Err Question?

phoenix911phoenix911 Join Date: 2004-09-27 Member: 31953Members
edited October 2004 in NS General Discussion
is the idears and sugguestion forum worth having?
I mean gezz reading the idears/suggestions forum faq it sound to me they not want any idears or want anything ? they lock the thrends before you can even reply with opion agest wat they say.

personly it a pos it is a forum = chat/talk about the idears don't just lock it in a <span style='color:orange'>don't dodge the swear filter</span> second gezz they never even give you time to reply agest there objections, for once i would like to see idears disscused instead of sayign no, and bam locked topic.

Comments

  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    I havn't looked in there, but i think the admins done a total revamp of it, where they discus something for like a day or two (?) then after that it gets locked and if it's good i think the devs discuss then finally add it in. But as i said, i never go there, i dunno the proper method.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    there is no r in idea

    and if you don't like the rules of I&S don't go there.

    it dosn't hinder you in any way shape or form if it is there or not.

    Also, if you try and make posts that break the guidelines of the I&S forum, it is gona get locked (they are there b/c they have all been suggested a few hundred times each)
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    edited October 2004
    Since I'm responsible for I&S, I'll respond to this..

    The way it works is, the FAQ has been created with the intent of stopping posts that have been either denied or the Development team is already aware of (to help prevent duplicates)

    Threads normally sit for a day or two until they are reviewed, and questions for clarification are asked or the thread is locked/moved.

    Threads are locked for any of the following reasons

    1) Thread is pointless: "Combat sucks" is not an idea nor is it a suggestion, therefore it has no place in I&S
    2) It goes against the FAQ, if an idea is in the FAQ, it means that the idea came forward before you arrived (or were checking I&S) and it was denied/or was added to a list of already known about ideas. Therefore we don't need any more forum posts about it at this time. I have added a few things recently based on discussions with the dev team, lerk lift is one, onos carrying other aliens is another but the vast majority of these have been in the FAQ for a long long time. (Such as sniper rifles/Rail Guns)
    3) It's a duplicate of another idea, people tend not to be original thinkers and chances are your idea has been suggested before and there's a discussion still ongoing about this idea. Since the re-org there are 2 sub-conferences to help people understand where ideas fit into the grand-scheme of things (<a href='http://www.unknownworlds.com/forums/index.php?showforum=50' target='_blank'>Ideas for the Upcoming Version</a>, <a href='http://www.unknownworlds.com/forums/index.php?showforum=51' target='_blank'>Ideas for the Future Version</a>) Large scale ideas tend to fit into the latter (such as res changes, new chambers), while smaller more manageable ideas tend to fit into the former (such as a different sprite for structures vs. players for parasite)
    4) It's a just plain bad idea, these I tend to either ask questions about, or if the idea is just really bad, I'll usually wait for a few other people to denounce the idea before locking.

    Now that's not to say I don't make mistakes I've locked about 400-500 threads in I&S since August and so far about 6-7 posters have PM'd me asking for clarification or contesting the lock. In 5-6 of those I have unlocked it again after a brief discussion, so if you feel your idea has merit and it's been locked then PM me....

    So I hope that addresses your concerns... If you have other issues, please let me know in a PM.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    in response to the problem that you specificly had:

    read the lockers post and you will see why the idea of a rail gun was locked.

    It has been suggested a few hundred times.
    Sniper rifle style (as that is what this is) is something that will never exist in NS (there is even a story reason why the scope on the LMG dosn't work).
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    After all the work Zunni has put into sorting out I&S you'd have thought you'd have a little more respect, or at least be more polite about it. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->

    NS is still in beta, meaning it is dynamically changing as the developers (and to some degree, the players,) wish. S&I is there to act as a medium to voice these changes.

    Many features currently in ns did start off as an I&S thread. Not that I can think of any off hand. Cheeseh's respawn system in CO? would be a recent one. Other include balance tweaks and blink ideas from earlier ns builds.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Phoenix, that's because the devs have allready decided that there will never be:

    1. Sniper rifles

    2. Futurisitic Weapons

    3. Weapons that are balanced because they "Fire Slow" yet are one hit kills so it doesn't really matter.


    in NS. Ever. Do not suggest these things. Why? Because we are intrested in balancing the mod without adding a sniper weapon, which are generally stupidly overpowered in every mod ever created except maybe tribes 2 and RTCW.
  • phoenix911phoenix911 Join Date: 2004-09-27 Member: 31953Members
    edited October 2004
    in no line did i say laser refering to a futerstic weapon nor did i say sniper rifle?

    they locked it with out even discussing it thats wat anoys me and thing bout it we are in teh futer ns timeline so why do we still have in undated weaponry?

    also i even tryed to give idea on balencing it, may main point tho is there is hardly no weapons for the mariens and tons for the aliens, and as i say beings we are in the furter *as in there time line i would off thought a sort of more powerful or futer weapon atlest one should be in it* also this was going to be more like a nade luncher but a direct fire weapon like the mg/hmg and not have splash damage.
    if you read the thrend that was locked u would see i tryed to balence it and everything.

    also as i say in no sentace off mine in that thrend did i say sniper right or lazer or future weapon, not only that railgun tech dose ecsit today only reason they are not in develment us
    1) they cost way too much.
    2) they suck up power way to fast there for no rifle would have enoth power for them to run on.

    so this is not a future weapon is it ? if we have the tech now then in the time line off ns surely the powersupply would off been sorted.
    and as i say would be like the nade luncher having to load each metal slag singly so again another way to cap it.


    i'm sorry if i was disrespectful and all but it anoys me off that it was locked before even having a proper discustion, and as i say if the reason u closed it was cos of future weapon or sniper weapon like it say then i would like u to point out in my post where i said any think about a sniper or a futture weapon likea laser or anything?

    as u can see from my post here my point are very valid as well as proving that that railgun is not unrelasitic nor future based idea.

    one last point why do the alien team get like soo meany weapons an marien get practicly non?
    skulk = 4 weapons
    lerk = 5 weapons (as this has bite as well as spikes now)
    fade = 4 weapons
    onos = 4 weapons

    now if you take the main attack (all the main attacks and put them in one) that means they still all have 3 attacks/skills that take up weapons slots

    i say if u need to take an alien attack out the one that is not used soo much like the umbra one the yellow gas hardly anyone uses that and now that they have the lerk spike back put that in group 2 now green gas in group 3 and the primeal scream in 4
    or tak out the primal scream? (only if needed)

    cos i mean the mariens is govermet armed forces surely they would have more weapons than a lmg/hmg a pistal and a knife as well as shotie and nade luncher.

    aliens 13 weapons
    mareins 7 weapons
    now i not want them to be like tolty level in fact i not care if they are or not but i would like atlest one more gun, don't u think?

    my idea of a railgun was only an idea and if u still chose to not want to ue that then think of another gun, only reason i chose it is i wanted a gun like the nade luncher powerful but have slow reload time and small clip but it would off been a direct fire gun.

    flame me call me nub or watever i don't care but all my points and respones was with reason.
    sorry for the long post but i feel it best to get my point across, as i say do wat u like flame me or watever i just hated the point of a topic closed in second for a reason that to me is stupid considering it has nothing to do with a future based or sniper rifle.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited October 2004
    <!--QuoteBegin-phoenix911+Oct 13 2004, 08:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (phoenix911 @ Oct 13 2004, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in no line did i say laser refering to a futerstic weapon nor did i say sniper rifle?

    they locked it with out even discussing it thats wat anoys me and thing bout it we are in teh futer ns timeline so why do we still have in undated weaponry?
    [...]
    i just hated the point of a topic closed in second for a reason that to me is stupid considering it has nothing to do with a future based or sniper rifle. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Allow me to quote a few lines from your thread so I won't have to go back and forth between two windows when I type out the rest of my post:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i was thinking a railgun in the form or a rifle.
    [...]
    it would be super powerful [...] cos it is a railgun i would say make it able to fire through like 1 alien alowing to damge any alien/alien structure behind (ovuosly doing less damage [...] u could even make it fire through aliens losing power as it gos along [...]

    wat do u ppl think? any idears for balencing or making it more feaceable are welcome, no flaming me tho this is just an idear.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Now let me make a comparison some people may not like: the Kharaa "focus" upgrade. Many people complain about it, saying people who use it are "cheap" or that kills made while using it are "cheap." But even the people who hate it the most have to admit something: aliens like Skulks have to get within touching distance before they can hurt you with it. Because they have to get this close, you still have a chance to fight them--especially if the upgrades you've gotten allow you to stay alive after the 1st bite. This is one reason why it got into NS.

    Now, another comparison. Let's look at another mod with a weapon that often kills in one hit. I'm thinking of a a high-powered weapon with a scope that fires in a straight line through more than one player and many walls. Many people complain about it, saying people who use it are "cheap" or that kills made while using it are "cheap." Sound familiar? The difference here is that they don't have to get so close. They need to see you first, point, and click. This sort of weapon is a sniper rifle. It is the type of weapon the I&S FAQ says won't get into NS.

    Finally, let's look at your suggestion. It's a "super powerful" weapon "able to fire through like 1 alien alowing to damge any alien/alien structure behind." Is this suggestion more like something we've already decided is okay to put in NS, or is it more like the other comparison I've made, which will not get into NS?

    I understand your thread in I&S was locked "for a reason that to [you] is stupid," but I hope you see our reason a little better now.
  • cookmancookman Join Date: 2003-12-22 Member: 24654Members
    edited October 2004
    <!--QuoteBegin-phoenix911+Oct 13 2004, 09:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (phoenix911 @ Oct 13 2004, 09:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is the idears and sugguestion forum worth having? 
    I mean gezz reading the idears/suggestions forum faq it sound to me they not want any idears or want anything ? they lock the thrends before you can even reply with opion agest wat they say.

    personly it a pos it is a forum = chat/talk about the idears don't just lock it in a <span style='color:orange'>don't dodge the swear filter</span> second gezz they never even give you time to reply agest there objections, for once i would like  to see idears disscused instead of sayign no, and bam locked topic. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I saw some of your suggestions, and if I was a mod I wouldn't hesitate to lock your suggestions either. <span style='color:orange'>cookman, I hope you write future posts about things like this without having to put in all the stuff I just removed. I'm sure you agree it wasn't the most respectful way to do things.</span>
    The I&S is not for suggesting anti-gravity packs and railguns, it's for suggesting things like improved interface and newbie friendliness.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    phoenix

    if you actualy bothered to read the FAQ for S&I (b/c I am so nice here it is: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=739' target='_blank'>here)</a>

    you would see why certain threads are just locked straight out.

    Your idea is a sniper rifle (even if it dosn't have a scope, it is a sniper rifle)

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Things that have been discussed and will not be going into NS for gameplay or story reasons:</b>
    .....
    [*]Sniper rifles<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Also as an further explenation:
    New weapons have to add a SERIOUS benefit for them to be worth it, currently NS is very close to the weapon limit in HL (anything passing a certain number makes the mod unstable If memory serves).

    For you complaint about aliens having more weapons then rines?

    So what?
  • phoenix911phoenix911 Join Date: 2004-09-27 Member: 31953Members
    <!--QuoteBegin-Thansal+Oct 13 2004, 09:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Oct 13 2004, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Your idea is a sniper rifle (even if it dosn't have a scope, it is a sniper rifle)
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ok one thing do u know wat a railgun is? personly i would guss no cos of wat u said about it being a sniper rifle, it is no where near the same thing as a sniper rifle even if you put a scope on it it would not be a sniper rifle

    here sum stuff for you to read might help u with your idear or wat a railgun is simply cos u thin it is a sniper rifle.....

    Railguns are actually relatively simple devices consisting of two parallel copper rails with a groove cut into them. A small projectile made of either aluminum, copper, or graphite is fitted in the groove. The projectile must be at least semi-conductive in order to complete the circuit. The rails are hooked up to an enormous power source which sends an electric current up one rail, through the projectile, and down the second rail. The current up and down the raill causes magnetic fields that interact with the electrons (current) moving through the projectile. This interaction is known as the Lorentz Force and acts in a direction perpendicular to the magnetic field and the current. The effect of the force acting perpendicular to the magnetic field and current causes the projectile to accelerate down the rails. Therefore, using longer rails causes the projectile to reach a higher velocity before leaving the rails, due to the fact that the Lorentz Force will be acting on the projectile for a longer period of time.

    and hear in basic form for your mind thinking it is a sniper rifle <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->

    The Basics

    Railguns are very simple devices with only one moving part, the projectile, also called an armature. Railguns consist of the following parts:

    The Rails
    These give the gun its name. They are generally made out of thick copper bars, but can be any conductive material. These rails run parallel to each other with a gap between them for the armature. They must be capable of conducting very high currents (MAmp and higher) and must be braced as the electromagnetic forces on them are tremendous.
    The Armature
    So-called because it is the moving portion of an electric device, the armature is the projectile. It closes the loop between the rails and is forced along the barrel (the space between the rails) by tremendous electromagnetic forces. These can either be solid pieces of conductive metal or they can be a conductive sabot with some kind of dart or sub-caliber penetrator.
    The Power Supply
    Railguns require tremendous currents to generate the necessary magnetic fields. The voltage required will vary with the resistance of the railgun, which is usually fairly low. The power supply must be able to supply a burst of very high current. Typically, the current will be in the millions of Amperes, while the duration will be only tens of milliseconds. Ideally, the current will ramp up very quickly and stay at its maximum level until just before the armature leaves the barrel. At that point, the current should ramp down to zero just as the armature exits the barrel. If there is still current when the circuit is opened, there will be some arcing from the barrel to the armature and across the barrel. If the current ramps down early, then the armature will be slowed by barrel friction without the benefit of force for the last portion of it's in-barrel flight.

    plz after reading this tell me how the @$%& this is a sniper rifle
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    sorry, video game sniper rifle


    your suggestion:
    Low RoF
    High Dmg
    low clip
    Probably you wanted high Acc


    Sniper rifle:
    Low RoF
    High Dmg
    low Clip
    high Acc

    game play > Realism.

    I can make a model for the AWP that will make it look like a rail gun. It is then a railgun b/c I said so.
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    Pheonix, thank you for your well thought-out and well written explanation of what a railgun is in real life, but as far as gameplay and in-game properties go, Sniper rifles and Rail guns are IDENTICAL! Except sniper rifles usually have a scope. i would have to agree with Thansal in this matter.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    also, coming from a backstory perspective, wouldnt a railgun breach the ships outer hull?
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    <!--QuoteBegin-NEO_Phyte+Oct 14 2004, 12:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Oct 14 2004, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> also, coming from a backstory perspective, wouldnt a railgun breach the ships outer hull? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Of course not, the ships would also have anti-railgun armor plating, and plasma shields, because NS is set in the future.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-Verthandi+Oct 13 2004, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Oct 13 2004, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NEO_Phyte+Oct 14 2004, 12:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Oct 14 2004, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> also, coming from a backstory perspective, wouldnt a railgun breach the ships outer hull? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Of course not, the ships would also have anti-railgun armor plating, and plasma shields, because NS is set in the future. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not all ships would have armor plating, and im also not sure if the armor has equal strength on both sides (depending on how the armor stops railguns, a shot from inside could penetrate easily)
  • phoenix911phoenix911 Join Date: 2004-09-27 Member: 31953Members
    yes that is true, u have to think about this in the furture and even if this did penatrat the outhall i would say they wouldy would have sum form or sholding that cover the damaged areas as it gets repaired.

    now i was not aiming to fight nor make enermys i was jost anoyed as i thought it was a good idea, that is all it was an idea.

    about the slow rate ofire and stuff i did sujest that but i also said mabe make it able able to fire the 5 shots off fast cos u could always baencing it by making the slugs loaded on1 at a time making for a long reload.

    now one fo the reason i did input this idear was simply i feel the marien do need sum new weapon as i say they have very lil chose in that area and it get sammie after a few always using a shotie or hmg it dose not leave much opision or style off play.

    as i said reason i put it mainly in the idea.suggestions area was cos i was hoping ppl would not just lock it insecond ppl coudl descuss it and find way to inprove teh idea or not.

    also it seem everything is aliens i mean the ns team added the spies back to the lerk ? making the alien side have loads of way and styles of play. I personly don't see why adding 1 or 2 guns to the marien side would hurt as long as the testers and ns team balence it that is wat the testeers do is it not? test the game find bugs and see wat should be improved on?

    and if are gun limet is very close to make then where would it hurt to remove ones that ppl do not used very much? like that umbra (yellow gas if that is the name) or the primal scream, i mean these are not used that much ? and i not really see how alien skil that are used like hardly ever would inpacked the game.

    now this thrend can be closed and locked now cos i not care cos all i get when i try and sujest an idea FOR A DISCUSION is the thrend locked <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    as i say it was put in the forum cos i thought maybe ppl could sujest way to make the weapon more apiling or able to be implented to make it better, or if u not like it then say why and say how it could be inproved or sjuest a diff weapon.

    as i say this was onyl cos i feel the mariens as well as a few ppl think reins could used a new weapon.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--QuoteBegin-Thansal+Oct 13 2004, 09:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Oct 13 2004, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Things that have been discussed and will not be going into NS for gameplay or story reasons:</b>
    .....
    [*]Sniper rifles<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    read the FAQ

    see where it says

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Things that have been discussed and will not be going into NS for gameplay or story reasons:</b><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Your idea HAS been discussed, alot. Thus is gets locked.

    oh, and Lerks don't have spikes, that is a server side plug in.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Just for clarification sakes..

    Lerks have not received Spikes back... Someone developed a server-side plug-in which gives the lerk 2 slot 1 weapons. I've also seen variants where every alien gets spikes...

    This is NOT part of the standard game.

    As Thansal stated, Railguns and Sniper Rifles (for game purposes) are approx. the same weapons. These weapons are not weapons (insta-gib/incredibly high damage-low ROF) that are going to be in NS.

    As was also stated, the reason that this is listed in the area of the FAQ it is, is because it HAS been discussed and it was decided it went against the 'spirit' of NS.

    Marines get their technology not through their weapons, but through their structures.. Upgrades, MT, Phase Tech etc are all examples of marine 'tools' that assist in them fighting the war against the alien menace.
  • phoenix911phoenix911 Join Date: 2004-09-27 Member: 31953Members
    edited October 2004
    <!--QuoteBegin-Zunni+Oct 14 2004, 10:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Oct 14 2004, 10:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just for clarification sakes..

    Lerks have not received Spikes back... Someone developed a server-side plug-in which gives the lerk 2 slot 1 weapons. I've also seen variants where every alien gets spikes...

    This is NOT part of the standard game.

    As Thansal stated, Railguns and Sniper Rifles (for game purposes) are approx. the same weapons. These weapons are not weapons (insta-gib/incredibly high damage-low ROF) that are going to be in NS.

    As was also stated, the reason that this is listed in the area of the FAQ it is, is because it HAS been discussed and it was decided it went against the 'spirit' of NS.

    Marines get their technology not through their weapons, but through their structures.. Upgrades, MT, Phase Tech etc are all examples of marine 'tools' that assist in them fighting the war against the alien menace. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ok i never new that was a server side plug in sorry.
    thes upgrads? thats totle @£&& cos the aliens get the same upgrad in alien form eg: focus = weapons damage increas, regeneration = resupply or medpacks.
    in my opion your augument saying tech for the marins is there weapons is null unvoid as the aliens get the same stuff near enoth, even the phase gate the aliens get movment towers?

    yet they get all the same stuff as well as a @$&£ load of weapons? funny isent it your augment has no back to it, all i saying is maybe the railgun was a bad chose in weapons but i don't see where it woudl hurt for 1 new weapon to be added to the marein sides again aliens have a load of weapons where as the marien has a handful, and yet you then say they get loads of upgrads that help us win? u are drunk or being totly blind to the fact that the aliens get near enoth everything the mareins have.
    and then again they even get skills that are better like the fact there hive no only heals ho but armor as well? yet when we are in base on the maein team if there is no welder near by your armor dose not come back? i even suggested putting welders on the armory that dose not repair it but would let you reapir your armor when in base... yet wait for it omg that was shot down as well saying no it stupid idea.

    my point is if you compair sides teh aliens should be uniq liek clocking and stuff i agree but sum of there stuf like weapons they get and there upgrads seem to contradict the mariens stuff.

    all i want is sum balenc in certain areas i mean getting your armor back at base like i said once before be a welder on the armory why not? i mean the hive dose hp and armor for the aliens so why not us? welders is more like the heal spray in the field from teh gorge so why not let one of are structures repair armor as well? again all i got was no stupid idear mariens are ment for team work and &£%@ yer i agree but your in base i see nothign wrong with that i agree when you leave base should be team work going on and relying on ppl to weld each other but in base? i mean come on open your eyes ppl.

    as i say i still say we need a new marein weapon, and as i also say the arugment about sayign marien rely on upgrads then i must say it was pretty weak considering the aliens get the same stuff if not better upgrads that do the same job but better.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    new marine weapon = good idea
    railgun = bad idea.

    seperate the two, and you'll understand why it was locked. the dev team (zunni, who is in charge of I&S) have declined your idea of the railgun. since your idea was two in one, there was no way to seperate out the two.

    we are open to ideas about new weapons, just not railguns (they have been rules out by flayra himself, there is 0% chance of getting a railgun in the game if flayra said no)
  • phoenix911phoenix911 Join Date: 2004-09-27 Member: 31953Members
    <!--QuoteBegin-Delarosa+Oct 14 2004, 11:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Oct 14 2004, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> new marine weapon = good idea
    railgun = bad idea.

    seperate the two, and you'll understand why it was locked. the dev team (zunni, who is in charge of I&S) have declined your idea of the railgun. since your idea was two in one, there was no way to seperate out the two.

    we are open to ideas about new weapons, just not railguns (they have been rules out by flayra himself, there is 0% chance of getting a railgun in the game if flayra said no) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i understand that now but the main idea of it was so ppl could say if they likd the idea or not like it wat coudl be inproved on or they coudlof sjuested there own weapon they would profer.
  • Axel_StoneAxel_Stone Join Date: 2003-08-05 Member: 18993Members, Constellation
    Again, as it has been restated. Your idea has already been mentioned and denied. If you do not understand this, go back to the "New players" forum... I'm sorry to be so harsh, but your waisting bandwith and storage space on this server constantly asking the same thing. Which has been answered by everyone including staff. NS is a unique game, there is none that I have played like it, few that are even similar that I know of. Please respect that and keep it that way. I'm glad this is a "mod" and not a retail game. I lurve the community aspect of it on ideas and ways to improve it, however, your idea originates from a very small minority. No offense, but probably from CS or another FPS/Sniping oriented game. If you like sniping so much, go back and play that game, if you like NS' originality stay and play and keep with fresh suggestions. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • phoenix911phoenix911 Join Date: 2004-09-27 Member: 31953Members
    <!--QuoteBegin-Axel Stone+Oct 14 2004, 11:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Axel Stone @ Oct 14 2004, 11:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Again, as it has been restated. Your idea has already been mentioned and denied. If you do not understand this, go back to the "New players" forum... I'm sorry to be so harsh, but your waisting bandwith and storage space on this server constantly asking the same thing. Which has been answered by everyone including staff. NS is a unique game, there is none that I have played like it, few that are even similar that I know of. Please respect that and keep it that way. I'm glad this is a "mod" and not a retail game. I lurve the community aspect of it on ideas and ways to improve it, however, your idea originates from a very small minority. No offense, but probably from CS or another FPS/Sniping oriented game. If you like sniping so much, go back and play that game, if you like NS' originality stay and play and keep with fresh suggestions. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    err dude how about read wat has been said i was not trying to get them to put it in i was fighting the case that a railgun is not a sniper rifle for one thing and secondly more fighting that idears are not really discused much they are just locked in seconds as i said this is nto about gettign it in now it more about tryign to get ppl to see senc in the fact that sum idears may not be inplemended thats is fine, but chating about the idea's ppl post could lead to new idea's.

    my main post might off been suggesting it but as i say i was welcoming idea's or way to change the weapon to sumthing that would be inplemented.

    i peronly think we need ppl to suhest weapons then i mean it was one idea so why can't ppl accpet it as an IDEA, i was hoping more for the thrend to lead to ppl sujesting idears and coming up with a weapon that would be a good idea to be inplemented.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    phoenix911, my eyes are burning from reading what you type.
    Please don't use 1337 speak here. eg. teh or "new" for "knew". And if you can't type any better, give you self a bit more time. Kthx
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    if you want a highdamage pinpoint accuracy weapon, use the pistol.

    a railgun will never be in NS

    the <span style='color:red'><b><span style='font-size:21pt;line-height:100%'>GOD</span></b></span> of NS has stated this
  • CarbonSnackCarbonSnack Join Date: 2004-09-24 Member: 31898Members
    Flog that dead horse.....flog it good! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I was sure I had <span style='color:red'>***locked***</span> this already - must've been my connection playing up.

    Phoenix, we've got a rule against the re-posting of locked material, which is essentially what you did, around here. If you disagree with a moderation decision, such as the locked thread this is obviously based upon, contact the moderator and explain your case to him. With this thread, that'd be me.
This discussion has been closed.