Using Distress Beacon To Your Advantage
StoatBringer
Join Date: 2003-06-09 Member: 17144Members, Constellation
<div class="IPBDescription">BACON!</div> A lot of commanders are quite sensitive about having the comm chair chewed on, especially if the marine base is undefended. If the CC is being attacked commanders will often hit the distress beacon and zap all the marines back to base, no matter what the circumstances.
So, if there's a huge squad of marines outside the hive setting up a siege base, it is often a good idea to send a skulk or two to the marine spawn to attack the CC. Comm panics, hits the beacon, and recalls his team. The skulks attacking the CC will die, but it will give you valuable time to take down the phase gate and turrets they were building.
So, if there's a huge squad of marines outside the hive setting up a siege base, it is often a good idea to send a skulk or two to the marine spawn to attack the CC. Comm panics, hits the beacon, and recalls his team. The skulks attacking the CC will die, but it will give you valuable time to take down the phase gate and turrets they were building.
Comments
it just takes so long for the cc to take down, the marines can walk all the way back and the cc will still be at half the health.
most comms will only distress if there is no pg and the aliens are chewing on the ips or obs.
But indeed I also have destroyed many bases or forced beacons on critical periods.
I don't see how spending 30 res to get a pg into ms is "abuse".
same here
its always work in scaring away the fade
for a few times at lease.
every marine was like
wait what happened to our upgrades?
commander built a TF in base and prepared to deffend.
needless to say we built all kinds of structures out side and had the best time devouring, acid rocketing, webbing, bilebombing, xenociding them to death.
the cc will hold out easily for a while and with the marines having an ha train, i presume they have at least a few rts still holding out.
all the comm needs to do is keep his/her cool and finish sieging your hive, and relocate there and with the ha train still up, aliens having one hive, it should be gg soon.
I like using skulks to force a BACON!!1 and then using the lerk to spam spores into MS. So much fun.
Theres really no need to send any marines back to base unless the skulk is chewing on something other than the chair (ie important structures like the arms lab or phase gate). The chair has like 10k health i think so it'll take that lil skulk a while to finish it off. By that time, your rines will be ripping the hive a new one and the game would be over. Besides, you could just drop a chair at your rine's location anyway if worse comes to worse.
most of the time, he is wrong. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
point is, it works.
Of course, the vast majority of the time there's also a marine waiting to spawn in, so it's really not that big of a deal.
most comms don't waste res on tf elec in base
most comms don't mine the CC but usefull places
I make damn sure that I aint gona run to that comm but cover and ambush when he gets out.
If his structures are crappy placed he might have placed em right with distance in mind.