Too Many Textures In A Map?
GiGaBiTe
Join Date: 2003-10-07 Member: 21489Members
i was giving one of my old maps a much needed face lift, and i ran into a problem when it was compiling.
too many textures used.
i know im using too many wads (6) but when i went over how many textures were in used in the map, its just a bunch from all those different wad files. i know i cant be using over 75 different textures (probably WAY less than that), the map is very small. some of you have probably played an old version of the map, ns_siege911_rc2 now its called ns_cratewars.
currently its right at the texture limit, if add one more different texture it will screw up again.
too many textures used.
i know im using too many wads (6) but when i went over how many textures were in used in the map, its just a bunch from all those different wad files. i know i cant be using over 75 different textures (probably WAY less than that), the map is very small. some of you have probably played an old version of the map, ns_siege911_rc2 now its called ns_cratewars.
currently its right at the texture limit, if add one more different texture it will screw up again.
Comments
Do not do this. VHE displays an incorrect amount - if you want to know look at your CSG log.
map is using the maximum amount of textures possible (which there are less than 50 being used) and if i use any more textures on the map the compile tools start crashing.
any way to fix this?
map is using the maximum amount of textures possible (which there are less than 50 being used) and if i use any more textures on the map the compile tools start crashing.
any way to fix this? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Increase -texdata (for all the tools). Note that this can make your map unplayable on older cards. You can also replace texture you've only used once or twice with one you've used more often, or resize large textures (256*256 to 128*128 for example).
So resize them to 128*128 and 64*128 and 32*128, etc.
e.g. right now I have 149 different textures in my map, but it does not matter much since the texdata is still below 4MB.
Do not do this. VHE displays an incorrect amount - if you want to know look at your CSG log. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
actually VHE does display the correct number of UNIQUE textures correctly, like what i was referring to.
however you point about VHE not correctly showing the amount of memory used is correct