Autocommander?

selfwormselfworm Join Date: 2004-10-16 Member: 32296Members
<div class="IPBDescription">Should there be an auto commander in reg</div> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> I think that there should be an AutoCommander in NS games, where the Comm could allocate some res for the AutoCommander and the AC will give it to the rines that request it if they are standing still for a couple of seconds. (why standing still for a couple of seconds, so that when rines are in a fight with an alien the AC wont be able to resuply the rine so as to make it more fair for the alien). Do youi think this is a good idea?? <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->

Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Pro: Makes it easier to command.
    Con: Makes it easier to command.
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    Personally I'm for making it harder for the individual marine and easier for the commander, so I'm for this.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Align+Oct 16 2004, 01:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Oct 16 2004, 01:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pro: Makes it easier to command.
    Con: Makes it easier to command.
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    Personally I'm for making it harder for the individual marine and easier for the commander, so I'm for this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm against. As of now, marines as a whole need to get toned down- commanding is too easy, same with everything else marine side.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    against =P comming is supposed to be tough.

    id say i make my commandings tough, i invent the "strats" as my team moves somwhere and hardly ever listen to voicecomm requests. but that was unnecessary off-topic.
  • DiscipleDisciple Join Date: 2003-10-28 Member: 22084Members, Constellation
    Loller, you can't possibly be serious?

    And if you are, stop playing combat.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    No. meding and ammoing is a big part of comming
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin-Quaunaut+Oct 16 2004, 10:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 16 2004, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> marines as a whole need to get toned down- commanding is too easy, same with everything else marine side. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Right, but shouldn't the hard part be carrying out the strategy(and hoping the marines carry out their orders as well) rather than spamming meds and ammo?
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    heheh, just add some things in the popup menu:

    -Request RT
    -Request PG
    -Request TF

    OMG COMMANDO IS TURRETFARMOR BAHN BAHN......wait he's a bot, crap.
  • ThisIsASheepThisIsASheep Join Date: 2004-07-09 Member: 29813Members
    The commander is meant not only to hand out a strategy to the marines but also to support them with medpacks etc...
    One important skill for commanders is to lean how to spam support packs effectively :]
    Anyway, the commander is the main thing that differs ns_ from co_, so adding autocommander and making ns_ more combat-like as it is would make so many people cry :-/ (including myself).
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    I'm against too, as giving out meds and ammo is part of the job. But the commanders view could use some other improvements. Personally, I don't understand why his view has to be so goddamn dark, why finding items and issuing *correct* orders has to be so hard (weld, pick up, enemy, build).
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    just give the wp somewhere near the structure and if they have any sense they will understand.

    heres a tip for u all: pressing the spacebar will take you to the last ammo/med request.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    With this guys suggestion you would still have to supply troops with meds if theyre in the middle of a battle, since they have to stand still for a second before they get anything... Helping a guy that is not fighting is so easy it barely takes any time to do at all, and could be done away with without much of an effect on the commander, while making things less frustrating for the individual grunt.
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    Another attempt to ruin the commander.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Quaunaut+Oct 16 2004, 04:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 16 2004, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Align+Oct 16 2004, 01:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Oct 16 2004, 01:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pro: Makes it easier to command.
    Con: Makes it easier to command.
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    Personally I'm for making it harder for the individual marine and easier for the commander, so I'm for this. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm against. As of now, marines as a whole need to get toned down- commanding is too easy, same with everything else marine side. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The only reason commanding is easy is because the Marine team is so powerful on it's own. A single marine that can aim can take on multiple skulks with ease, leading to less micromanagement needed by the commander.

    The situation has improved slightly in the latest beta, but its still stupidly easy for a halfway skilled marine team to sweep out with little to no resistance. The early game is pretty much 100% marines, untill the fades show up.
  • Kenichi-SNKKenichi-SNK Join Date: 2003-12-21 Member: 24617Members
    Im FOR this idea only if it is optional and downloadable since i could really do with a commander for a bot match when im an alien mainly for LAN gaming single player.

    Im AGAINST the idea of having this feature placed in the main game online in proper games.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    Bad idea.
    First of all, how would you allocate res?
    Would it be a percent of all the res you have, or would the commander have to manually allocate res?
    Second, would you be able to get res you allocated back?
    Third, how would it distinguish from some newb with 90 life, and a pro with 15 life and no ammo?
    Fourth, this could be abused so easily. Someone could just keep on calling for more ammo and more health over and over, costing the marines lots of res, or making it so there is no res in the autocommander pool for anyone to get ammo and health.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    No bot would be dynamic enough to play a game as commander, it would be a boring game of turret farm everything and slowly go to hives. If anything regular commanding needs to have more of a challenge added to it, as right now it can get mind numbingly simple to comm games.
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    edited October 2004
    There is a plugin that allowed this simply by placing meds/ammo in phasegates it would store them and instantly be available to marines apon request. I forget who the author was.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    I say allow it if they want to, after all it won't function well DURING fights which is when meds are most needed.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin-Emanon+Oct 18 2004, 09:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Emanon @ Oct 18 2004, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is a plugin that allowed this simply by placing meds/ammo in phasegates it would store them and instantly be available to marines apon request. I forget who the author was. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is what it would work like, except you don't physically put medpacks and ammo packs into some building, you just allocate say 10 res per push of a button.
    Only get them when requested, and not immediately even then, in case some duder binds it to an easy to reach key so he can spam it while fighting teh skulx
    Because being automedspammed while in battle would make things kinda s****y for aliens.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    that plugin sucks and makes the comms life even more easier than it already is on that 20 player server.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    If we have an autocommander, we should give autoaim to all marines! Moving the mouse is just too much effort.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    how much effort could it possible be to press 't' (my go to med request hotkey) then e & s and clicking.

    unless your that unco-ordinated you keep dropping the med on the other side of the room theres should be no need for an autocomm.

    besides that res early in the game goes along way, you cant afford to just slice off a chunk of it to give for automated med/ammo requests (and i gaurentee it will evaporate quickly given the amount of people who call for meds everytime they lose 2hp). that res could be another upgrade or alot sooner to upgrading the armoury.
  • Ice9Ice9 Join Date: 2004-06-09 Member: 29208Members
    Just another CO IMO...

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
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