Marines Defending
Dictator
Join Date: 2004-02-02 Member: 26005Members
<div class="IPBDescription">and aliens attacking</div> Is there a way to make marines the defenders and aliens the attackers in co? cuz I'm trying to make a "hold the line" map where marines have to defend a landing pad from all sides until evac. (layout would be MS in the middle and hives surrounding it, oh, and can you have multiple hives in co?)
Comments
Try those { alien textures in some corridors and just dont make the rooms or corridors plain like the siege maps: Long corridor without cover = dead <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> + <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> farm
I think he thinking about reversing the 'Aliens Win' round default so the marines win by default. I dont know about this....
hehe, I dunno what I was thinking. Btw. Does it really matter if one did add 3 <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> s in a combat map, wouldn't that work? (just curious)
@R-32: I like your idea for that type of map.. I would go with the turretes and a tf at the front line (maybe 6 or 7 turrets) unbuilt, so the marines at the start of the round would still have to build them.. Just an idea.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
4 skulks come round the corner, a lerk spores and umbras while the skulks are mid-leap. It'd be ace!
You just need to map it so that the Marines couldn't rush too easily.
- Dark corridors/nooks/crannies
- Some corridors have ramps sloping down towards MS
- Corridors that have large Alien entry points from above (only accessible by JPers)
I'm looking forward to hearing whether it'll work...
Kobayashi, the Aliens feel is exactly what I'm trying to get. If possible, it'd be so fun and frantic defending against hordes of aliens from all directions with hmgs and lmgs that you won't be able to resist dropping lines from Aliens:
"Lets Rockkk!!!! -Vasquez"
"Check those corners! - Apone"
"I got readings in front and behind! - Hudson"
"Keep in tight people.... - Apone"
just have to bug the devs you mean ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Or something like that.
"Check those corners! - Apone"
"I got readings in front and behind! - Hudson"
"Keep in tight people.... - Apone" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And, more importantly:
"Vasquez, did anyone ever mistake you for a man?" - Hudson
"No, how about you?" - Vasquez
Or something like that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
to make the idea clearer (I hope I get it right):
you could create a marinestart where the hive is just around the corner but the way is blocked by a door. after some time this doors will open and BOOM! lets see what happens when marines move on <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but one problem would be the fact that this time could be anything. make it 9 minutes so the players have 1 minute to reach the hive or they will lose. but german server for example dont even feature the 10 minutes mark anymore, most players like 20 - 30 minutes games, dont ask me why. so... I dont know. do we really need this? its just to complicated <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
with the info_gameplay you can set the team one to alien and team two to human.
when you launch the game then the marines will be the defenders, and the aliens the attacks. at least as it is said in the HUD. But when the time runs out, the aliens will win, so that part is not working properly.
about the three hives or cc's.. well
multiple cc's work, but not for hives. If you have multiple hives, only one hive will be chosen randomly, the other ones will be shown as the ns like hive build spots.
Y'know, basically what happens exactly when the Kharaa first appear inside the facility, before the TSA arrives to tear 'em apart and after everyone is already dead or escaped.
Very Alienesque. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Instead maybe have the first 'checkpoint' being to reach a not-so-distant IP. Then you'd have 1 IP for a whole team for the rest of the round (have to make the IP invincible though). Then you could have subsequent checkpoints in either a linear (dustbowl-style) of non-linear ('rines split up into squads to do things more quickly, or stay together to minimise losses) fashion.
For the aliens (or for both teams) you could give each team a Firearms-esque finite spawnlimit. When only the last few players are left the game would take on a cat-and-mouse gameplay. But then again, can you do that with the NS round system?
Hope Chazza's listnin'
And it's supposed to be before the TSA arrives on the scene, so IPs wouldn't really exist yet, right? IPs don't spawn the same person in. They spawn reinforcements in ... From the TSA.
Well, that's just my opinion on how it should work.
I realize that it would be boring for those who die early but it would deffinitely encourage team work. You work together, or you die together.
For once, I'd just like to see a gameplay mode that praises team-work over raw skill (unlike the combat mode) and creates, perhaps, a uniquely scary atmosphere knowing that you only die once.
There's a scenario called Zombie, human players can use any weapon, zombies can only use melee (there's the katana, seal knife, combat knife, and kung fu). When a human dies he becomes a zombie.
That would be a cool game. Because then it's last-human-standing.
Presumably all the humans would start in a room with weapons, jetpacks, and heavy armor laying on the ground, and full armor/weapon enhancements, from there a teleporter takes them to various spots in the map.
Additionally, it would be best if Aliens were limited to just Lerks & Skulks, because when a human party is split up it's way too easy for a Fade or Onos to rip them apart.
There would deffinitely have to be a slower respawn rate on the skulks aswell. There's only one hive so that already slows it down a bit, but slowing it down farther, because perhaps the hive is young, or doesn't have enough resources to withstand the strain of constantly spawning skulks at a rate seen in normal NS games. Maybe a hive pool of res. Each skulk that dies costs 2 res to respawn. The hive has one res tower nearby, so every 8 seconds one skulk can respawn. If the entire team dies often (and they likely will) then it will take a very long time to respawn and be very costly. So that would also encourage Alien teamwork aswell. The less they die, the more the hive can pool it's res until it reaches 100 which means that in case of an emergency, they can all spawn in quickly. The more they die, the longer their respawn is. If the hive only has 2 res and 5 skulks die, it's going to be a very long time for them all to spawn in, which may also cause a bit of chaos if the first skulk to spawn isn't willing to wait for his teammates.
Maybe this should be in the Ideas and Suggestions forum, I can't help but feel that we've hijacked this thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Well, maybe he can benefit from the suggestions.