The Sieges Of Marines

PreddiePreddie Join Date: 2002-11-12 Member: 8367Members
<div class="IPBDescription">A new tactic of the marine commanders</div> I have seen the last games that always the marines wins a game on the same way. As alien you can't do anything against this tactic.

The last time commanders places 2 siegesin each room (or more), 1 siege blast gives 330 dmg, so in the rooms next to it gives 660 dmg every hit. If you are an alien you can't come to those sieges if you must pass an room. The only way is blinking with the fade or really fast jumping with the Skulk, but if you passed the room their are marines to finish you off. Of course this is an very good tactic of the marines, but i haven't found a way to beat them with this trick. And they can always win with this trick, because if you are an onos you are to slow.

If an commander place 2 marines in a room, with 2 sieges ans some <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> you can't get in this room if the sieges are good placed. So this is a little unfair i think. Maby i see this completly wrong...

sorry for my english, hehe, not really good in it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Comments

  • reborebo Join Date: 2002-11-01 Member: 2734Members
    The is nothing wrong with sieges, it is the only real way to counter gorge-tower-spam.
  • kornykorny Join Date: 2002-11-12 Member: 8348Members
    siege turrets only attack buildings and they don`t have a high rate of fire. youre only injured if you stand near the "explosion". but to my mind its kinda unfair that siege shots automatically through walls even if they are placed in a completely different section of the map. because the maps are quite complex i think siege should only fire if a marine actually sees or targets the alien structure.
  • PreddiePreddie Join Date: 2002-11-12 Member: 8367Members
    Sieges don't only atack buildings, but also aliens, if you are a skulk you are splattered all over the field if you are in the explosion. And the commanders uses this bug to kill everything in another room. So the explosion must me stopped in the room where it gets fired, bit i think that the engine can't do that...
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    <!--QuoteBegin--Preddie+Nov 13 2002, 05:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Preddie @ Nov 13 2002, 05:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sieges don't only atack buildings, but also aliens, if you are a skulk you are splattered all over the field if you are in the explosion. And the commanders uses this bug to kill everything in another room. So the explosion must me stopped in the room where it gets fired, bit i think that the engine can't do that...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no, seiges *only* attack buildings. If an alien happens to be standing next to that building, then yes he will be splattered.

    Once the buildings are gone from the area the seiges will stop and you can attack freely.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Gasp..OH NO...that forces you as an alien to go...dun dun dun..offensive, instead of slowly towering them in!!.

    GOD NO!!!.


    Seriously, gernades and seige are the marines best way to beat a tower crazy alien team. The are really annoying to be hit and killed by, but its a good part of the game. It takes a long time for a marine team to secure,defend and seige turret a room. This gives you time to get three hives and then..oh boy...its all over.
  • IcculusIcculus Join Date: 2002-01-24 Member: 26Members
    2 marines and some turrets are NO match for a couple of fades, even if they are heavily armored. What I think would help a lot would be to make the siege turrets automatically show up in the alien hive sight. Perhaps since they create a gravity based effect the Kharaa are naturally aware of it and know where it is.... This would make the "extreme alien response" talked about in the manual more possible. THey really arent very difficult to take out, and an entire alien team working together is a frightening thing...there is little they cant accomplish.




    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> *chomp* <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> Happy Hunting.
  • MaxPepper13MaxPepper13 Join Date: 2002-11-06 Member: 7375Members
    Two <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> , 4-6 <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> , a few observatories placed here and there (i'm amazed at the lack of use of these wonderful lil dishes), and a couple of <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> all the way to a hive. If it works teamwork is the key...
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    edited November 2002
    <!--QuoteBegin--Preddie+Nov 13 2002, 12:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Preddie @ Nov 13 2002, 12:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sieges don't only atack buildings, but also aliens, if you are a skulk you are splattered all over the field if you are in the explosion. And the commanders uses this bug to kill everything in another room. So the explosion must me stopped in the room where it gets fired, bit i think that the engine can't do that...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Preddie, SPLASH DAMAGE is NOT a bug. The siege turret is SUPPOSED to kill any aliens near the explosion. It ONLY shoots buildings. Its shooting an extremely hypersonic ray that explodes on contact with organic life (or well, my take on it at least), of course your going to get rocked by it.

    Siege turrets are not unbalanced, nothing is, stop complaining.
  • kiwakaikiwakai Join Date: 2002-11-01 Member: 3353Members
    the only problem I have with it: I'll be building as a full-heath gorge and drop a tower. Little did I know, 3 rooms down is a siege turret. I go splat.

    There doesn't seem any way to counter that. If there was some sort of noise to signal incoming siege blast, maybe it would make sense. A 'splat-or-not' trial and error build method isnt too fun.
  • TempestTempest Join Date: 2002-11-10 Member: 8083Members
    Well, as gorge you should somewhat be aware of where the enemy is. And when you suspect enemy is nearby, there might be siege. Build one building and run away a little, wait 5-10 seconds, if it doesnt go splat you're safe. =p That's how I always do it lol.
  • LadyskunkLadyskunk Join Date: 2002-11-01 Member: 3528Members
    If you suspect there is a siege turret nearby, drop your chamber and back up as quickly as you can. If no explosion, then start building. Otherwise, back up a few (or a lot depending upon the room) and try and build again.

    The odd part about the siege turrets, if you get about 5 defence chambers in that room, their healing seems to actually stop and repair the damage from the impact. At least I was able to watch it, I honestly thought they wouldn't have been able to keep the resource tower alive. Either that or it was a bug and the tower should have died.

    Take care all.

    LS
  • StalKalleStalKalle Join Date: 2002-04-01 Member: 371Members
    bah a few turrets and a few marines aren't hard <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> havn't u ppl seen the TAU vs NSPT demo? they take out 5-6turrets + marines with a skulk attack.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • kornykorny Join Date: 2002-11-12 Member: 8348Members
    that is exactly what i think is kinda stupid. just build some siege in the middle of a fortified area and if u do it right there is an important res spot behind the next wall which is not reachable easily but at least u have prevented the aliens from ever build a res tower there again. the maps are often so complex and narrow that u will find many of these positions where u only arrive after some roundabout ways but simply put a siege turret near them everywhere in the map and it will fire automatically. at least there should be some participation by marines in order to destroy buildings with siege turrets <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • PhernoPherno Join Date: 2002-11-13 Member: 8379Members
    personally i think the siege turret shouldnt be allowed to kill enemy hives or an area of specific radius around the hive.
  • BralkeinBralkein Join Date: 2002-11-11 Member: 8218Members
    Well I for one think that after the amount of time it takes to build a decent chamber colony, it's really really damn annoying to see it reamed in 120 seconds by a couple of siege turrets, which can also make the room impassable, unless you like being smeared across the walls. I also think it's a bit silly that these turrets can see anything through 5 metres of steel spaceship wall, yet marines have the most pathetic of detection systems.

    I think that it would be a lot better if the marines had to get some kind of gun thingy that fires little targetting things into alien buildings, which give off a signal for the guns to lock on to. I also think it would give you more of a sense of having accomplished something, firing a few darts into a turret, dashing round the corner, and hearing the explosions nearby that tear through the structures.

    I guess I've just really liked the idea of painting targets for artillery ever since Starsiege <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • JagoJago Join Date: 2002-11-10 Member: 8075Members
    I play both teams equally and there is no way for the aliens to stop seige cannon and grenade offensives. The only way to do it is to have 3 hives but marines always have seige cannons long before you can get the third hive up. The aliens need a better area damage attack other than acid rocket.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--StalKalle+Nov 13 2002, 01:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StalKalle @ Nov 13 2002, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->bah a few turrets and a few marines aren't hard <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> havn't u ppl seen the TAU vs NSPT demo? they take out 5-6turrets + marines with a skulk attack.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yep, you guys should really watch that demo. Skulks can easily take out turrets with the right approach, i was in the games, i know. Marine turrets are FAR from unbeatable.
  • DSYStaufDSYStauf Join Date: 2002-11-02 Member: 4429Members
    <!--QuoteBegin--korny+Nov 13 2002, 06:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (korny @ Nov 13 2002, 06:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->that is exactly what i think is kinda stupid. just build some siege in the middle of a fortified area and if u do it right there is an important res spot behind the next wall which is not reachable easily but at least u have prevented the aliens from ever build a res tower there again.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How's that? Where's the rule that aliens can't attack marine bases? Even if it's heavily defended, I've done it (and seen it done) successfullly time and time again. Use fades <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • IkarusIkarus Join Date: 2002-11-11 Member: 8251Members
    I think it's kind of odd marines don't have any form of infrared or thermal vision... this is the future right? Shouldnt they at least have the tech that we have now?

    -Ikarus
  • muskamuska Join Date: 2002-11-01 Member: 2051Members
    the only thing i hate about them is our it can hit the hive.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Please, please, PLEASE LEARN TO PLAY before you whine about balance!!!

    (a) as I've said a million times, a skilled skulk can take out 3 marine turrets single-handedly.
    (b) taking out a turret factory will disable all sentries AND sieges it powers.
    © getting past a sieged area is easy - simply time your run between blasts. Conversely, practically every room in an NS map has more than one way of getting to it; learn the vents & alternate paths, and go around!
    (d) sieges not hurt hives? They're *designed* to take out hives.

    The *only* things worth thinking about in this thread are
    1) a possible "warning sound" for a siege as it prepares to fire.
    2) sieges showing up on hive sight as soon as they attack something.

    Oh, and Ikarus - what does infrared vision have to do with siege turrets? Stay on topic, please.
  • Lt_WarhoundLt_Warhound Join Date: 2002-11-07 Member: 7654Members
    To make turrets, or any marine structure show in hivesight, parasite them.

    Multiple def chambers can outheal siege turrets, the answer to that is to build multiple siege turrets. 3 or 4 do the job.

    And while I normally play alien (80 - 90% of the time, maybe more) I don't mind grenades or siege turrets, it just means the aliens have to get off their behinds, mass together, use some team work, and fight _hard. Too many games the aliens just coast through, and are used to having it easy.

    Very easy.

    You don't need three hives, guys, you just need to use the abilities from the two hives do the job. It will just get easier once bilebomb is de-bugged.
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