New Commander Ability!
Pherno
Join Date: 2002-11-13 Member: 8379Members
EDIT:
Actually I've been thinking about what you have all been saying and maybe the idea of buying your own guns with your own resources wont work for those various reasons however maybe something similar to that could work which would alieviate the problems I was trying to address.
Say the resources stay with the commander but units can use the armory/lab to select the weapon/gun they want. When they do an icon of that item/gun flashes up on the top right of the commanders view. If the commander left clicks on it the icon it is bought and the unit gets it but if the commander right clicks the unit does not recieve the item and is notified they have been denied the request and informed to move out with whatever they have. There would have to be an anti-spam system implemented and a system to address multiple requests at once but just not haveing to move from wherever the commander is at to go buy weapons/guns and not have to listen to specific requests for type of gun or armor or a welder etc would be very useful.
Actually I've been thinking about what you have all been saying and maybe the idea of buying your own guns with your own resources wont work for those various reasons however maybe something similar to that could work which would alieviate the problems I was trying to address.
Say the resources stay with the commander but units can use the armory/lab to select the weapon/gun they want. When they do an icon of that item/gun flashes up on the top right of the commanders view. If the commander left clicks on it the icon it is bought and the unit gets it but if the commander right clicks the unit does not recieve the item and is notified they have been denied the request and informed to move out with whatever they have. There would have to be an anti-spam system implemented and a system to address multiple requests at once but just not haveing to move from wherever the commander is at to go buy weapons/guns and not have to listen to specific requests for type of gun or armor or a welder etc would be very useful.
Comments
The commander mode has a purpose. If it is not the easiest thing on earth that is a <b>good thing</b>.
I suppose a simple way for me to look at it is that I would have marines buying whatever they want...or sitting around the spawn waiting for the resources so they can get it because I'm working on a forward base and don't have the resources for them. Yes...it would be nice...get them off my back of asking for stuff we don't have early on or stuff they could then get themselves however...it leaves them vunerable at the spawn for to long...I'll have marines sitting around doing nothing while I could have just left 5 suits of HA and 5 HGMs in front of them...they spawn suit up...and they're out the door.
generally people will get hmg and hvy armor togehter so unless they are near 50 resources tehy will just go out as light for a few runs before buying the equipment.
The main problem with buying weapons yourself is you'll get lamers spending all the team resources, and if the resources get split among marines like they are in aliens, you lose an advantage. (Yes advantage, b/c if you split them, you'd have guys on the marines who live forever and dont need resources to buy weapons, so their resources would just be sitting there doing nothing)
To me its no big thing, I've been playing rts's forever, and using hotkeys is 2nd nature.
I feel sorry for the n00b commanders who are still trying to click the icon for the equipment menu, then click on health, then drop it, and repeat.
In the same time they've done this, we've dropped 5 of them in the same spot while barely moving the mouse <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Oh well, guess they gotta learn some time right?
I also hate it when i'm a marine and i ask for a welder somewhere for 10 minutes so i can repari like the turret factory on 1 hlth. :/