[mrel] Low Poly Armory V1
SnappyCrunch
Join Date: 2004-08-03 Member: 30328Members, Constellation
<div class="IPBDescription">My first model - 156 polys</div> This thread is no longer active! Please see my Marine Structure <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83533' target='_blank'>Pack</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's not life changing, but it's a piece of the low poly scene. I chose the armory for my first model because it was relatively simple and I haven't seen a decent low poly version. I'm calling it v1 because it's my first model, and I imagine I'll find something I don't like about it later.
The armory has 63% fewer polys, and maintains the shape and functionality of the original.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And now, what you're here for - the screenshots:
Spawned:
<img src='http://www.snappycrunch.com/ns/low_poly_armory_v1/deployed.jpg' border='0' alt='user posted image' />
Basic:
<img src='http://www.snappycrunch.com/ns/low_poly_armory_v1/basic.jpg' border='0' alt='user posted image' />
Advanced:
<img src='http://www.snappycrunch.com/ns/low_poly_armory_v1/advanced.jpg' border='0' alt='user posted image' />
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's not life changing, but it's a piece of the low poly scene. I chose the armory for my first model because it was relatively simple and I haven't seen a decent low poly version. I'm calling it v1 because it's my first model, and I imagine I'll find something I don't like about it later.
The armory has 63% fewer polys, and maintains the shape and functionality of the original.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And now, what you're here for - the screenshots:
Spawned:
<img src='http://www.snappycrunch.com/ns/low_poly_armory_v1/deployed.jpg' border='0' alt='user posted image' />
Basic:
<img src='http://www.snappycrunch.com/ns/low_poly_armory_v1/basic.jpg' border='0' alt='user posted image' />
Advanced:
<img src='http://www.snappycrunch.com/ns/low_poly_armory_v1/advanced.jpg' border='0' alt='user posted image' />
Comments
Great Work tho... A must for all those slower computers...
good luck to your future modelling "career" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Glad to do it. And I tested the model on many of my lower end systems. I saw some frame rate increases so I love this thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Now if someone could do a low poly pack for those of us with older computers.
There have been a lot of low poly models released, but it's a lot of work for one person or team to have a unified pack. Here's the low poly stuff that I use:
Ollj's low poly <a href='http://www.unknownworlds.com/forums/index.php?showtopic=31153' target='_blank'>pack</a> - Alien offense and defense chambers, skulk, hive, gestate, some projectiles, and sentry, turret factory, and health pack. Each model is around a 50% decrease in polys, and stay true to the originals.
Dr Fuzzy's Doom <a href='http://drfuzzy.nsarmslab.com/ns/models/doompistol/' target='_blank'>pistol</a> and <a href='http://drfuzzy.nsarmslab.com/ns/models/doomshotty/' target='_blank'>shotgun</a> - really low (~50) poly v_models
Maus' 31 poly <a href='http://www.unknownworlds.com/forums/index.php?showtopic=35391' target='_blank'>lmg</a> - a 31 poly lmg v_ model
Arson's low poly <a href='http://www.unknownworlds.com/forums/index.php?showtopic=37416' target='_blank'>turret</a> pack - ~60% reduction in polycount, and they don't look that bad. I prefer Arson's low poly turret and factory to Ollj's. Just a personal preference.
The Real Quasar's <a href='http://www.unknownworlds.com/forums/index.php?showtopic=32190' target='_blank'>phasegate</a> - ~50% reduction in polycount, but he missed a few polys I'm sure he meant to delete, and there are other ways of rearranging the polys for even more reduction. I plan on doing this at some point in the future. [EDIT] I did this in my low poly marine structure pack[/EDIT]
Grizzly's <a href='http://www.unknownworlds.com/forums/index.php?showtopic=76633' target='_blank'>world</a> models - the peewees are already low poly, but hey, why not?
Million's <a href='http://www.unknownworlds.com/forums/index.php?showtopic=75753' target='_blank'>gorge</a> - Laughably poorly skinned, but it's certainly low poly
There have also been a few "lego" packs released for the marine structures, but they're all horrible IMHO.
Huzzah for PII's!
Using hence my P2 400