School Project Mapping Request
BulletHead
Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">texturing help</div> Okay, many of the ORIGIONAL Hl textures as well as a good number of NS textures work VERY well with my school's textures... but I have tried and FAILED horribly to make my own textures, and I do not have time to mess trying to learn them (I only have THIS year to get it all done right... and it's a HUGE building)
As such, I'm putting out a request- if I get the pictures, can you guys make me the textures? Also, can anyone point me to some good, realistic looking textures I can use?
As such, I'm putting out a request- if I get the pictures, can you guys make me the textures? Also, can anyone point me to some good, realistic looking textures I can use?
Comments
and im not sure if you can use different textures in ns anymore.. i remember hearing something about high res textures that you used to be able to use, but they changed it cus some people use them for cheating or something?
webmaster@riseofpower.net
~ DarkATi
I've already gotten one hallway started with general texturing.. looks horrible with the default NS/HL textures (not ONE good cinderblock texture <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> )
BTW- I'm doing all this on an 800 mhz LAPTOP... so yeah... XD
BTW2- this map is prolly gonna top at around 1,000,000,000,000,000,000,000,000,000 (1 bazillithousand) different brushes 0o I've used about 100 brushes getting just ONE room together, without any furniture or lights! There's like, 400 rooms! PLUS hallways and the gyms and cafeteria and bathrooms!
If not... I'll ask for a team of old pros to help me optimize / rebuild it... I believe it'd make a GREAT map... but... yeah...
or, I could just do a few rooms 0o'
Thats not the problem, you can quite happily render alot of polygons if its just for show. The problem is the limits a map has patches, leaves, etc...
<a href='http://www.planetquake.com/hfx/textures.html' target='_blank'>http://www.planetquake.com/hfx/textures.html</a>
skyboxes
<a href='http://www.worldofpadman.com/' target='_blank'>http://www.worldofpadman.com/</a>
TONS of models
<a href='http://www.planetquake.com/polycount/' target='_blank'>http://www.planetquake.com/polycount/</a>
more wads
<a href='http://members.aol.com/HalfLifeMapping/wad.htm' target='_blank'>http://members.aol.com/HalfLifeMapping/wad.htm</a>
the wadfather
<a href='http://www.planethalflife.com/wadfather/index-old.htm' target='_blank'>http://www.planethalflife.com/wadfather/index-old.htm</a>
Thats funneh, i have blue prints to my school... But thats because it was an extracredit assignment for my autoCAD class...
Thats funneh, i have blue prints to my school... But thats because it was an extracredit assignment for my autoCAD class... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i bet bringing in a AK was extra credit for history class wasnt it? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
either find new textures or make your own. atm it looks like a crappy, outdated custom cs map. XD
Simply put, it freaking ROCKS! Kicks out 99.9999999999999% of all spyware, and what it can't get, simply CAN"T be gotten rid of <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
As for the textures... yeah, I know. Once I figure out HOW to make em, I'll be aight... or if I can have some made for me (like the weird fabric wall ones 0o')