[mrel] Low Poly Arms Lab V1
SnappyCrunch
Join Date: 2004-08-03 Member: 30328Members, Constellation
<div class="IPBDescription">Too...many...models...Can't...breathe...</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, it's a fine day for a release. As I'm sure many of you know, I was having trouble with this one. I was feeling guilty that maybe I cut out too much detail from this model. I mean, at 116 polys, it's only 19%(!) of the original polycount of 607. When I was finished with it, I just didn't like it. It seemed <i>too</i> simple, and thereby too deviant from the original model. So I shoved some polygons onto the front of the model, but I didn't like that either. I didn't feel like they added enough detail to the model to justify their existance. So I put it up for a vote. Two days later, Kobayashi told me what I needed to hear - that my original vision was right and looked good. Nobody was going to complain about the missing detail, and those extra polies just made it look mediocre. I'm going to rephrase that for the people who don't read closely: The extra polygons made it look <i>worse</i>. It went from good to mediocre. I hadn't even considered that to be possible. But hey, you live, you learn, and the end result is that there's a new model release!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This thread is no longer active! Please see my Marine Structures <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83533' target='_blank'>Pack</a>
This thread is no longer active! Please see my Marine Structures <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83533' target='_blank'>Pack</a>
Comments
yep same here. you got me using it. gj <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I added my Armory to the release topic when I first put it out, but I quickly realized that if I added every model as a reply to that topic, it'd be a page or two of almost nothing but my releases (not a whole lot of people actually add their releases to the release topic). On top of that, I feel like the release topic is too large and cumbersome to be very useful. I'm still trying to think of a good way to index all of my releases. The best thing I've come up with is to plug all of my releases in every release post, and edit past release posts to plug new ones. That way, when a person finds one of my models, it's easy for them to find all of them. Obviously, that's not a great solution, but I'm still trying to think of better ones.
BulletHead:
I would use a single release topic, but I've only got a few models to go before I'm done with the marine structures, and I didn't know how many models I was gonna do when I started all this. I didn't want to run out of enthusiasm halfway through, 'cause then the community wouldn't have gotten <i>any</i> models. Once I get them all done, I'll release a marine structures pack, and release updated marine structure models through that.
BTW, man - I've only released 5 models... It can't be that hard to find them and install them.
By the way, very nice model. Keep them coming.
Why not make a topic with all your models, and keep updating the topic instead of creating new topics.
Otherwise, nice models.
There's no problem with making a new topic for each gorgeous piece of work <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I'm considering using these babies, as i have high poly to the max everything else, might be an idea to see how much a different these great looking structures make!
Keep up the work Snappy!