[mrel] Low Poly Prototype Lab V1

SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
edited October 2004 in NS Customization
<div class="IPBDescription">158 polys of tasty FPS</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's another low poly marine structure!

It's 29% of the original polycount of 544, and still looks pretty, even though it's a lot... sharper.

This is my second model (the first is <a href='http://www.unknownworlds.com/forums/index.php?showtopic=82653' target='_blank'>here</a>), and I think I've learned half again as much as I did creating that low poly armory. So I think I'm going to keep doing low poly marine structures as long as I'm learning something from them.  <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


This thread is no longer active! Please see my Marine Structure <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83533' target='_blank'>Pack</a>

Screenshots:

Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    wow that looks kickass <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    mhm.. I already got another "low poly" PT lab here... 154 polies <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    gj though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    Yay for FPS! *using*
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    very nice, indeed. luckily i don't have to use things like this...
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    Hover Panels! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • slayerklslayerkl Join Date: 2004-10-08 Member: 32159Awaiting Authorization
    so basicly its the same but it has no smothing?
    Godd work it is nicly done.
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    No, what I was saying was that most of the boxes have been replaced with inclined planes, in places where it can afford the loss, like the arms of the PL. It's tough to notice unless you're looking for it. If the PL were real, you could cut yourself on the arms of my version.

    Smoothing textures is a function of the HL engine, not a property of a model. HL will smooth any texture you put on the model.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    nice work im sure your making the low end guys very happy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    <!--QuoteBegin-Chrono+Oct 11 2004, 05:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Oct 11 2004, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice work im sure your making the low end guys very happy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    indeed. if only i had had these about a year ago (before i finally managed to swoop a slightly better pc)...
  • DeathKnightDeathKnight Join Date: 2004-05-11 Member: 28607Members
    Mirrored at <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=414' target='_blank'>www.nsarmslab.com</a>.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    So many high poly and low poly modles are being made all of the sudden
    (or have i just not noticed before? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> )
  • JaizJaiz Join Date: 2002-11-08 Member: 7771Members
    thankyou very much snappy~! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    im sure it'll help keep my fps at a managable number when im in spawn
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    You deserve a title for making those great lol poly buildings, you can hardly see a difference between the normal & low poly buildings, good job.
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