[mrel] Low Poly Arms Lab V1

SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
edited October 2004 in NS Customization
<div class="IPBDescription">Too...many...models...Can't...breathe...</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, it's a fine day for a release. As I'm sure many of you know,  I was having trouble with this one. I was feeling guilty that maybe I cut out too much detail from this model. I mean, at 116 polys, it's only 19%(!) of the original polycount of 607. When I was finished with it, I just didn't like it. It seemed <i>too</i> simple, and thereby too deviant from the original model. So I shoved some polygons onto the front of the model, but I didn't like that either. I didn't feel like they added enough detail to the model to justify their existance. So I put it up for a vote. Two days later, Kobayashi told me what I needed to hear - that my original vision was right and looked good. Nobody was going to complain about the missing detail, and those extra polies just made it look mediocre. I'm going to rephrase that for the people who don't read closely: The extra polygons made it look <i>worse</i>. It went from good to mediocre. I hadn't even considered that to be possible.  But hey, you live, you learn, and the end result is that there's a new model release!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

This thread is no longer active! Please see my Marine Structures <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83533' target='_blank'>Pack</a>

Comments

  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    And finally, pics of it deployed for all you people who whined about it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Low-poly excellence. <img src='http://notebookforums.com/images/smilies/dude.gif' border='0' alt='user posted image' />
  • DeathKnightDeathKnight Join Date: 2004-05-11 Member: 28607Members
    Mirrored at <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=425' target='_blank'>www.nsarmslab.com</a>.
  • BoomstickBoomstick Join Date: 2004-08-31 Member: 31102Members
    Great job! I actually prefer this to the original model.
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    Bumping this for all the people that missed it. I think it got lost among all the other threads I seem to be spamming to this board <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Boomstick+Oct 16 2004, 10:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boomstick @ Oct 16 2004, 10:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Great job! I actually prefer this to the original model. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep same here. you got me using it. gj <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Make sure you add this (and all your models) to the official release topic. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Ya know, I have a crappy butt system, yet I'm using so many high-poly models (Brigader Wolf, SushiFX, ect) that it gets MAYBE 10 fps... if you manage to condense all this into ONE giant release topic, or better yet, a pack, I'll GLADLY use em!
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    Dragon_Mech:
    I added my Armory to the release topic when I first put it out, but I quickly realized that if I added every model as a reply to that topic, it'd be a page or two of almost nothing but my releases (not a whole lot of people actually add their releases to the release topic). On top of that, I feel like the release topic is too large and cumbersome to be very useful. I'm still trying to think of a good way to index all of my releases. The best thing I've come up with is to plug all of my releases in every release post, and edit past release posts to plug new ones. That way, when a person finds one of my models, it's easy for them to find all of them. Obviously, that's not a great solution, but I'm still trying to think of better ones.

    BulletHead:
    I would use a single release topic, but I've only got a few models to go before I'm done with the marine structures, and I didn't know how many models I was gonna do when I started all this. I didn't want to run out of enthusiasm halfway through, 'cause then the community wouldn't have gotten <i>any</i> models. Once I get them all done, I'll release a marine structures pack, and release updated marine structure models through that.
    BTW, man - I've only released 5 models... It can't be that hard to find them and install them.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    You don't have to put them all in a release pack. However, it would be nice if you just keep updating your sig like you have been.

    By the way, very nice model. Keep them coming.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    It's funny how simple these models are, yet they look just as good as the defaults.
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    The sig is my bane. Just three links, and I'm already at the character limit. I could cycle out old ones for new ones, I suppose, but I still need a better long term solution. Ah well, I'm sure I'll think of something.
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    <!--QuoteBegin-SnappyCrunch+Oct 18 2004, 10:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnappyCrunch @ Oct 18 2004, 10:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The sig is my bane. Just three links, and I'm already at the character limit. I could cycle out old ones for new ones, I suppose, but I still need a better long term solution. Ah well, I'm sure I'll think of something. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why not make a topic with all your models, and keep updating the topic instead of creating new topics.

    Otherwise, nice models.
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    Because then you get a topic 20 pages long with arms lab crits/comments on page 15, IP comments on page 2, etc...

    There's no problem with making a new topic for each gorgeous piece of work <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    I'm considering using these babies, as i have high poly to the max everything else, might be an idea to see how much a different these great looking structures make!
    Keep up the work Snappy!
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