Paroxyism (sp?) flamethrower

FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
<div class="IPBDescription">Uber-|337n355 as far as hl goes</div>Did anyone see the Paroxyism Flamethrower video? This thing is RtCW quality! Can we have somthing purty like this for Beta 2.0 Flayra? Please!?!?

Or maybe even the chemical-spray gun we talked about earlier in the forums. That would be even more cool. Don't take this as a "OOH! I iz ub3r-n0ob gimme hugez0r gun!". The marines actually have a role to fill with this gun.

Comments

  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Double-Post: <a href="http://www.planethalflife.com/paroxysm/" target="_blank">Linkage</a>

    I believe they used PIPE (Paroxyism In-game Particle Editor) to create this flamethrower. Seeing as we have had our particle editor a bit longer, I think we can take this flamethrower/chem-gun idea to a new level. No word on if theirs is volumetric.
  • ZawathZawath Join Date: 2002-07-28 Member: 1020Members
    Yes it is freakin wonderful. Polymorph`s particle engine is very good
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I believe the reason NS doesn't have a flamethrower yet is because Flay really wants it to be volumetric, which takes a lot of hack-work with the HL engine.  Don't worry... when NS does get a flamethrower, it'll be beautiful.  (:

    Edit: just watched the video... er... I hope I'm not the only one not very impressed with this.  Looked more like an orange glow-crayon than a weapon.  And no, I'm not just knocking it because it's Paroxysm... I'm just saying it's not God's gift to flamethrowers.



    <!--EDIT|coil|Sep. 05 2002,10:26-->
  • ZawathZawath Join Date: 2002-07-28 Member: 1020Members
    Coil, say one hl mod that has better flamethrower and I won`t pwn you with my hammer of pwness
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    I believe what coil was trying to say is that while this flamethrower is good, it is by no means the end-all best flamethrower possible with the HL engine. I'm sure we can all agree that RtcW has, hands-down, the best flamethrower in gaming existence today (any debates? --- I liked the Turok2 flamethrower as well. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->)... There is definite room for improvement here.
  • CrystalSnakeCrystalSnake Join Date: 2002-01-27 Member: 110Members
    The video only shows the flamethrower from a first-person perspective.
    However, you'll also see other people use the flamethrower in the game, from many different angles.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    I love the RtCW flamethrower as well. But the Flamethrowers i've seen on the half-life engine (Desert Crisis, Team Fortress Classic, ect.) are dull in comparison to this. In the meanwhile, I found a bug in Battlefield 1942! I can crash into stuff with my plane and it wont blow up! It'll just stop like a rock! The catch is that you can only do it with a certian plane, and you have to hit it <b>just</b> right.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    It seems okay I guess. The sprite itself is very ugly and that detracts a lot. A better looking flame sprite would help it immensly. To me it looks about on par with the Desert Crisis flamethrower.

    No where near the level of RtCW's yummy bbq goodness :D

    and I won't even begin to wonder why they chose RAR as their file compression format, considering that most people don't even know what one is or how to extract it...



    <!--EDIT|DOOManiac|Sep. 05 2002,11:47-->
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    Well after training a long time to be a good pyro on TFC, I got used to the ugly flamethrower.  When I got DC I saw the flamethrower and I was amazed at how much better it was.  But that is one seksy flamethrower...
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    I don't have much more to say but...

    <b>I'm</b> having fun even if our flamethrower won't be around for awhile.
  • TomodachiTomodachi Join Date: 2002-08-16 Member: 1175Members
    Their flamethrower graphics remind me of the Wolfenstein flamethrower. Actually it looks like a hybrid from both the Wolfenstein and AvP2 flamethrower.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    Their flame thrower IS volumetric. Remember I used to be on the dev team too. I get occasional peeks, I'm thinking of going back to mapping for that mod
  • Banzai_666Banzai_666 Join Date: 2002-11-11 Member: 8250Members
    Hi, I AM from the Paroxysm team (as the sig shows/pimps). Some of you may know me as "That twat who keep slanderizing NS" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Mmmh, i should probably play it soon.

    Anyway, back on topic.
    Im glad to see that you guys like the flamer so much. Polymorph really is a very good coder. And yes Tzarcon it is volumetric. The sprite will be replace with something a litte better at some point. Yes there are still gaps between sprite if you move quickly but we dont know how to cure this. Oh and im sorry for the **obscenity** animation on the weapon model. That "sprayage" was an experiment gone horribly wrong "sigh". At least i learnt something from that, "dont try and be clever uunless you do the code".

    As i said i havnt played NS yet but i believe (from what ive heard) that something similair to a flamer would compliment the atmosphere.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Ere, have ya check the <i>date</i> on this thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Urrrghh...

    I -hate- resurrected posts, but since it's another Modder, AND has some point to it, I'll let it slide.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    hehe Banzai, NOW you come in <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Yeah, Paroxysm managed to create a volumetic flamethrower, and I don't think theres anyone on these forums that isn't dying to see it in action. GJ to Polymorph and the rest of the guys at Paroxysm
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Bah, two months six days never stopped anyone digging pages and pages back.
  • Banzai_666Banzai_666 Join Date: 2002-11-11 Member: 8250Members
    me <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> u

    eh...someone showed me this thread and i felt liek saying thankyou for polymorph cos most of you *glares at the heretics among you* said nice things about it
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