Spike's

shadow_of_deathshadow_of_death Join Date: 2004-07-11 Member: 29855Members
<div class="IPBDescription">lerk's spike</div> why did they removes the lerk's spikecannon from the game? i think it's pretty cool
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Comments

  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    They had a vote, at that time many users didn't even knew what its potential was durin the 1.xx days so they voted it off the game.
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    edited October 2004
    <span style='color:red'>*NUKED.* Inappropriate and off-topic comment. -Talesin</span>
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    If spikes shot 3 a second and did 20 damage each, I'd switch bite for spikes any day of the week.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Hitscan weapon that did a fairly good amount of damage, high rate of fire, unlimited range, on the most maneuverable alien? Doesn't really fit with the rest of the game imo <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->. Lerks shouldn't be able to mow down entire squads of marines with spores + spikes.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Spikes were excellent. You could sit back and spike, spore etc without doing anything - a real support class. Now its close combat as well.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    The NS devs were more looking for aliens to be close range fighters and marines to be long distance fighters, so, spikes didn't more or less fit the alien motif.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I want spores to be removed and replaced with spikes. Spikes should have unlimited range, and do 10 damage a hit, with a possible reduction in damage against HAs.
  • TD848TD848 Join Date: 2003-04-03 Member: 15159Members
    actually, back in the day, I used to own HA's with spikes. Just sit at a distance from a couple HAs and spike them while they frantically weld each other.

    At a decent distance with Regen and a safe spot to fall back to, spikes could take out a lot! Spikes were almost too powerful at times, but lots of fun.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    It was fun. It was definitely too powerful. That's why I suggested my damage values.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    sv_cheats 1
    give weapon_spikegun
    sv_cheats 0

    and you will have the spike gun back <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->  sv_cheats 1
    give weapon_spikegun
    sv_cheats 0

    and you will have the spike gun back <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Hum...it works? I'll test.

    Spike were usefull vs electrified rt and turret farming, and could actually stand up vs HA's in classic.

    Now, nothing can really stand up againts a group of ha's exept the onos.
  • TD848TD848 Join Date: 2003-04-03 Member: 15159Members
    <!--QuoteBegin-Rue+Oct 10 2004, 11:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ Oct 10 2004, 11:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sv_cheats 1
    give weapon_spikegun
    sv_cheats 0

    and you will have the spike gun back <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->




    you can't turn cheats on without server admin
    also as soon as you die you don't have it anymore

    it's funner to do this as a skulk

    sv_cheats 1
    give weapon_devour

    or

    invul
    then run around xenociding non stop....you never die
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    What's really annoying is servers that have bite and spikes on the weapon1 slot. Every time you want bite or spikes, you have to get to the correct one, then click the mouse button to select it.

    While I liked having spikes, it would make the lerk way too powerful early game. Remember its other use, breaking hive lockdowns while sitting in a vent spiking.
  • cookmancookman Join Date: 2003-12-22 Member: 24654Members
    <!--QuoteBegin-[QcBs]God Killer+Oct 10 2004, 11:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs]God Killer @ Oct 10 2004, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now, nothing can really stand up againts a group of ha's exept the onos. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think you mean a couple.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Spores are superior to spikes other than taking out HAs and structures. And it's stupid to be able to take out marine outposts by perching there for a few minutes anyway.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-XCan+Oct 10 2004, 10:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Oct 10 2004, 10:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They had a vote, at that time many users didn't even knew what its potential was durin the 1.xx days so they voted it off the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, people voted to keep spikes and spores but remove bite. That was for 1.1/2.0. It wasn't until 3.0 that spikes were replaced with bite.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    I, and others, have been lobbying for a compromise for a long time. Something like: when you are in-flight use bite, when you are touching a floor or wall use spikes. Or maybe some other key combination or qualifier. Maybe: if you have not moved for X seconds, then switch to spike...

    Ever since spikes went away there really hasn't been any alien i've been good at, or enjoy playing, and lack of any long range projectile attack makes aliens really homogenous, IMHO.

    I guess I'll take this opportunity to annoint myself founder of the lerk spike fan club <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • tomtom Join Date: 2003-10-12 Member: 21643Members, Constellation
    My server uses the lerk spike plugin. Feel free to go there if you want.
  • shadow_of_deathshadow_of_death Join Date: 2004-07-11 Member: 29855Members
    ok i get it but i think if they make spike less powerfull they may put it back in game
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-tom+Oct 10 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tom @ Oct 10 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My server uses the lerk spike plugin. Feel free to go there if you want. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm guessing that it has bite and spikes as the slot1 weapon, making it a pain to use either weapon. Bite-only is fine. Spikes-only is fine. Bite+spikes in one slot is bad.
  • tomtom Join Date: 2003-10-12 Member: 21643Members, Constellation
    edited October 2004
    There both in same weapon slot. That doesn't bother me hitting the slot 1 key twice for bite.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    <!--QuoteBegin-tom+Oct 10 2004, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tom @ Oct 10 2004, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There both in same weapon slot. That doesn't bother me hitting the slot 1 key twice for bite. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It bothers me...

    I personally like the spike plugin with spikes in slot 2. Then I own as lerk.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I like it the way it is. You could either be combat lerk, or support lerk, depending on your choice of movement upgrade, and/or skill.
  • WarningForeverWarningForever Join Date: 2004-05-06 Member: 28503Members
    Yea, when they're both in slot one, I get kind of angry.

    Sometimes I'll fly down and bite a rine's leg, only to discover that I'm using spikes, damn. Or I'll sit in a vent and bite the air for a few seconds before I change the weapon.

    The same slot thing sucks.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    I remember before 3.0 we were reading the change log and me and my buddies were saying "OMG! Lerk bite is back! Oh this is gonna rock!" Now we're all like "Man, I wish we still had spikes! Those were... tubular."

    I find it amusing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I wanted a lerk with bite and spikes. With spikes, spores are not really needed. And my problem with having bite and spikes on the same slot is that you have to click the mouse button, along with pressing the number.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    edited October 2004
    <!--QuoteBegin-|ds|meatshield+Oct 10 2004, 08:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Oct 10 2004, 08:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I want spores to be removed and replaced with spikes.  Spikes should have unlimited range, and do 10 damage a hit, with a possible reduction in damage against HAs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Are you kidding? Sup aliens underpowered even more. Nobody would use a lerk in clan games if it didn't have spore, at least not until 2 hives.

    Gas is AMAZINGLY GOOD. It is one of, if not the best hive 1 alien weapon.



    Edit: Doesn't anyone else hate how awhile after something is removed, everyone wants it back just like the 'good old days'?
    I remember when Bite was being re-added, everyone was like "YES JUST LIKE THE GOOD OLD DAYS YIPPEE!!". Now it's like "We want spike, just like the good semi-old days!". Nostalgia is retarded.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Fine, then remove bite instead and keep spores while putting spikes back in or something. I actually don't notice too many early lerks in the servers I play on, but then, those servers are usually 10v10, so the balanace is probably a bit different than 6v6.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    I don't understand WHY people think spike is so much better than any other lerk weapon. Bite + the current flight model is a powerful weapon in itself, and spikes would require you to fly in a straight line to get a constant hit on someone or sit still. Wow, a lerk will live real fast doing that. Spores are ridiculously powerful, an area affect weapon at hive1 that removes armor and health at a good rate. Spikes don't even touch that power. Umbra saves more hives than any other single ability combined, spikes can't touch that either. Unless they were super powered, even primal scream beats them. The only way I would consider spikes being useful on a lerk is if the current 4 weapon system was broken and spikes were added as an additional weapon to one of the slots
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