<!--QuoteBegin-LordScottish+Oct 17 2004, 01:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordScottish @ Oct 17 2004, 01:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, there will be a beta test form up in some days. Just sign up there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> The blood is venous blood, that't why it's coming with that much pressure. arterial blood is very dark. But maybe if it looks cooler we could make it darker <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, I mean you've got zombies rising from the dead, I'm sure no-one will mind if you sacrifice the correct arterial circulatory response in favour of blood that looks awesome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-ThE HeRo+Oct 16 2004, 09:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Oct 16 2004, 09:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks excellent. I can't wait to sign up.
But why on earth is it called Brain <i>bread?</i> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Maybe it's a pun that takes Braindead and makes it... not make sense?
<!--QuoteBegin-LordScottish+Oct 16 2004, 07:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordScottish @ Oct 16 2004, 07:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Oct 16 2004, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Oct 16 2004, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any chance of getting signed up for betatesting?
Also: the blood looks excellent, but it's a little bit too bright. A bit of darkening and it'll look lovely in a horrific, non-lovely manner. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes, there will be a beta test form up in some days. Just sign up there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> The blood is venous blood, that't why it's coming with that much pressure. arterial blood is very dark. But maybe if it looks cooler we could make it darker <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Arterial blood is bright red, and spurts alot (still has the pressure from being pumped out of the heart.) Veinous(sp?) blood is dark, and flows slowly, as it has lost a lot of it's speed going through the veins. And it doesn't have any oxygen.
Where's that SA smiley of the teacher dude when you need it?
Moving right along, the mod looks sexeh, and more importantly, it sounds like a good concept. Not only that, but I <3 the sound of the mod. Campy coop with AI allies? Coop is always good. I hope to be in the betatest, assuming I can GET ON SERVERS WHEN OTHER PEOPLE ARE AROUND!!!!oneone1
<!--QuoteBegin-DiscoZombie+Oct 16 2004, 11:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiscoZombie @ Oct 16 2004, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Zombies eat brains, right? it is their bread. besides, a brain looks kinda like bread, it can be sliced like bread, etc...... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That was the idea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> combined with the movie braindead we came up with "brainbread"... not very intelligent but oh well <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
@docchimpy: oh thanks, I mixed that up. I will post as soon as the betatest starts so you won't miss it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The zombie sdk is interesting, you can blow limbs off.
Since I don't see much from Brains! and Zombie Panic doesn't have anything solid in terms of SDK, I have to say that Brainbread is holding my attention nicely. In fact I'm already getting into hackjob tinkering mode
I would, even though I playtest for Zombie Panic!. I don't know, but this could turn out to be very interesting and fun. Let's just wait and see. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-DiscoZombie+Oct 16 2004, 09:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiscoZombie @ Oct 16 2004, 09:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Zombies eat brains, right? it is their bread. besides, a brain looks kinda like bread, it can be sliced like bread, etc...... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> They don't, if zombie ate brains they wouldn't be able create other zombies. Everyone knows a zombies gone once the head's been removed, or the brain's destroyed.
Yeah that's a good point. Maybe in first place they hunger for brains but after the victim has changed they realize that he's one of them? Maybe sometimes the victim doesnt change fast enough so they actually got to eat some brain? question after question <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
All of them answered in The Zombie Survival Guide: Complete Protection From the Living Dead. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-LordScottish+Oct 17 2004, 01:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordScottish @ Oct 17 2004, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah that's a good point. Maybe in first place they hunger for brains but after the victim has changed they realize that he's one of them? Maybe sometimes the victim doesnt change fast enough so they actually got to eat some brain? question after question <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I don't remember a Zombie movie where they wanted brains. I believe they did in "Return of the Living Dead," ALLYOURHIVES, I SUMMON YOU! But in Romero's films they didn't, and those are the only movie that matter when it comes to zombie facts.
I have to ask: Brainbread's zombies are the excellent slow-but-deadly Romero/Resident Evil ones, rather than running shambles ala the new Dawn of the Dead?
They do grab and bite, instead of merely swinging arms, yeah?
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-Tequila+Oct 17 2004, 01:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Oct 17 2004, 01:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have to ask: Brainbread's zombies are the excellent slow-but-deadly Romero/Resident Evil ones, rather than running shambles ala the new Dawn of the Dead?
They do grab and bite, instead of merely swinging arms, yeah? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> A great question I wish to have an answer for.
atm they hit you with their arms and scratch you with their fingernails. So this is like in 28 days later enough to infect you. They biting was hard to animate, that's why they don't bite yet <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Biting zombies are cool, I'll try to do that. But they can't open their mouth so I don't know if it will look good enough <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-LordScottish+Oct 17 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordScottish @ Oct 17 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> atm they hit you with their arms and scratch you with their fingernails. So this is like in 28 days later enough to infect you. They biting was hard to animate, that's why they don't bite yet <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Biting zombies are cool, I'll try to do that. But they can't open their mouth so I don't know if it will look good enough <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> But, do they run?
I don't mind if they can't bite, as long as they don't gallop along in a ridiculous fashion. Keep them slow, and let their power and sheer numbers be the danger.
In the future though, really do try and get biting in. Modify the zombie models to include a mouth bone, have it so the victim's movement is stopped and synchronise both the zombie biting and the victim being bitten. It would be lovely!
<!--QuoteBegin-LordScottish+Oct 17 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordScottish @ Oct 17 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They have more or less the speed of the dawn of the dead (remake) right now. Do you like slow zombies more? hummm <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> So much more it physically hurts. Running zombies ironically aren't zombies at all; it just feels like a staple genre convention is being bastardised. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Try slow, shuffling zombies. With lots of them about, and limited ammo, the danger with still be intense.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-Tequila+Oct 17 2004, 02:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Oct 17 2004, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-LordScottish+Oct 17 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordScottish @ Oct 17 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They have more or less the speed of the dawn of the dead (remake) right now. Do you like slow zombies more? hummm <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> So much more it physically hurts. Running zombies ironically aren't zombies at all; it just feels like a staple genre convetion is being bastardised. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Try slow, shuffling zombies. With lots of them about, and limited ammo, the danger with still be intense. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Slow zombies are the only zombies.
<!--QuoteBegin-Liku+Oct 17 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Oct 17 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Oct 17 2004, 02:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Oct 17 2004, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-LordScottish+Oct 17 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordScottish @ Oct 17 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They have more or less the speed of the dawn of the dead (remake) right now. Do you like slow zombies more? hummm <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> So much more it physically hurts. Running zombies ironically aren't zombies at all; it just feels like a staple genre convetion is being bastardised. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Try slow, shuffling zombies. With lots of them about, and limited ammo, the danger with still be intense. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Slow zombies are the only zombies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Slow zombies are the only <b><u>slow</u></b> zombies. Fast zombies are still zombies. Example: zombie dogs.
Could you not use some sort of scripted sequence for when a zombie gets within bite range and successfully bites? IE zombie and victim become invulnerable, fall to the ground or struggle, then the victim breaks off and the game goes back to normal?
Sort of thinking like the old KISS admin command from JK2. Maybe there's an equivalent for HL.
<!--QuoteBegin-TychoCelchuuu+Oct 17 2004, 10:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Oct 17 2004, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Liku+Oct 17 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Oct 17 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Oct 17 2004, 02:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Oct 17 2004, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-LordScottish+Oct 17 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordScottish @ Oct 17 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They have more or less the speed of the dawn of the dead (remake) right now. Do you like slow zombies more? hummm <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> So much more it physically hurts. Running zombies ironically aren't zombies at all; it just feels like a staple genre convetion is being bastardised. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Try slow, shuffling zombies. With lots of them about, and limited ammo, the danger with still be intense. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Slow zombies are the only zombies. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Slow zombies are the only <b><u>slow</u></b> zombies. Fast zombies are still zombies. Example: zombie dogs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Zombie dogs are a whole new ball-game, typically seen in Resident Evil. When you're talking human zombies, only the slow variety satisfy.
<!--QuoteBegin-ThE HeRo+Oct 18 2004, 12:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Oct 18 2004, 12:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If there's one game that knows zombies, its resident evil.
Although, couldn't they run too in RE1 (remake) after you shot them dead, waited a few minutes, and let them get back up? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> They were Crimson Heads, and I really didn't mind them being in because you still had plenty of slow zombies to go around.
Comments
EDIT: WHoops
Yeah, I mean you've got zombies rising from the dead, I'm sure no-one will mind if you sacrifice the correct arterial circulatory response in favour of blood that looks awesome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
But why on earth is it called Brain <i>bread?</i>
But why on earth is it called Brain <i>bread?</i> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Maybe it's a pun that takes Braindead and makes it... not make sense?
Who cares what it's called. It looks cool.
This looks very interesting. And its for Half life?
<img src='http://files.coverland.co.uk/covers_audio/M/Marillion_-_Clutching_At_Straws_(Front).jpg' border='0' alt='user posted image' />
Also: the blood looks excellent, but it's a little bit too bright. A bit of darkening and it'll look lovely in a horrific, non-lovely manner. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes, there will be a beta test form up in some days. Just sign up there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> The blood is venous blood, that't why it's coming with that much pressure. arterial blood is very dark. But maybe if it looks cooler we could make it darker <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Arterial blood is bright red, and spurts alot (still has the pressure from being pumped out of the heart.) Veinous(sp?) blood is dark, and flows slowly, as it has lost a lot of it's speed going through the veins. And it doesn't have any oxygen.
Where's that SA smiley of the teacher dude when you need it?
Moving right along, the mod looks sexeh, and more importantly, it sounds like a good concept. Not only that, but I <3 the sound of the mod. Campy coop with AI allies? Coop is always good. I hope to be in the betatest, assuming I can GET ON SERVERS WHEN OTHER PEOPLE ARE AROUND!!!!oneone1
That was the idea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> combined with the movie braindead we came up with "brainbread"... not very intelligent but oh well <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
@docchimpy: oh thanks, I mixed that up. I will post as soon as the betatest starts so you won't miss it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Since I don't see much from Brains! and Zombie Panic doesn't have anything solid in terms of SDK, I have to say that Brainbread is holding my attention nicely. In fact I'm already getting into hackjob tinkering mode
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
They don't, if zombie ate brains they wouldn't be able create other zombies. Everyone knows a zombies gone once the head's been removed, or the brain's destroyed.
I don't remember a Zombie movie where they wanted brains. I believe they did in "Return of the Living Dead," ALLYOURHIVES, I SUMMON YOU! But in Romero's films they didn't, and those are the only movie that matter when it comes to zombie facts.
They do grab and bite, instead of merely swinging arms, yeah?
They do grab and bite, instead of merely swinging arms, yeah? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A great question I wish to have an answer for.
But, do they run?
In the future though, really do try and get biting in. Modify the zombie models to include a mouth bone, have it so the victim's movement is stopped and synchronise both the zombie biting and the victim being bitten. It would be lovely!
So much more it physically hurts. Running zombies ironically aren't zombies at all; it just feels like a staple genre convention is being bastardised. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Try slow, shuffling zombies. With lots of them about, and limited ammo, the danger with still be intense.
So much more it physically hurts. Running zombies ironically aren't zombies at all; it just feels like a staple genre convetion is being bastardised. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Try slow, shuffling zombies. With lots of them about, and limited ammo, the danger with still be intense. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Slow zombies are the only zombies.
So much more it physically hurts. Running zombies ironically aren't zombies at all; it just feels like a staple genre convetion is being bastardised. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Try slow, shuffling zombies. With lots of them about, and limited ammo, the danger with still be intense. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Slow zombies are the only zombies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Slow zombies are the only <b><u>slow</u></b> zombies. Fast zombies are still zombies. Example: zombie dogs.
Sort of thinking like the old KISS admin command from JK2. Maybe there's an equivalent for HL.
So much more it physically hurts. Running zombies ironically aren't zombies at all; it just feels like a staple genre convetion is being bastardised. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Try slow, shuffling zombies. With lots of them about, and limited ammo, the danger with still be intense. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Slow zombies are the only zombies. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Slow zombies are the only <b><u>slow</u></b> zombies. Fast zombies are still zombies. Example: zombie dogs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Zombie dogs are a whole new ball-game, typically seen in Resident Evil. When you're talking human zombies, only the slow variety satisfy.
Although, couldn't they run too in RE1 (remake) after you shot them dead, waited a few minutes, and let them get back up?
Although, couldn't they run too in RE1 (remake) after you shot them dead, waited a few minutes, and let them get back up? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
They were Crimson Heads, and I really didn't mind them being in because you still had plenty of slow zombies to go around.