Ninja Siege!
Kiz
Join Date: 2002-11-06 Member: 7236Members
<div class="IPBDescription">I thought this needed attention.</div> Please note: I read this somewhere, and thought it was nifty enough to make a post about it. <b>I Am Not Taking Credit For This.</b>
Preface: Ok. The aliens have hive sight. This means that they can see their hives, teammates, parasited marines, and alien stuff that's under attack no matter where they are on the map. What many people don't realize is that aliens don't know when their offense chambers fire. A smart commander can use this to their advantage
Ingredients:
Loud Marines (Shooting everything that moves is a plus.)
Quiet Marines (ninja-like dodging skills a must, ninja-like silence a must)
Turrets (4-8, plus factory)
Seige Turrets (2-3)
Armory
Directions:
1) Select your quiet marines and order them off somewhere within siege range of a hive with orders not to shoot anything immobile and to suicide when/if they get parasited. This will keep them off of hive sight. Call this group Team Ninja. Ninja's job is to build a TF, intelligently-laid-out turrets, and build an armory while they wait for the TF to upgrade- Without shooting ANYTHING if they can help it. Parasited marines in this group split off and head somewhere random, preferably towards DI's location, and shoot anything after about thirty seconds of wandering. The group that's left in Team Ninja builds two or three seige turrets to almost complete, then they wait for the commander's signal.
2) Select the loud marines. Give them a waypoint across the map from Team Ninja, and tell them to shoot anything that moves. Call this group Team Disco Inferno. Disco Inferno's purpose is to make lots and lots of "noise" on hive sight by attacking anything and everything they see, distracting the Kharaa from the Ninjas. DI will receive just enough attention for you to drop ammo/health semi-regularly.
3) When the commander tells the ninjas to finish the siege turrets, he should give Disco Inferno a waypoint to the ninja's location. The ninjas should run like their balls are on fire and there's an angry skulk in their pants for the main base as soon as backup arrives. It's ok if they fire on stuff now, but only after about 30 seconds of silent running from the siege outpost. They should still suicide if they get parasited, so they don't get followed.
Serves: One hive, extra crispy.
For groups: Repeat as needed.
Preface: Ok. The aliens have hive sight. This means that they can see their hives, teammates, parasited marines, and alien stuff that's under attack no matter where they are on the map. What many people don't realize is that aliens don't know when their offense chambers fire. A smart commander can use this to their advantage
Ingredients:
Loud Marines (Shooting everything that moves is a plus.)
Quiet Marines (ninja-like dodging skills a must, ninja-like silence a must)
Turrets (4-8, plus factory)
Seige Turrets (2-3)
Armory
Directions:
1) Select your quiet marines and order them off somewhere within siege range of a hive with orders not to shoot anything immobile and to suicide when/if they get parasited. This will keep them off of hive sight. Call this group Team Ninja. Ninja's job is to build a TF, intelligently-laid-out turrets, and build an armory while they wait for the TF to upgrade- Without shooting ANYTHING if they can help it. Parasited marines in this group split off and head somewhere random, preferably towards DI's location, and shoot anything after about thirty seconds of wandering. The group that's left in Team Ninja builds two or three seige turrets to almost complete, then they wait for the commander's signal.
2) Select the loud marines. Give them a waypoint across the map from Team Ninja, and tell them to shoot anything that moves. Call this group Team Disco Inferno. Disco Inferno's purpose is to make lots and lots of "noise" on hive sight by attacking anything and everything they see, distracting the Kharaa from the Ninjas. DI will receive just enough attention for you to drop ammo/health semi-regularly.
3) When the commander tells the ninjas to finish the siege turrets, he should give Disco Inferno a waypoint to the ninja's location. The ninjas should run like their balls are on fire and there's an angry skulk in their pants for the main base as soon as backup arrives. It's ok if they fire on stuff now, but only after about 30 seconds of silent running from the siege outpost. They should still suicide if they get parasited, so they don't get followed.
Serves: One hive, extra crispy.
For groups: Repeat as needed.
Comments
Seems like a nice tactic, I'll give it a go in our next match <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
It'd be lovely to see that successfully pulled off!
Using my "patented" Commander's Handyman™ tactic, take MAJ (main aft junction). This is of <i>paramount</i> importance to this strategery (to quote our Commander-in-Chief). Then, with the handyman alone (a "team ninja" doesn't work very well for this application, as you need everyone else in feedwater/tram tunnels/wherever), build a TF and a few well placed turrets in the obervatory. The observatory is that odd little room following the EM shaft, accessed by a door near MAJ. Make sure that you turrets are placed away from the flat spaces in the southern area of the observatory; this is where you want to place four seige turrets.
-=Side Note: You may want to equip the handyman with mines or some other player with mines to help defend the obervatory if the feces hits the fan=-
Anyhoo, once you have fortified the observatory, get those cannons up, in the same manner as described by the MonsE double seige. Then you can rock 'n' roll! These turrets, placed in such an out-of-the-way location, make mincemeat out of any alien structures in the lower junction, as well as that entrance to the refinery.
I'm thinking of writing an entire guide just for ns_bast. God I love that map.
First thing they did, of course, was secure 1 hive. After that they attacked both hives. One of the hives was attacked with a bunch of light marines who, of course, were slaughtered. The marines attacked the hive itself so every self respecting fighter alien came to its aid.
The other group was 3 heavy armor marines with HMG's and welders. They walked into the base, killed all the aliens but didn't touch the buildings or the hive. As soon as they had killed everything and repaired themselves, two of them went to work on the TF and Turrets, and soon a phase gate. The other Heavy watched for spawning skulks and annihilated them with his HMG as soon as they appeared. I was screaming for my team to come there (computer core on eclipse) but they were busy slaughtering the attackers at eclipse command.
Once the turrets were built the 3 heavys started finishing off the hive while the light marines who had died came pooring in through the phase gate.
Suffice it to say we lost that game. We even had 3 or 4 fades who had been at eclipse command, but they were soon taken out. I think the commander and the 3 heavies were all clanners.. don't remember the name.
[edit] For mistaken names
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> + <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> = one dead hive