i remember hearing about the oc fire rate being higher when mc's are near them, was this guy just joking or is it true, or was it like this in an older version of ns?
Yea, but once again that binds one player to them and that is not the meaning of "automated defence." SC grants invisibility and DC heals, why MC doesn't have anything...?
<!--QuoteBegin-5kyh16h91+Oct 8 2004, 05:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Oct 8 2004, 05:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, with a mc nearby, a gorge can heal near-notstop, nonstop w/ adren, which definitely extends chamber lifespan a lot when they're under fire. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's why the marines have GLs Sky.
Comments
Good idea, just poorly executed.
Beacuse 1 rine can kill every ocs with his lmg from the corner.
That's why the marines have GLs Sky.
same with turrets
:o