The Sieges Of Marines
Preddie
Join Date: 2002-11-12 Member: 8367Members
<div class="IPBDescription">A new tactic of the marine commanders</div> I have seen the last games that always the marines wins a game on the same way. As alien you can't do anything against this tactic.
The last time commanders places 2 siegesin each room (or more), 1 siege blast gives 330 dmg, so in the rooms next to it gives 660 dmg every hit. If you are an alien you can't come to those sieges if you must pass an room. The only way is blinking with the fade or really fast jumping with the Skulk, but if you passed the room their are marines to finish you off. Of course this is an very good tactic of the marines, but i haven't found a way to beat them with this trick. And they can always win with this trick, because if you are an onos you are to slow.
If an commander place 2 marines in a room, with 2 sieges ans some <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> you can't get in this room if the sieges are good placed. So this is a little unfair i think. Maby i see this completly wrong...
sorry for my english, hehe, not really good in it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
The last time commanders places 2 siegesin each room (or more), 1 siege blast gives 330 dmg, so in the rooms next to it gives 660 dmg every hit. If you are an alien you can't come to those sieges if you must pass an room. The only way is blinking with the fade or really fast jumping with the Skulk, but if you passed the room their are marines to finish you off. Of course this is an very good tactic of the marines, but i haven't found a way to beat them with this trick. And they can always win with this trick, because if you are an onos you are to slow.
If an commander place 2 marines in a room, with 2 sieges ans some <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> you can't get in this room if the sieges are good placed. So this is a little unfair i think. Maby i see this completly wrong...
sorry for my english, hehe, not really good in it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
no, seiges *only* attack buildings. If an alien happens to be standing next to that building, then yes he will be splattered.
Once the buildings are gone from the area the seiges will stop and you can attack freely.
GOD NO!!!.
Seriously, gernades and seige are the marines best way to beat a tower crazy alien team. The are really annoying to be hit and killed by, but its a good part of the game. It takes a long time for a marine team to secure,defend and seige turret a room. This gives you time to get three hives and then..oh boy...its all over.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> *chomp* <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> Happy Hunting.
Preddie, SPLASH DAMAGE is NOT a bug. The siege turret is SUPPOSED to kill any aliens near the explosion. It ONLY shoots buildings. Its shooting an extremely hypersonic ray that explodes on contact with organic life (or well, my take on it at least), of course your going to get rocked by it.
Siege turrets are not unbalanced, nothing is, stop complaining.
There doesn't seem any way to counter that. If there was some sort of noise to signal incoming siege blast, maybe it would make sense. A 'splat-or-not' trial and error build method isnt too fun.
The odd part about the siege turrets, if you get about 5 defence chambers in that room, their healing seems to actually stop and repair the damage from the impact. At least I was able to watch it, I honestly thought they wouldn't have been able to keep the resource tower alive. Either that or it was a bug and the tower should have died.
Take care all.
LS
I think that it would be a lot better if the marines had to get some kind of gun thingy that fires little targetting things into alien buildings, which give off a signal for the guns to lock on to. I also think it would give you more of a sense of having accomplished something, firing a few darts into a turret, dashing round the corner, and hearing the explosions nearby that tear through the structures.
I guess I've just really liked the idea of painting targets for artillery ever since Starsiege <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Yep, you guys should really watch that demo. Skulks can easily take out turrets with the right approach, i was in the games, i know. Marine turrets are FAR from unbeatable.
How's that? Where's the rule that aliens can't attack marine bases? Even if it's heavily defended, I've done it (and seen it done) successfullly time and time again. Use fades <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
-Ikarus
(a) as I've said a million times, a skilled skulk can take out 3 marine turrets single-handedly.
(b) taking out a turret factory will disable all sentries AND sieges it powers.
© getting past a sieged area is easy - simply time your run between blasts. Conversely, practically every room in an NS map has more than one way of getting to it; learn the vents & alternate paths, and go around!
(d) sieges not hurt hives? They're *designed* to take out hives.
The *only* things worth thinking about in this thread are
1) a possible "warning sound" for a siege as it prepares to fire.
2) sieges showing up on hive sight as soon as they attack something.
Oh, and Ikarus - what does infrared vision have to do with siege turrets? Stay on topic, please.
Multiple def chambers can outheal siege turrets, the answer to that is to build multiple siege turrets. 3 or 4 do the job.
And while I normally play alien (80 - 90% of the time, maybe more) I don't mind grenades or siege turrets, it just means the aliens have to get off their behinds, mass together, use some team work, and fight _hard. Too many games the aliens just coast through, and are used to having it easy.
Very easy.
You don't need three hives, guys, you just need to use the abilities from the two hives do the job. It will just get easier once bilebomb is de-bugged.