Problem With Skulks Not Sticking To Glass...
Mutlani_AU
Join Date: 2004-10-16 Member: 32284Members, Reinforced - Shadow
<div class="IPBDescription">func_wall and func_seethrough</div> I've been having an odd problem with glass, i'm using the texture GLASS_MED and i find that some compiles i can walk on it as a skulk and other times the skulk can't grip onto it. It's the same if it's a func_seethrough or func_wall.
I've been trying out a few and it appears that the skulks not sticking more often than not.
If i need to use another function or texture i'd rather do it sooner than later. Anyone seen this before???
I've been trying out a few and it appears that the skulks not sticking more often than not.
If i need to use another function or texture i'd rather do it sooner than later. Anyone seen this before???
Comments
and if i remember correctly, skulks can walk on those.
And yes they can walk on func_breakable, checked it about an hour ago =]
Thanks for that idea. I never really thought about that...
on a side note, last compile i can walk on func wall glass fine. haven't touched that room or that side of the map for that matter and i couldn't last time.
I've also noticed that when evolving upgrades as an onos i can get stuck in the floor. It's not something that happens on proper maps. reminds me of how you used to have to duck to evolve into an onos in previous versions. I can't think what i'd be doing to cause these problems. it's flat floor, nothing special.
on a side note, last compile i can walk on func wall glass fine. haven't touched that room or that side of the map for that matter and i couldn't last time.
I've also noticed that when evolving upgrades as an onos i can get stuck in the floor. It's not something that happens on proper maps. reminds me of how you used to have to duck to evolve into an onos in previous versions. I can't think what i'd be doing to cause these problems. it's flat floor, nothing special. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You have to compile with the NS hullfile (ns/nshulls.txt). Use the -hullfile switch for CSG.