a lot less time than i expected <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
P.S thank god for Xp-Cagey planes optimiser down to 38% full from 154% <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
and it was a close call on the clip nodes too... 99.8% full <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> ... time for some clip brushes me thinks!
under 30 seconds there might be a slight problem when marines advance to quick and lockdown an important location. 30-45 is quite ok. when the route takes more than 50 seconds, the player will notice it as "far away" and therefore you will have less "pressure" in the gameplay. shorter distances create a more continued battle.
but at the end the editor space tells you the max-time you can have in one map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Stating what i already know doesnt help <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
care to elaborate?
Hai hai Gavity-san, hit right in the black <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Stating what i already know doesnt help <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
care to elaborate? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I was telling Gravity (I shoulda made that clearer) because he was talking about lockdowns. Yes I suppose you can lockdown areas but most co_maps are popular on the pubs not for CWs. Just out of interest are there a lot of clans that play combat maps against eachother? Maybe my next project will be making the most perfectly balanced combat map if there's a market for it...
Clans will play co if they can't quite get enough together for a scrim. 4 on 4 or 5 on 5 co isn't uncommon. And sometimes people will even get together little co 'leagues'. They're not as big and involved as something like CAL, but co is being played competitively to an extent.