Marines V Marines
Dukem
Join Date: 2003-04-06 Member: 15246Banned
<div class="IPBDescription">Why it is better than normal CO</div> Played on a server with MvM (green v blue) for the first time recently.... Haven't played NS since 2.0 came out... so i was surprised that some servers could do that..... what an outrage.
Anyways.... it rocks. God knows why it was never added to mainstream NS. OK - there is an issue with nade spamming and the models for mines are disturbingly identical - but that aside - the gameplay is much better than Alien v Marines - more of an element of strategy. Now, i've only seen this done on a CO_map .. so i was wondering whether there are any normal NS_maps where MvM is possibe. Although the MvM concept is quite boring, it does feel much more competitive.......
Also... if NS does port-over to HL2 or source - i think it will suffer some strong opposition from "Empires Mod" - which seems to have a similar concept to NS - only strictly MvM and with vehicles and much larger structures....... so.... I encourage the community to ditch the SKULK... and switch to MvM before it is too late.....
P.S. bring back 1.04 -it was gaming perfection- i even liked the aliens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
Anyways.... it rocks. God knows why it was never added to mainstream NS. OK - there is an issue with nade spamming and the models for mines are disturbingly identical - but that aside - the gameplay is much better than Alien v Marines - more of an element of strategy. Now, i've only seen this done on a CO_map .. so i was wondering whether there are any normal NS_maps where MvM is possibe. Although the MvM concept is quite boring, it does feel much more competitive.......
Also... if NS does port-over to HL2 or source - i think it will suffer some strong opposition from "Empires Mod" - which seems to have a similar concept to NS - only strictly MvM and with vehicles and much larger structures....... so.... I encourage the community to ditch the SKULK... and switch to MvM before it is too late.....
P.S. bring back 1.04 -it was gaming perfection- i even liked the aliens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
Comments
From what you're saying, it sounds like you want this mod to go mainstream and ditch the whole mod concept, right? Just play the empires mod.
If you asked me what I wrote here in the first place I'd have no idea, proving that it took more thought to edit this post than to create it.
Today, my opinion of mVm is:
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> ~(Weep, the marines only play with themselves now. I'M RONERY, SO RONERY, SO SADRY ARONELY ARONE~ o/` )
[the gorge dies presently of grief, marines exit]
ns_ MvM isn't possible, unless there was some amazing uber-plugin around.
AvA is buggy in co_, and not possible in ns_ (IIRC).
MvM maps are really just a fun little thing for people to play on... If a way to work MvM maps was discovered, why not show people how to do it? =P Personally, I'm not that huge a fan of it, though it's fun to play for a little bit.
Ditching the skulk = no. Just... no.
Aliens vs. Marines is what made the mod successful, and is what makes it such an original mod. Changing that would just be stupid, and mean a lot of people would leave.
Basically you came in here, said "you should change everything about NS to make it more popular" MvM was fun for the first couple of hours of play but then its all the same...
You might as well play a vs of CS with some plugins... I know you can get plugins for HA and Jetpacks.
A significant portion of the comunity doesnt even like combat at all (my self included) and thinks that the game would be better off with out it. AvA would be fun for a few mins but then meelee vs meelee at the speed and wall climbing of skulks would be lame.
Not to mention completely unoriginal.
It's not NS without marines vs aliens. That wouldn't be the same game, not even close. Replying to this topic without cursing is so amazingly hard......just go, go away and take your NS minus aliens with you. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Though shotgunjetpackmotionhaxing kills most everything <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
As for the Empires mod - I wish them good luck. The modding scene is not exactely a very competitive area. Every game around here is for free, so players don't have to be exclusive if they don't want to.
Care to communicate that in actual words (an anachronistic concept, I know, but I cling to it)? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It might be improved if GL was removed entirely (or severely restricted). Fun at first, but not for very long.
- I like NS the way it is
- But I hope it will be ported to HL2
- New game modes e.g. MvsM should come <b>after</b> the old NS has been ported
About Empires: I know this mod since I played the old versions for Battlefield 1942. Gameplay feels <b>totally different</b> compared with NS. My network will also host websites for Empires ( currently my page for it is out of date ). If you take a look at <a href='http://www.empiresmod.pexgames.com/news/1094467270.html' target='_blank'>these screenshots</a> or <a href='http://www.empiresmod.pexgames.com/news/1094138415.html' target='_blank'>those</a> you can see that they have a total different way of gameplay in mind.
Of course the GL problem would be solved in MvM if you just removed motion tracking, the most vital upgrade for those types of maps.
Oh wait.
Not at all like CS <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
oh wait, <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
Having a 2fort map with 20 people spamming grenades at each other isn't fun.