Too Many Textures In A Map?

GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
i was giving one of my old maps a much needed face lift, and i ran into a problem when it was compiling.

too many textures used.

i know im using too many wads (6) but when i went over how many textures were in used in the map, its just a bunch from all those different wad files. i know i cant be using over 75 different textures (probably WAY less than that), the map is very small. some of you have probably played an old version of the map, ns_siege911_rc2 now its called ns_cratewars.

currently its right at the texture limit, if add one more different texture it will screw up again.

Comments

  • MADMEEMADMEE Join Date: 2004-07-23 Member: 30059Members
    is there a question in there somewhere? if there was then i missed it. but to find out how many unique textures you are using go to Map> Show Information. its listed in there with the other map stats.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    I thought the same thing about it being a question or not, so i ignored it =]
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-MADMEE+Oct 20 2004, 11:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MADMEE @ Oct 20 2004, 11:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is there a question in there somewhere? if there was then i missed it. but to find out how many unique textures you are using go to Map> Show Information. its listed in there with the other map stats. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do not do this. VHE displays an incorrect amount - if you want to know look at your CSG log.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    ok heres the problem restated.

    map is using the maximum amount of textures possible (which there are less than 50 being used) and if i use any more textures on the map the compile tools start crashing.

    any way to fix this?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-GiGaBiTe+Oct 20 2004, 03:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Oct 20 2004, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok heres the problem restated.

    map is using the maximum amount of textures possible (which there are less than 50 being used) and if i use any more textures on the map the compile tools start crashing.

    any way to fix this? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Increase -texdata (for all the tools). Note that this can make your map unplayable on older cards. You can also replace texture you've only used once or twice with one you've used more often, or resize large textures (256*256 to 128*128 for example).
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    lol the custom wads that i use dont have wall or floor textures smaller than 256x256, and the trim and light textures are like 128x256 and 64x256, ect.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-GiGaBiTe+Oct 20 2004, 04:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Oct 20 2004, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol the custom wads that i use dont have wall or floor textures smaller than 256x256, and the trim and light textures are like 128x256 and 64x256, ect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So resize them to 128*128 and 64*128 and 32*128, etc.
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    Btw.. it's not the number of textures you use. It's the total amount of data which is important.
    e.g. right now I have 149 different textures in my map, but it does not matter much since the texdata is still below 4MB.
  • MADMEEMADMEE Join Date: 2004-07-23 Member: 30059Members
    <!--QuoteBegin-brute_force+Oct 20 2004, 08:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Oct 20 2004, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MADMEE+Oct 20 2004, 11:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MADMEE @ Oct 20 2004, 11:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is there a question in there somewhere? if there was then i missed it. but to find out how many unique textures you are using go to Map> Show Information. its listed in there with the other map stats. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Do not do this. VHE displays an incorrect amount - if you want to know look at your CSG log. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    actually VHE does display the correct number of UNIQUE textures correctly, like what i was referring to.

    however you point about VHE not correctly showing the amount of memory used is correct
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    ill just up the texdata to 8 or 16 megs since softwaremode cant be used anymore and most people seem to have a beefy videocard now.
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