Scripts

2

Comments

  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    Now, I feel stupid playing with default cfg.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    edited October 2004
    <!--QuoteBegin-FlyFlown+Oct 19 2004, 04:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FlyFlown @ Oct 19 2004, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now, I feel stupid playing with default cfg. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    you shouldnt, i can fire much better without a pistol script. and i cant bhop anyway. but if i did, my mouse wheel would do just fine. although, that flashlight strobe is quite l33t.....

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    edit: nvm, i can strobe faster with my mousewheel, hehe
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    I use a script that binds my +attack to my mouse 1.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-BizZy | 9mm Messiah+Oct 19 2004, 01:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BizZy | 9mm Messiah @ Oct 19 2004, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I use a script that binds my +attack to my mouse 1. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    CHEATER!

    We all know on an evil scale
    scripts > girl > Nem0
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    Search is your best friend.
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    <!--QuoteBegin-TheAdj`+Oct 19 2004, 10:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheAdj` @ Oct 19 2004, 10:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Search is your best friend. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=82975' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=82975</a>
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    I have a wigglewalk script I use occasionally. Though, I only play on custom map servers.. most of those are marine oriented anyway (co_de_predator as an example). And there's a 0 timelimit, meaning aliens have to bring their A game. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> So I fly like a mofo on crack, speed and PCP when I'm a skulk.

    The strobelight script sounds cool when you're an alien.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Actually flashlightstrobe for aliens is loud and pretty boring. If you look at the hive it glows on and off but eh, not really WOW. I doubt you can beat a flash script with a mousewheel. Certainly you can't time them. I have five different flash scripts, not including the default _special flash I have on F. They all strobe different patterns.

    What you could do is go alien then come back to the ready room. That's what I do. I'm everyone's favorite flashing co_ post-game ready room onos.

    I have the same script bizzy does actually, I press it when I go to blockscript one servers so that I can attack. See my attack button is usually aliased out to a _special repeating attack button. I can't throw hand grenades very well, but the other guns work fine, and my pistol empties out pretty fast at 99 fps.

    I don't have a jump script. I've gotten too used to the mousewheel, which works on every server no matter what their server settings or rules are. Blcok that.

    I might try one eventually. I also have a wigglewalk on mouse4, and mouse5 does something but I forget what. OHHH right it's my +use;+attack script. You should try this as alien. You set one button to regular +attack, but bind another to +use;+attack. The regular attack lets you run and dodge while biting. The +use;+attack stops you dead in place by "using" and attacking at the same time. If you have, say, celerity, and are overshooting marines, this is just the trick, since if you're on the ground when you press the button, you come to an immediate stop while beginning to bite no matter how fast you were going. Let go of the button to resume running, and switch back to regular +attack.

    I love NS physics with a big pink <span style='color:pink'><3</span>

    I use lastinv because romanos script always went wonky on me. I haven't heard news of that lastinv scripts perfection yet. Oh and every single marine voice communication I have bound to a button, with text, and a momentary flashlight strobe.

    WHEE NS!!!

    Gotta showr for class now.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-coris+Oct 19 2004, 08:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Oct 19 2004, 08:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> girl > Nem0 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <3 the out-of-context quote <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->// Join team
    alias Marine "jointeamone; exec Marine.cfg"
    alias Alien "jointeamtwo; exec Alien.cfg"
    alias rr "readyroom; exec rr.cfg"
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yeah, I wish NS did this for you, like TFC.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-5kyh16h91+Oct 19 2004, 07:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Oct 19 2004, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coris+Oct 19 2004, 08:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Oct 19 2004, 08:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> girl > Nem0 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <3 the out-of-context quote <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hahaha i rofled my boxors because of that, evil you <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • GartermanGarterman Join Date: 2003-09-24 Member: 21158Members
    edited October 2004
    <span style='color:white'>Seeing your postcount, I assume you are just not familiar with the heated debates that sprung from such comments. Please stay on track.</span>
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited October 2004
    <span style='color:white'>Related post nuked.</span>
  • crisanocrisano Join Date: 2004-09-01 Member: 31152Members
    edited October 2004
    <span style='color:white'>Related post nuked.</span>
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    edited October 2004
    <span style='color:white'>As I was saying...</span>
  • kuperayekuperaye Join Date: 2003-03-14 Member: 14519Members, Constellation
    jointeamtwo
    bind mwheelup "slot1"
    bind mwheeldown "slot2"
    bind "mouse4" "slot3"
    unbind l
    bind "mouse5" "slot4"
    bind q "+voicerecord"
    bind z "+popupmenu"
    bind mouse1 "+attack"
    unbind x
    unbind mouse3

    bind mouse2 "+attack"


    bind space "+bhop"
    alias +bhop "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump"
    alias -bhop "-jump"
    bind space "+bhop"


    alias jump1 "bind space +jump; bind p jump2"
    alias jump2 "bind space +bhop; bind p jump1"
    bind p "jump1"


    alias fade "exec fade.cfg; bind o alien"
    alias alien "exec aliens.cfg; bind o fade"

    bind o fade



    rate 20000
    cl_rate 20000
    cl_updaterate 45
    cl_cmdrate 100
    cl_cmdbackup 2


    alien script above

    rine script below

    bind space "+jump"
    unbind mouse3
    bind mwheelup "stopsound"
    unbind mwheeldown
    bind x "+start
    bind mouse5 "+reload"

    bind z "+popupmenu"
    bind q "+voicerecord"
    bind mouse1 "+attack"
    bind kp_home "+attack"

    alias med "say_team medpack; impulse 10"
    alias ammo "say_team ammo; impulse 11"
    alias order "impulse 80"
    alias pos "impulse 12"


    alias lmg "slot1; bind mouse4 pistol"
    alias pistol "bind mouse4 lmg; slot2"
    bind mouse4 "lmg"

    alias +start "bind kp_uparrow order; bind kp_pgup pos"
    alias -start "bind kp_uparrow med; bind kp_pgup ammo"

    bind x "+start"




    bind ctrl "+duck"
    bind shift "+speed"

    bind mouse2 "+attack"



    rate 20000
    cl_rate 20000
    cl_updaterate 45
    cl_cmdrate 100
    cl_cmdbackup 2



    ps i suck at rates :/
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    my mouse wheel bhop script. 3jump works bad on mousewheel. thus:

    alias "+b" "+jump;wait;-jump;wait"
    alias "-b" "+jump;wait;-jump;wait"
    bind "mwheeldown" "+b"

    thats it for me.
  • Red_GhostRed_Ghost Join Date: 2003-03-29 Member: 15007Members
    edited October 2004
    <span style='color:white'>Don't flame scripts in script related threads. This is how these threads always end up locked.</span>
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    edited October 2004
    <span style='color:white'>I type +right in the console to turn right.</span>
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    edited October 2004
    <span style='color:white'>Related post removed.</span>
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited October 2004
    <span style='color:white'>Related post removed.</span>
  • kuperayekuperaye Join Date: 2003-03-14 Member: 14519Members, Constellation
    edited October 2004
    <span style='color:white'>Related post removed.</span>
  • NovisNovis Join Date: 2003-08-09 Member: 19193Members
    edited October 2004
    <span style='color:white'>Related post removed.</span>
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    edited October 2004
    <span style='color:white'>Related post removed.</span>
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited October 2004
    <span style='color:white'>Related post removed.</span>
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    For the interests of abbreviation, all in favor of shortening pub hop to phop, pronounced fop, just include a quick aye.

    There's a network setting you all should play with called ex_interp, which is set to o.1 by default. By shrinking that number to around o.o5 or lower, you can make the game feel a lot tighter. Bites hit more often when you're dead on, for instance, at least I've encountered.

    this setting is locked at o.1. To unlock it:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ex_interp "0.05"
    alias ex_interp ""<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    and it will be at o.o5 and stay there throughout your game.

    You can do a similar thing to lightgamma by putting

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lightgamma "2.0"
    alias lightgamma ""<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    into your userconfig. This brightens the game up and makes it easy to see stuff even in darker map locations.
  • AzkarAzkar Join Date: 2003-07-16 Member: 18204Members, Constellation
    I use a nifty one called config.cfg

    bind e +forward
    bind w +use

    ...
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    People, please. This thread is for discussion of scripting -- which is still a perfectly allowed thing on mp_blockscripts 0 servers. Don't flame scripts or scripters here. Thank you.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    edited October 2004
    <!--QuoteBegin-Swift Idiot+Oct 19 2004, 05:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Oct 19 2004, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For the interests of abbreviation, all in favor of shortening pub hop to phop, pronounced fop, just include a quick aye.

    There's a network setting you all should play with called ex_interp, which is set to o.1 by default.  By shrinking that number to around o.o5 or lower, you can make the game feel a lot tighter.  Bites hit more often when you're dead on, for instance, at least I've encountered.

    this setting is locked at o.1.  To unlock it:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ex_interp "0.05"
    alias ex_interp ""<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    and it will be at o.o5 and stay there throughout your game.

    You can do a similar thing to lightgamma by putting

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lightgamma "2.0"
    alias lightgamma ""<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    into your userconfig. This brightens the game up and makes it easy to see stuff even in darker map locations. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Interp has been unlocked now.

    If you're intending to lower your interp and it feels jerky then you can raise your ex_extrapmax setting to smooth it out.




    PS. My sig was nuked by Talessin for linking to 3 _special scripts through <a href='http://www.giantninjarobots.net/ns/mono.gif' target='_blank'>this picture</a>. Thats all. Seriously. Nothing else. No information on what the picture is.

    Edit: The <i>AGAIN</i> bit at least.


    Why was that done when _special scripts have been posted in this thread (which has been replied in my both moderators and admins after the _special scripts)?
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited October 2004
    Oh believe me I saw each mod revision your sig went through. Laffo, remember, I had <i>MALICIOUS EXPLOIT SCRIPT</i> in my sig for a time (rave-pistol), and they nailed me on that.

    I was amused that you brought up gl_monolights with that sig image. Funny stuff, GL_MONOLIGHTS is. I'd say experimenting and learning to unlock <span style='font-size:14pt;line-height:100%'><b>GL_MONOLIGHTS 1</b></span> is one of the most interesting ways to play NS.

    ex_extrapmax, ok.

    And YEAH MODS WFT, GET BUSY, MY FLASH SCRIPT DEMANDS CENSORSHIP.

    _special is like The Console Command Of Which We Dare Not Speak to the more stick^arse busybody mods. But hey whatever makes the time go by.

    vvvvBelow post

    tell me i'm wrong :o booyah. what?
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