Problem With Skulks Not Sticking To Glass...

Mutlani_AUMutlani_AU Join Date: 2004-10-16 Member: 32284Members, Reinforced - Shadow
<div class="IPBDescription">func_wall and func_seethrough</div> I've been having an odd problem with glass, i'm using the texture GLASS_MED and i find that some compiles i can walk on it as a skulk and other times the skulk can't grip onto it. It's the same if it's a func_seethrough or func_wall.

I've been trying out a few and it appears that the skulks not sticking more often than not.

If i need to use another function or texture i'd rather do it sooner than later. Anyone seen this before???

Comments

  • MADMEEMADMEE Join Date: 2004-07-23 Member: 30059Members
    i have seen this before on func_walls. i put a clip brush in the same place as the walls. that allows the skulks to walk up it. However if you are having breakable glass then puting a clip brush there is going to block the player movement after its broken <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> not sure what to do in that situation.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    you wouldnt use a func_wall or illusionary to make breakable glass, you use a func_breakable <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    and if i remember correctly, skulks can walk on those.
  • Nukem3000Nukem3000 Join Date: 2004-08-03 Member: 30335Members
    Of course you can make things looks like glass with func_wall or func_illutionary. But you cant make them break. So you have to make func_breakable. I'm not sure if skullks can walk on func_breakable s.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    edited October 2004
    If its glass it should always be func_breakable, even if its not ment to be broken (just set to "unbreakable glass"). Otherwise you won't get that nice glass ricochet noise.

    And yes they can walk on func_breakable, checked it about an hour ago =]
  • Nukem3000Nukem3000 Join Date: 2004-08-03 Member: 30335Members
    <!--QuoteBegin-Kester+Oct 20 2004, 09:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester @ Oct 20 2004, 09:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If its glass it should always be func_breakable, even if its not ment to be broken (just set to "unbreakable glass"). Otherwise you won't get that nice glass ricochet noise. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks for that idea. I never really thought about that...
  • Mutlani_AUMutlani_AU Join Date: 2004-10-16 Member: 32284Members, Reinforced - Shadow
    yeah. i'll be changing mine over


    on a side note, last compile i can walk on func wall glass fine. haven't touched that room or that side of the map for that matter and i couldn't last time.


    I've also noticed that when evolving upgrades as an onos i can get stuck in the floor. It's not something that happens on proper maps. reminds me of how you used to have to duck to evolve into an onos in previous versions. I can't think what i'd be doing to cause these problems. it's flat floor, nothing special.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Mutlani_AU+Oct 24 2004, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mutlani_AU @ Oct 24 2004, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah. i'll be changing mine over


    on a side note, last compile i can walk on func wall glass fine. haven't touched that room or that side of the map for that matter and i couldn't last time.


    I've also noticed that when evolving upgrades as an onos i can get stuck in the floor. It's not something that happens on proper maps. reminds me of how you used to have to duck to evolve into an onos in previous versions. I can't think what i'd be doing to cause these problems. it's flat floor, nothing special. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You have to compile with the NS hullfile (ns/nshulls.txt). Use the -hullfile switch for CSG.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    You need to compile with nshulls.txt as the hull file. This is an option in the csg part of the compile. Use nems batch compiler if you aren't already to make the compile setup easier.
  • Mutlani_AUMutlani_AU Join Date: 2004-10-16 Member: 32284Members, Reinforced - Shadow
    ahh thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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